

Nova: Space Armada
LiveStrategy4X
- Platforms
- Release:
- 2024
- Developer:
- STONE3 PTE. LTD.
- Scale:
- Average concurrent players104
- Player rating:
- 51.9% · 264
- Profile data as of:
- September 2, 2026
An exceptional sci-fi strategy game based on space adventure as its core.
Screenshots
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Videos
Videos from the game’s source page, in source order. Select one to open the original.
Overview
- Franchise
- Unknown
- Release date
- Windows — October 21, 2024
- Developer
- Publisher
- Age rating
- ClassInd 14 — Ages 14+ · Steam Store
- Content warnings
- Not specified by the storefront
- Interaction modes
- MultiplayerCross-platform play
- Session capacity
- Unknown
- Access model
- Free to play
- Monetization
- In-app purchases
- Storefront price
- Unknown
- Store contents
- Unknown
- Languages
- EnglishRussianGermanFrenchSpanishPortuguese, BrazilItalianPolishJapaneseKorean
Classification
- Genres
- Strategy4XEvidence:
- Setting and subject matter
- Science fiction Evidence:
- Camera
- Unknown
- Visual style
- Unknown
- Combat system type
- Unknown
Scale
Concurrent players · period average
104
August 16, 2026 — September 15, 2026
- Detailed value
- 104.4
- Coverage
- Steam
- Origin
- Published by source
- Confidence
- Medium — The site's calculation method is not published
- Basis
- Average concurrent Steam players over 30 days from Steam Charts: 104
- Date observed
- September 15, 2026
- Source
- Steam Charts
Concurrent players · period peak
160
August 16, 2026 — September 15, 2026
- Coverage
- Steam
- Origin
- Published by source
- Confidence
- Medium — The site's calculation method is not published
- Basis
- Peak concurrent Steam players over 30 days from Steam Charts: 160
- Date observed
- September 15, 2026
- Source
- Steam Charts
- Ratings
- players51.9% · 264Steam, US storefront · Steam reviews
- Last update
- September 1, 2026 — Event Schedule (20 updates over 90 days) · Steam update feed
Concurrent players
period average · November 2024 — August 2026 · Steam · published by source · Steam Charts
- Change over period
- ×2.3increase from 47 (November 2024) to 107 (August 2026)
- Gaps
- No gaps in observed months
- Observations
- 22
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
Clan system
Not assessedA persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Player economy
Not assessedAn in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Territory control
Not assessedA system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Competitive PvP
Not assessedStructured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Live service and updates
Not assessedA regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Character progression
Not assessedA system for long-term character or account development through levels, skills, equipment, and specializations.





