

Pokémon Go
LiveRPGStrategy
- Platforms
- Release:
- 2016
- Developer:
- Niantic Labs, The Pokémon Company
- Scale:
- Total installs562,000,000
- Player rating:
- 71.5% · 15.4M
- Profile data as of:
- August 29, 2026
Join Trainers across the globe who are discovering Pokémon as they explore the world around them. Pokémon GO is the global gaming sensation that has been downloaded over 1 billion times and named “Best Mobile Game” by the Game Developers Choice Awards and “Best App of the Year” by TechCrunch. _______________ UNCOVER THE WORLD OF POKÉMON: Explore and discover Pokémon wherever you are! CATCH more Pokémon to complete your Pokédex! JOURNEY alongside your Buddy Pokémon to help make your Pokémon stronger and earn rewards! COMPETE in epic Gym battles and... TEAM UP and UNITE with other Trainers to catch powerful Pokémon during Raid Battles! It’s time to get moving—your real-life adventures await! Let’s GO! _______________ With the player’s permission, Adventure Sync uses the Health app to enable the player to earn walking distance when the app is closed. Notes: - This app is free-to-play and offers in-game purchases. It is optimized for smartphones, not tablets. - It is recommended to play while connected to a network in order to obtain accurate location information. - Compatibility is not guaranteed for devices without GPS capabilities or devices that are connected only to Wi-Fi networks. - Compatibility information may be changed at any time. - Information current as of July 11, 2019. - Compatible with iPhone® 5s / SE / 6 / 6s / 6 Plus / 6s Plus / 7 / 7 Plus / 8 / 8 Plus / X devices with iOS Version 9 or later installed. - Not compatible with 5th generation iPod Touch devices or iPhone 5c or earlier iPhone devices. - Please visit PokemonGO.com for additional compatibility information. - Compatibility is not guaranteed for all devices. - Continued use of GPS running in the background can dramatically reduce battery life.
Screenshots
Images from the source page, in source order. Select an image to view it full size.
Videos
Videos from the game’s source page, in source order. Select one to open the original.
Overview
- Franchise
- Pokémon (brand)
- Pokémon (series)
- Release date
- iOS — July 7, 2016
- Android — 2016
- Developer
- Publisher
- Unknown
- Age rating
- ESRB E10+ — Everyone 10+ · IGDB mirror
- PEGI 3 — age 3+ · IGDB mirror
- USK 6 — age 6+ · IGDB mirror
- ClassInd L — Livre, age 0+ · IGDB mirror
- App Store 9+ — age 9+ · App Store
- Google Play Everyone · Google Play
- Content warnings
- Not specified by the storefront
- Interaction modes
- Single-playerMultiplayer
- Session capacity
- Unknown
- Access model
- Free to play
- Monetization
- Unknown
- Storefront price
- Unknown
- Store contents
- Unknown
- Languages
- EnglishRussianGermanFrenchSpanishPortugueseItalianTurkishJapaneseKorean
Classification
- Genres
- RPGStrategyEvidence:
- Setting and subject matter
- Fantasy, Modern day Evidence:
- Camera
- Third-person, Isometric, Side view Evidence:
- Visual style
- Stylized, Anime Evidence:
- Combat system type
- Real-time action, Magic combat Evidence:
Scale
Total installs · cumulative total
562,000,000
- Detailed value
- 562,480,495
- Coverage
- Google Play, worldwide
- Origin
- Published by source
- Confidence
- Medium — The storefront only publishes an approximate range; the exact count comes from the page's internal data
- Basis
- Google Play installs: 562480495; the storefront shows "500,000,000+"
- Date observed
- August 29, 2026
- Source
- Google Play
- Ratings
- players71.5% · 15.4MGoogle Play, worldwide · Google Play
- players80.1% · 651.7KApp Store, US storefront · App Store
- players66.4%Global · IGDB mirror
- critics62.7%Global · IGDB mirror
- Last update
- August 27, 2026 · Google Play
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Assessment scope: iOS
For Pokémon Go, the reviewed Scopely Explore, Inc. material does not establish whether the observed iOS product line contains a persistent in-game player organization with membership, identity, and collective action.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The reviewed Scopely Explore, Inc. material is insufficient to establish presence or absence. Silence was not treated as absence.
research draft · methodology 0.4 · September 2, 2026
An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Assessment scope: iOS
For Pokémon Go, the reviewed Scopely Explore, Inc. material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The reviewed Scopely Explore, Inc. material is insufficient to establish presence or absence. Silence was not treated as absence.
research draft · methodology 0.2 · September 2, 2026
A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Assessment scope: iOS
Official-source search did not resolve transferable, contestable ownership that persists beyond one session for this product boundary. Silence was not treated as absence.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Unknown
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— On 2026-09-02, official-domain mechanic-specific searches for Pokémon Go did not yield indexed primary evidence resolving Presence. Secondary sources were excluded.
research draft · methodology 0.3 · September 2, 2026
Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Assessment scope: iOS
Official-source search did not resolve a built-in PvP contest with formal rules and a recorded cross-match result for this product boundary. Silence was not treated as absence.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Unknown
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— On 2026-09-02, official-domain mechanic-specific searches for Pokémon Go did not yield indexed primary evidence resolving Presence. Secondary sources were excluded.
research draft · methodology 0.3 · September 2, 2026
A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Assessment scope: iOS
The retained primary item identifies a release-related fact, but the package does not contain the complete dated release series, cadence observations, support-team boundary, and persistence evidence required by section 15.13. A positive live-service result is therefore not published.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— No compatible participation numerator and eligible-audience denominator were assembled for this exact boundary.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The checked source is insufficient for a positive result because the minimum evidence set in section 15.13 is incomplete.
Component scores (0–4):
- Release cadenceNot assessed
- Release announcementsNot assessed
- Content scope and typeNot assessed
- Seasonal structureNot assessed
- Event calendarNot assessed
- Roadmap transparencyNot assessed
- Response to playersNot assessed
- Game integrationNot assessed
research draft · methodology 0.3 · September 2, 2026
A system for long-term character or account development through levels, skills, equipment, and specializations.
Assessment scope: iOS
The retained primary item identifies a progression-related fact, but the package does not establish the progression unit, cycle and reset rules, persistence, formal axes, cap, and post-cap state required by section 16.12. A positive character-progression result is therefore not published.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— No compatible participation numerator and eligible-audience denominator were assembled for this exact boundary.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The checked source is insufficient for a positive result because the minimum evidence set in section 16.12 is incomplete.
Component scores (0–4):
- Path length and structureNot assessed
- Progression axesNot assessed
- Specialization choiceNot assessed
- Role of equipmentNot assessed
- Progression sourcesNot assessed
- Progress persistence and carry-overNot assessed
- Game integrationNot assessed
research draft · methodology 0.3 · September 2, 2026








