

Rising Storm 2: Vietnam
LiveShootersActionStrategyWargameSimulation
- Platforms
- Release:
- 2017
- Developer:
- Antimatter Games, Tripwire Interactive
- Scale:
- Average concurrent players278
- Player rating:
- 87% · 59.2K
- Profile data as of:
- August 29, 2026
Red Orchestra Series' take on Vietnam: 64-player MP matches; 20+ maps; US Army & Marines, PAVN/NVA, NLF/VC; Australians and ARVN forces; 50+ weapons; 4 flyable helicopters; mines, traps and tunnels; Brutal. Authentic. Gritty. Character customization. And napalm in the morning.
Screenshots
Images from the source page, in source order. Select an image to view it full size.
Videos
Videos from the game’s source page, in source order. Select one to open the original.
Rising Storm 2: Vietnam - Launch Trailer (Full Version)Launch video
Rising Storm 2: Vietnam - Green Army Men Beach Party 2019Not specified
Rising Storm 2: Vietnam - Multiplayer Campaign TrailerTrailer
Rising Storm 2: Vietnam - ARVN Update Launch TrailerLaunch video
Rising Storm 2: Vietnam - ARVN Joe Behind The Scenes VideoDeveloper diary
Rising Storm 2: Vietnam - Bushranger Content UpdateNot specified
Rising Storm 2: Vietnam - Helicopter RevealAnnouncement
Rising Storm 2: Vietnam - Character CustomizationNot specified
Rising Storm 2: Vietnam - Weapon MontageNot specified
Rising Storm 2: Vietnam - Commander MontageNot specified
Overview
- Franchise
- Rising Storm (series)
- Release date
- Windows — May 30, 2017
- Developer
- Publisher
- Age rating
- USK 18 — age 18+ · IGDB mirror
- GRAC 19+ — Ages 19+ · IGDB mirror
- ClassInd 14 — Ages 14+ · Steam Store
- Content warnings
- Frequent violence or goreMature content
- Interaction modes
- MultiplayerOnline PvP
- Session capacity
- 64 online · IGDB mirror
- Access model
- One-time purchase
- Monetization
- In-app purchases
- Storefront price
- $24.99Steam, US storefront
- Store contents
- 132 Achievements, 12 DLC · Steam Store, August 29, 2026
- Languages
- EnglishRussianGermanFrenchSpanishPortuguese, BrazilTurkishJapaneseKoreanChinese, Simplified script
Classification
- Genres
- ShootersActionStrategyWargameSimulationEvidence:
- Setting and subject matter
- Historical, Military Evidence:
- Camera
- First-person Evidence:
- Visual style
- Unknown
- Combat system type
- Shooting Evidence:
Scale
Concurrent players · period average
278
August 16, 2026 — September 15, 2026
- Detailed value
- 277.84
- Coverage
- Steam
- Origin
- Published by source
- Confidence
- Medium — The site's calculation method is not published
- Basis
- Average concurrent Steam players over 30 days from Steam Charts: 277
- Date observed
- September 15, 2026
- Source
- Steam Charts
Concurrent players · period peak
526
August 16, 2026 — September 15, 2026
- Coverage
- Steam
- Origin
- Published by source
- Confidence
- Medium — The site's calculation method is not published
- Basis
- Peak concurrent Steam players over 30 days from Steam Charts: 526
- Date observed
- September 15, 2026
- Source
- Steam Charts
- Ratings
- players87% · 59.2KSteam, US storefront · Steam reviews
- players70.2%Global · IGDB mirror
- critics72.5%Global · IGDB mirror
- critics81%Steam, US storefront · Steam Store
- Last update
- August 27, 2026 — Rising Storm 2: Vietnam Hotfix 1.7.4 is now live! (11 updates over 90 days) · Steam update feed
Concurrent players
period average · June 2017 — August 2026 · Steam · published by source · Steam Charts
- Change over period
- −93%decrease from 4,480 (June 2017) to 295 (August 2026)
- Gaps
- No gaps in observed months
- Observations
- 111
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
Clan system
Not assessedA persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Player economy
Not assessedAn in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Territory control
Not assessedA system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Competitive PvP
Not assessedStructured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Live service and updates
Not assessedA regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Character progression
Not assessedA system for long-term character or account development through levels, skills, equipment, and specializations.



