

Ragnarok Online 2
LiveRPGMMORPG
- Platforms
- Release:
- 2013
- Developer:
- Gravity Interactive, Inc., Gravity, Inc.
- Scale:
- Average concurrent players≈ 2.6
- Player rating:
- 57.9% · 3.2K
- Profile data as of:
- August 29, 2026
Return to the beautiful and dangerous world of Midgard! Inspired by Norse mythology, the much-anticipated sequel to the groundbreaking Ragnarok Online has arrived! Immerse yourself in the new, but recognizable world of Ragnarok 2.
Screenshots
Images from the source page, in source order. Select an image to view it full size.
Videos
Videos from the game’s source page, in source order. Select one to open the original.
Overview
- Franchise
- Ragnarok Online (brand)
- Ragnarok Online (series)
- Release date
- Windows — May 1, 2013
- Publisher
- Age rating
- ClassInd 18 — Ages 18+ · Steam Store
- Content warnings
- Not specified by the storefront
- Interaction modes
- Single-playerMultiplayer
- Session capacity
- Unknown
- Access model
- Free to play
- Monetization
- Unknown
- Storefront price
- Unknown
- Store contents
- 5 DLC · Steam Store, August 29, 2026
- Languages
- EnglishPortuguese, BrazilChinese, Traditional script
Classification
- Genres
- RPGMMORPGEvidence:
- Setting and subject matter
- Fantasy Evidence:
- Camera
- Unknown
- Visual style
- Anime
- Combat system type
- Shooting Evidence:
Scale
Concurrent players · period average
≈ 2.6
August 18, 2026 — September 16, 2026
- Detailed value
- 2.5625
- Observations
- 32
- Coverage
- Steam
- Origin
- Calculated
- Confidence
- Low — 32 measurements on 21 UTC dates over 30 days; 4 of 4 six-hour windows; 28 of 60 scheduled opportunities missing
- Basis
- Approximate average from 32 Steam player count measurements on 21 UTC dates: 2.6
- Calculation rule
- concurrent_from_probes_v3
- Date observed
- September 16, 2026
- Source
- Steam Web API
Concurrent players · period peak
≈ 6
August 18, 2026 — September 16, 2026
- Observations
- 32
- Coverage
- Steam
- Origin
- Calculated
- Confidence
- Low — 32 measurements on 21 UTC dates over 30 days; 4 of 4 six-hour windows; 28 of 60 scheduled opportunities missing
- Basis
- Highest observed value from 32 Steam player count measurements on 21 UTC dates: 6
- Calculation rule
- concurrent_from_probes_v3
- Date observed
- September 16, 2026
- Source
- Steam Web API
- Ratings
- players57.9% · 3.2KSteam, US storefront · Steam reviews
- players37.4%Global · IGDB mirror
- Last update
- February 23, 2022 — Logging issues and an Update on what to expect (0 updates over 90 days) · Steam update feed
Concurrent players
period average · January 2013 — July 2026 · Steam · published by source · Steam Charts
- Change over period
- Change unavailable: the first month has a zero value
- Gaps
- No gaps in observed months
- Observations
- 163
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
Clan system
Not assessedA persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Player economy
Not assessedAn in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Territory control
Not assessedA system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Competitive PvP
Not assessedStructured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Live service and updates
Not assessedA regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Character progression
Not assessedA system for long-term character or account development through levels, skills, equipment, and specializations.










