Catalog
Rising Storm 2: Vietnam

Rising Storm 2: Vietnam

Live

ShootersActionStrategyWargameSimulation

Platforms
Release:
2017
Scale:
Average concurrent players278
Player rating:
87% · 59.2K
Profile data as of:
August 29, 2026

Red Orchestra Series' take on Vietnam: 64-player MP matches; 20+ maps; US Army & Marines, PAVN/NVA, NLF/VC; Australians and ARVN forces; 50+ weapons; 4 flyable helicopters; mines, traps and tunnels; Brutal. Authentic. Gritty. Character customization. And napalm in the morning.

Official website

Screenshots

Images from the source page, in source order. Select an image to view it full size.

Videos

Videos from the game’s source page, in source order. Select one to open the original.

Overview

Franchise
  • Rising Storm (series)
Release date
  • Windows — May 30, 2017
Age rating
  • USK 18 — age 18+ · IGDB mirror
  • GRAC 19+ — Ages 19+ · IGDB mirror
  • ClassInd 14 — Ages 14+ · Steam Store
Content warnings
Frequent violence or goreMature content
Interaction modes
MultiplayerOnline PvP
Session capacity
  • 64 online · IGDB mirror
Access model
  • One-time purchase
Monetization
  • In-app purchases
Storefront price
  • $24.99Steam, US storefront
Store contents
  • 132 Achievements, 12 DLC · Steam Store, August 29, 2026
Languages
EnglishRussianGermanFrenchSpanishPortuguese, BrazilTurkishJapaneseKoreanChinese, Simplified script

Classification

Genres
ShootersActionStrategyWargameSimulation
Evidence:
Setting and subject matter
Historical, Military
Evidence:
Camera
First-person
Evidence:
Visual style
Unknown
Combat system type
Shooting
Evidence:

Scale

Concurrent players · period average

278

August 16, 2026 — September 15, 2026

under 100over 1 million
Detailed value
277.84
Coverage
Steam
Origin
Published by source
Confidence
Medium — The site's calculation method is not published
Basis
Average concurrent Steam players over 30 days from Steam Charts: 277
Date observed
September 15, 2026
Source
Steam Charts

Concurrent players · period peak

526

August 16, 2026 — September 15, 2026

under 100over 1 million
Coverage
Steam
Origin
Published by source
Confidence
Medium — The site's calculation method is not published
Basis
Peak concurrent Steam players over 30 days from Steam Charts: 526
Date observed
September 15, 2026
Source
Steam Charts
Ratings
  • players87% · 59.2KSteam, US storefront · Steam reviews
  • players70.2%Global · IGDB mirror
  • critics72.5%Global · IGDB mirror
  • critics81%Steam, US storefront · Steam Store
Last update

Concurrent players

period average · June 2017 — August 2026 · Steam · published by source · Steam Charts

4,4800
June 2017August 2026
Change over period
−93%decrease from 4,480 (June 2017) to 295 (August 2026)
Gaps
No gaps in observed months
Observations
111

Mechanics

Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.

  • Clan system

    Not assessed

    A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.

  • Player economy

    Not assessed

    An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.

  • Territory control

    Not assessed

    A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.

  • Competitive PvP

    Not assessed

    Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.

  • A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.

  • A system for long-term character or account development through levels, skills, equipment, and specializations.

RealmScanner is a research catalog for multiplayer games. Data comes from public sources; coverage and evidence appear beside each assessment.