

Resident Evil Re:Verse
LiveAction
- Platforms
- Release:
- 2022
- Developer:
- CAPCOM Co., Ltd.
- Scale:
- Average concurrent players≈ 1
- Player rating:
- 34.2% · 4.9K
- Profile data as of:
- October 19, 2026
Beloved Resident Evil characters clash in a fight to the death! Test your skills against other players in six-person deathmatch battles.
Screenshots
Images from the source page, in source order. Select an image to view it full size.
Videos
Videos from the game’s source page, in source order. Select one to open the original.
Overview
- Franchise
- Resident Evil (brand)
- Resident Evil (series)
- Release date
- Windows — October 20, 2022
- Developer
- Publisher
- Age rating
- ESRB M — Mature 17+ · IGDB mirror
- PEGI 18 — age 18+ · Steam Store
- USK 18 — age 18+ · Steam Store
- CERO D — age 17+ · Steam Store
- ACB MA 15+ — Mature Accompanied 15+ · Steam Store
- GRAC 18+ — Ages 18+ · Steam Store
- ClassInd 16 — Ages 16+ · Steam Store
- Content warnings
- Frequent violence or goreMature content
- Interaction modes
- MultiplayerOnline PvP
- Session capacity
- Unknown
- Access model
- Unknown
- Monetization
- In-app purchases
- Storefront price
- Unknown
- Store contents
- 12 Achievements · Steam Store, November 1, 2026
- Languages
- EnglishRussianGermanFrenchSpanishPortuguese, BrazilItalianJapaneseKoreanChinese, Simplified script
Classification
- Genres
- ActionEvidence:
- Setting and subject matter
- Horror Evidence:
- Camera
- Third-person Evidence:
- Visual style
- Unknown
- Combat system type
- Shooting Evidence:
Scale
Concurrent players · period average
≈ 1
October 3, 2026 — November 1, 2026
- Detailed value
- 0.9833
- Observations
- 60
- Coverage
- Steam
- Origin
- Calculated
- Confidence
- High — 60 measurements on 30 UTC dates over 30 days; 4 of 4 six-hour windows; 0 of 60 scheduled opportunities missing
- Basis
- Approximate average from 60 Steam player count measurements on 30 UTC dates: 1
- Calculation rule
- concurrent_from_probes_v3
- Date observed
- November 1, 2026
- Source
- Steam Web API
Concurrent players · period peak
≈ 5
October 3, 2026 — November 1, 2026
- Observations
- 60
- Coverage
- Steam
- Origin
- Calculated
- Confidence
- High — 60 measurements on 30 UTC dates over 30 days; 4 of 4 six-hour windows; 0 of 60 scheduled opportunities missing
- Basis
- Highest observed value from 60 Steam player count measurements on 30 UTC dates: 5
- Calculation rule
- concurrent_from_probes_v3
- Date observed
- November 1, 2026
- Source
- Steam Web API
- Ratings
- players34.2% · 4.9KSteam, US storefront · Steam reviews
- players40%Global · IGDB mirror
- Last update
- Unknown
Concurrent players
period average · October 2022 — March 2026 · Steam · published by source · Steam Charts
- Change over period
- −100%decrease from 389 (October 2022) to 1.7 (March 2026)
- Gaps
- No data for 8 months: July 2025 — February 2026
- Observations
- 34
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
Clan system
Not assessedA persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Player economy
Not assessedAn in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Territory control
Not assessedA system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Competitive PvP
Not assessedStructured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Live service and updates
Not assessedA regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Character progression
Not assessedA system for long-term character or account development through levels, skills, equipment, and specializations.








