Catalog
PRO EVOLUTION SOCCER 2018 LITE

PRO EVOLUTION SOCCER 2018 LITE

Live

Sports and racing

Platforms
Release:
2017
Scale:
Average concurrent players≈ 0.4
Player rating:
50.6% · 1.5K
Profile data as of:
October 19, 2026

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Official website

Screenshots

Images from the source page, in source order. Select an image to view it full size.

Videos

Videos from the game’s source page, in source order. Select one to open the original.

Overview

Franchise
  • Pro Evolution Soccer (brand)
  • Pro Evolution Soccer (series)
Release date
  • Windows — November 15, 2017
Age rating
  • ESRB E — Everyone · Steam Store
  • PEGI 3 — age 3+ · Steam Store
  • USK 0 — age 0+ · Steam Store
  • CERO A · IGDB mirror
  • ACB G — General · Steam Store
  • GRAC ALL — All ages, age 0+ · Steam Store
  • ClassInd L — Livre, age 0+ · Steam Store
Content warnings
Not specified by the storefront
Interaction modes
Single-playerMultiplayerOnline PvPOnline co-opLocal PvPLocal co-op
Session capacity
Unknown
Access model
Unknown
Monetization
  • In-app purchases
Storefront price
Unknown
Store contents
Unknown
Languages
EnglishRussianGermanFrenchSpanishPortuguesePortuguese, BrazilItalianTurkishKorean

Classification

Genres
Sports and racing
Evidence:
Setting and subject matter
Unknown
Camera
Isometric
Evidence:
Visual style
Unknown
Combat system type
Unknown

Scale

Concurrent players · period average

≈ 0.4

October 3, 2026 — November 1, 2026

under 100over 1 million
Detailed value
0.4333
Observations
60
Coverage
Steam
Origin
Calculated
Confidence
High — 60 measurements on 30 UTC dates over 30 days; 4 of 4 six-hour windows; 0 of 60 scheduled opportunities missing
Basis
Approximate average from 60 Steam player count measurements on 30 UTC dates: 0.4
Calculation rule
concurrent_from_probes_v3
Date observed
November 1, 2026
Source
Steam Web API

Concurrent players · period peak

≈ 3

October 3, 2026 — November 1, 2026

under 100over 1 million
Observations
60
Coverage
Steam
Origin
Calculated
Confidence
High — 60 measurements on 30 UTC dates over 30 days; 4 of 4 six-hour windows; 0 of 60 scheduled opportunities missing
Basis
Highest observed value from 60 Steam player count measurements on 30 UTC dates: 3
Calculation rule
concurrent_from_probes_v3
Date observed
November 1, 2026
Source
Steam Web API
Ratings
  • players50.6% · 1.5KSteam, US storefront · Steam reviews
Last update
Unknown

Concurrent players

period average · November 2017 — August 2025 · Steam · published by source · Steam Charts

8340
November 2017August 2025
Change over period
−100%decrease from 574 (November 2017) to 1.3 (August 2025)
Gaps
  • No data for 2 months: January 2022 — February 2022
  • No data for 3 months: July 2022 — September 2022
  • No data for 10 months: January 2023 — October 2023
  • No data for 20 months: December 2023 — July 2025
Observations
59

Mechanics

Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.

  • Clan system

    Not assessed

    A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.

  • Player economy

    Not assessed

    An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.

  • Territory control

    Not assessed

    A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.

  • Competitive PvP

    Not assessed

    Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.

  • A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.

  • A system for long-term character or account development through levels, skills, equipment, and specializations.

RealmScanner is a research catalog for multiplayer games. Data comes from public sources; coverage and evidence appear beside each assessment.