Catalog
Ragnarok Online

Ragnarok Online

Live

RPGMMORPG

Platforms
Release:
2002
Scale:
Average concurrent players54
Player rating:
76.1% · 376
Profile data as of:
September 2, 2026

In the world of Rune Midgard, it was a time of strife between the Gods, Humans and demons...Battle weary from the long war's carnage, the factions entered into an uneasy truce. The truce grew into a fragile peace that lasted for a thousand years.

Official website

Screenshots

Images from the source page, in source order. Select an image to view it full size.

Videos

Videos from the game’s source page, in source order. Select one to open the original.

Overview

Franchise
  • Ragnarok Online (brand)
  • Ragnarok Battle Offline (series)
  • Ragnarok Online (series)
Release date
  • Windows — 2002
Age rating
  • ESRB T — Teen, age 13+ · Steam Store
  • PEGI 7 — age 7+ · IGDB mirror
  • ClassInd 18 — Ages 18+ · Steam Store
Content warnings
Not specified by the storefront
Interaction modes
Single-playerMultiplayer
Session capacity
  • 3000 online, 100 online co-op · IGDB mirror
Access model
  • Free to play
Monetization
Unknown
Storefront price
Unknown
Store contents
Unknown
Languages
English

Classification

Genres
RPGMMORPG
Evidence:
Setting and subject matter
Fantasy
Evidence:
Camera
Isometric
Evidence:
Visual style
Anime
Combat system type
Unknown

Scale

Concurrent players · period average

54

August 16, 2026 — September 15, 2026

under 100over 1 million
Detailed value
54.39
Coverage
Steam
Origin
Published by source
Confidence
Medium — The site's calculation method is not published
Basis
Average concurrent Steam players over 30 days from Steam Charts: 54
Date observed
September 15, 2026
Source
Steam Charts

Concurrent players · period peak

83

August 16, 2026 — September 15, 2026

under 100over 1 million
Coverage
Steam
Origin
Published by source
Confidence
Medium — The site's calculation method is not published
Basis
Peak concurrent Steam players over 30 days from Steam Charts: 83
Date observed
September 15, 2026
Source
Steam Charts
Ratings
  • players76.1% · 376Steam, US storefront · Steam reviews
  • players75%Global · IGDB mirror
  • critics79%Steam, US storefront · Steam Store
Last update

Concurrent players

period average · November 2013 — August 2026 · Steam · published by source · Steam Charts

6220
November 2013August 2026
Change over period
−91%decrease from 622 (November 2013) to 56 (August 2026)
Gaps
No gaps in observed months
Observations
154

Mechanics

Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.

  • Clan system

    Not assessed

    A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.

  • Player economy

    Not assessed

    An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.

  • Territory control

    Not assessed

    A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.

  • Competitive PvP

    Not assessed

    Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.

  • A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.

  • A system for long-term character or account development through levels, skills, equipment, and specializations.

RealmScanner is a research catalog for multiplayer games. Data comes from public sources; coverage and evidence appear beside each assessment.