Catalog
Race for the Galaxy

Race for the Galaxy

Live

StrategyCard and board gamesDeckbuilderBoard game

Platforms
Release:
2017
Scale:
Average concurrent players14
Player rating:
93.2% · 453
Profile data as of:
August 29, 2026

Explore, Settle, Develop, Trade, Consume, or Produce? Which do you need most? Which of Earth's former colonies will be most successful at settling the galaxy, now that JumpDrive exists? Who will discover the secrets of the mysteriously vanished Alien Overlords? Your goal: to build the most prosperous and powerful space empire!

Official website

Screenshots

Images from the source page, in source order. Select an image to view it full size.

Videos

Videos from the game’s source page, in source order. Select one to open the original.

Overview

Franchise
Unknown
Release date
  • Windows — June 27, 2017
  • iOS — 2017
  • Android — 2017
Age rating
Unknown
Content warnings
Not specified by the storefront
Interaction modes
Single-playerMultiplayerOnline PvPCross-platform play
Session capacity
Unknown
Access model
  • One-time purchase
Monetization
  • In-app purchases
Storefront price
  • $7.99Steam, US storefront
Store contents
  • 3 DLC · Steam Store, August 29, 2026
Languages
English

Classification

Genres
StrategyCard and board gamesDeckbuilderBoard game
Evidence:
Setting and subject matter
Space
Camera
Unknown
Visual style
Unknown
Combat system type
Card battle

Scale

Concurrent players · period average

14

August 16, 2026 — September 15, 2026

under 100over 1 million
Detailed value
13.84
Coverage
Steam
Origin
Published by source
Confidence
Medium — The site's calculation method is not published
Basis
Average concurrent Steam players over 30 days from Steam Charts: 13
Date observed
September 15, 2026
Source
Steam Charts

Concurrent players · period peak

26

August 16, 2026 — September 15, 2026

under 100over 1 million
Coverage
Steam
Origin
Published by source
Confidence
Medium — The site's calculation method is not published
Basis
Peak concurrent Steam players over 30 days from Steam Charts: 26
Date observed
September 15, 2026
Source
Steam Charts
Ratings
  • players93.2% · 453Steam, US storefront · Steam reviews
  • players60%Global · IGDB mirror
  • critics90%Global · IGDB mirror
Last update

Concurrent players

period average · June 2017 — August 2026 · Steam · published by source · Steam Charts

260
June 2017August 2026
Change over period
×4.3increase from 3.1 (June 2017) to 13 (August 2026)
Gaps
No gaps in observed months
Observations
111

Mechanics

Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.

  • Clan system

    Not assessed

    A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.

  • Player economy

    Not assessed

    An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.

  • Territory control

    Not assessed

    A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.

  • Competitive PvP

    Not assessed

    Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.

  • A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.

  • A system for long-term character or account development through levels, skills, equipment, and specializations.

RealmScanner is a research catalog for multiplayer games. Data comes from public sources; coverage and evidence appear beside each assessment.