Catalog
Red Orchestra 2: Heroes of Stalingrad with Rising Storm

Red Orchestra 2: Heroes of Stalingrad with Rising Storm

Live

ShootersActionWargameSimulation

Platforms
Release:
2011
Scale:
Average concurrent players80
Player rating:
92.6% · 38.1K
Profile data as of:
August 29, 2026

Contains full Rising Storm content as well!

Official website

Screenshots

Images from the source page, in source order. Select an image to view it full size.

Videos

Videos from the game’s source page, in source order. Select one to open the original.

Overview

Franchise
Unknown
Release date
  • Windows — September 13, 2011
Age rating
  • ESRB M — Mature 17+ · Steam Store
  • ClassInd 14 — Ages 14+ · Steam Store
Content warnings
Frequent violence or goreMature content
Interaction modes
MultiplayerOnline PvP
Session capacity
Unknown
Access model
  • One-time purchase
Monetization
Unknown
Storefront price
  • $19.99Steam, US storefront
Store contents
  • 140 Achievements · Steam Store, August 29, 2026
Languages
EnglishRussianGermanFrenchPolish

Classification

Genres
ShootersActionWargameSimulation
Evidence:
Setting and subject matter
Historical
Camera
First-person
Evidence:
Visual style
Realistic
Combat system type
Shooting

Scale

Concurrent players · period average

80

August 16, 2026 — September 15, 2026

under 100over 1 million
Detailed value
79.58
Coverage
Steam
Origin
Published by source
Confidence
Medium — The site's calculation method is not published
Basis
Average concurrent Steam players over 30 days from Steam Charts: 79
Date observed
September 15, 2026
Source
Steam Charts

Concurrent players · period peak

185

August 16, 2026 — September 15, 2026

under 100over 1 million
Coverage
Steam
Origin
Published by source
Confidence
Medium — The site's calculation method is not published
Basis
Peak concurrent Steam players over 30 days from Steam Charts: 185
Date observed
September 15, 2026
Source
Steam Charts
Ratings
  • players92.6% · 38.1KSteam, US storefront · Steam reviews
  • players73.7%Global · IGDB mirror
  • critics76%Steam, US storefront · Steam Store
Last update

Concurrent players

period average · July 2012 — August 2026 · Steam · published by source · Steam Charts

2,7600
July 2012August 2026
Change over period
−92%decrease from 973 (July 2012) to 82 (August 2026)
Gaps
No gaps in observed months
Observations
170

Mechanics

Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.

  • Clan system

    Not assessed

    A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.

  • Player economy

    Not assessed

    An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.

  • Territory control

    Not assessed

    A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.

  • Competitive PvP

    Not assessed

    Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.

  • A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.

  • A system for long-term character or account development through levels, skills, equipment, and specializations.

RealmScanner is a research catalog for multiplayer games. Data comes from public sources; coverage and evidence appear beside each assessment.