

Oil Rush
LiveStrategyRTSTower Defense
- Platforms
- Release:
- 2012
- Developer:
- UNIGINE, Unigine Holding
- Scale:
- Average concurrent players≈ 1.8
- Player rating:
- 58.6% · 544
- Profile data as of:
- August 29, 2026
Oil Rush is a naval strategy game that takes place in a world where nuclear war has melted the ice caps, changing the face of the planet forever. Oil Rush offers unique gameplay, avoiding micromanagement of every single unit, while still providing full control over all important aspects of strategy and economy.
Screenshots
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Videos
Videos from the game’s source page, in source order. Select one to open the original.
Overview
- Franchise
- Unknown
- Release date
- Windows — January 25, 2012
- macOS — January 25, 2012
- Linux — January 25, 2012
- PlayStation 3 — 2012
- Developer
- Publisher
- Age rating
- PEGI 12 — age 12+ · Steam Store
- ClassInd 10 — Ages 10+ · Steam Store
- Content warnings
- Not specified by the storefront
- Interaction modes
- Single-playerMultiplayerOnline PvPCross-platform playLAN PvP
- Session capacity
- Unknown
- Access model
- Free to play
- Monetization
- Unknown
- Storefront price
- Unknown
- Store contents
- 40 Achievements, 2 DLC · Steam Store, August 29, 2026
- Languages
- EnglishRussianGerman
Classification
- Genres
- StrategyRTSTower DefenseEvidence:
- Setting and subject matter
- Science fiction Evidence:
- Camera
- Isometric Evidence:
- Visual style
- Unknown
- Combat system type
- Unknown
Scale
Concurrent players · period average
≈ 1.8
August 18, 2026 — September 16, 2026
- Detailed value
- 1.8438
- Observations
- 32
- Coverage
- Steam
- Origin
- Calculated
- Confidence
- Low — 32 measurements on 21 UTC dates over 30 days; 4 of 4 six-hour windows; 28 of 60 scheduled opportunities missing
- Basis
- Approximate average from 32 Steam player count measurements on 21 UTC dates: 1.8
- Calculation rule
- concurrent_from_probes_v3
- Date observed
- September 16, 2026
- Source
- Steam Web API
Concurrent players · period peak
≈ 8
August 18, 2026 — September 16, 2026
- Observations
- 32
- Coverage
- Steam
- Origin
- Calculated
- Confidence
- Low — 32 measurements on 21 UTC dates over 30 days; 4 of 4 six-hour windows; 28 of 60 scheduled opportunities missing
- Basis
- Highest observed value from 32 Steam player count measurements on 21 UTC dates: 8
- Calculation rule
- concurrent_from_probes_v3
- Date observed
- September 16, 2026
- Source
- Steam Web API
- Ratings
- players58.6% · 544Steam, US storefront · Steam reviews
- players58.5%Global · IGDB mirror
- critics50%Global · IGDB mirror
- critics67%Steam, US storefront · Steam Store
- Last update
- January 24, 2022 — Oil Rush Multiplayer Battle Live-stream Jan 25th at 10:00 UTC (0 updates over 90 days) · Steam update feed
Concurrent players
period average · July 2012 — April 2025 · Steam · published by source · Steam Charts
- Change over period
- −89%decrease from 15 (July 2012) to 1.7 (April 2025)
- Gaps
- No data for 1 month: December 2019
- No data for 1 month: July 2021
- No data for 4 months: September 2021 — December 2021
- No data for 2 months: October 2022 — November 2022
- No data for 1 month: February 2023
- No data for 2 months: July 2023 — August 2023
- No data for 9 months: May 2024 — January 2025
- No data for 1 month: March 2025
- Observations
- 133
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
Clan system
Not assessedA persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Player economy
Not assessedAn in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Territory control
Not assessedA system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Competitive PvP
Not assessedStructured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Live service and updates
Not assessedA regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Character progression
Not assessedA system for long-term character or account development through levels, skills, equipment, and specializations.



