

Neo Monsters
LiveRPGStrategy
- Platforms
- Release:
- 2015
- Developer:
- NTT Resonant Inc., ZigZaGame
- Scale:
- Total installs7,970,000
- Player rating:
- 91.7% · 237.4K
- Profile data as of:
- August 29, 2026
Become a Legend! Capture over 3000 Animated Monsters and Duel in Real-Time PvP! Form your team and battle for victory! Capture, train, and evolve to become the champion in one of the biggest monster battling RPGs! Neo Monsters is an addictive strategy RPG that features epic 4v4 battles between two teams of up to 16 monsters. The unique turn-based battle system allows you to come up with powerful chain strategies by combining hundreds of abilities. Hunt down the strongest monsters and harness their power, then take the battle online to dominate in exciting PvP battles and leagues! Are you ready to take the challenge? ▶Features: ● Build your Monster Collection • Capture and evolve over 1000 fully animated monsters! • Train your monsters and unleash their deadly potential. • Collect evolution ingredients to create the ultimate power! ● Form a Battle Strategy • Build the ultimate team of up to 16 monsters. • Defeat your opponents in epic turn-based 4v4 battles! • Create devastating combinations from hundreds of abilities. ● Become the Champion • Conquer six Leagues and take on the Grand Champion in 60+ hours of adventure! • Explore multiple islands and dungeons on your journey. • Follow the story to uncover the truth behind your late uncle’s atrocity. ● Take the Battle Online • Duel players from around the world in PvP leagues! • Complete 100+ online missions. • Take on weekly updated events to unlock big rewards. Follow us on Facebook: https://www.facebook.com/NeoMonstersOfficial/ Join the Neo Monsters community: http://www.neomonstersforum.com/ Issues or questions? Contact our support: neomonsupport.gameplay@zigzagame.net Terms of Service: https://www.zigzagame.com/terms/ Privacy Policy: https://www.zigzagame.com/privacy-policy/
Screenshots
Images from the source page, in source order. Select an image to view it full size.
Videos
Videos from the game’s source page, in source order. Select one to open the original.
Overview
- Franchise
- Neo Monsters (series)
- Release date
- iOS — October 22, 2015
- Android — 2016
- Developer
- Publisher
- Unknown
- Age rating
- ESRB E — Everyone · IGDB mirror
- PEGI 7 — age 7+ · IGDB mirror
- App Store 9+ — age 9+ · App Store
- Google Play Teen — age 13+ · Google Play
- Content warnings
- Not specified by the storefront
- Interaction modes
- Single-playerMultiplayer
- Session capacity
- Unknown
- Access model
- One-time purchase
- Monetization
- Unknown
- Storefront price
- $0.99App Store, US storefront
- $0.99Google Play, US storefront
- Store contents
- Unknown
- Languages
- English
Classification
- Genres
- RPGStrategyEvidence:
- Setting and subject matter
- Fantasy Evidence:
- Camera
- Isometric Evidence:
- Visual style
- Unknown
- Combat system type
- Unknown
Scale
Total installs · cumulative total
7,970,000
- Detailed value
- 7,968,636
- Coverage
- Google Play, worldwide
- Origin
- Published by source
- Confidence
- Medium — The storefront only publishes an approximate range; the exact count comes from the page's internal data
- Basis
- Google Play installs: 7968636; the storefront shows "5,000,000+"
- Date observed
- August 29, 2026
- Source
- Google Play
- Ratings
- players91.7% · 237.4KGoogle Play, worldwide · Google Play
- players94.3% · 7.7KApp Store, US storefront · App Store
- players45.3%Global · IGDB mirror
- Last update
- August 25, 2026 · Google Play
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Assessment scope: iOS
For Neo Monsters, the reviewed ZigZaGame Inc. material does not establish whether the observed iOS product line contains a persistent in-game player organization with membership, identity, and collective action.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The reviewed ZigZaGame Inc. material is insufficient to establish presence or absence. Silence was not treated as absence.
research draft · methodology 0.4 · September 2, 2026
An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Assessment scope: iOS
For Neo Monsters, the reviewed ZigZaGame Inc. material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The reviewed ZigZaGame Inc. material is insufficient to establish presence or absence. Silence was not treated as absence.
research draft · methodology 0.2 · September 2, 2026
A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Assessment scope: iOS
Official-source search did not resolve transferable, contestable ownership that persists beyond one session for this product boundary. Silence was not treated as absence.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Unknown
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— On 2026-09-02, official-domain mechanic-specific searches for Neo Monsters did not yield indexed primary evidence resolving Presence. Secondary sources were excluded.
research draft · methodology 0.3 · September 2, 2026
Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Assessment scope: iOS
Official evidence confirms a competitive PvP contour with structured formats and a recorded rating or leaderboard. Unresolved features remain Unknown.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- at most 2 of 5 — Basic ladder
- What limits the result:
- Matchmaking: Component matchmaking remains Unknown after mechanic-specific research; the next level’s mandatory condition is not satisfied.
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Unknown
- Assessment type:
- Unknown
- Confidence:
- Medium— 1 primary URL was reviewed on 2026-09-02. Each populated claim is bounded by its exact excerpt; unresolved values remain Unknown.
Component scores (0–4):
- Competitive formats1 of 4 — Score 1 for structured formats is bounded by the cited official claim: “Take the Battle Online • Duel players from around the world in …”
- MatchmakingNot assessed — Primary evidence did not resolve opponent matchmaking; retained as Unknown.
- Rating and ladder2 of 4 — Score 2 for a recorded rating or leaderboard is bounded by the cited official claim: “Take the Battle Online • Duel players from around the world in …”
- Seasons and rewardsNot assessed — Primary evidence did not resolve seasonal competition and rewards; retained as Unknown.
- Competitive integrityNot assessed — Primary evidence did not resolve competition-integrity controls; retained as Unknown.
- Skill expressionNot assessed — Primary evidence did not resolve skill differentiation; retained as Unknown.
- Game integrationNot assessed — Primary evidence did not resolve links to other game loops; retained as Unknown.
research draft · methodology 0.3 · September 2, 2026
A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Assessment scope: iOS
The retained primary item identifies a release-related fact, but the package does not contain the complete dated release series, cadence observations, support-team boundary, and persistence evidence required by section 15.13. A positive live-service result is therefore not published.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— No compatible participation numerator and eligible-audience denominator were assembled for this exact boundary.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The checked source is insufficient for a positive result because the minimum evidence set in section 15.13 is incomplete.
Component scores (0–4):
- Release cadenceNot assessed
- Release announcementsNot assessed
- Content scope and typeNot assessed
- Seasonal structureNot assessed
- Event calendarNot assessed
- Roadmap transparencyNot assessed
- Response to playersNot assessed
- Game integrationNot assessed
research draft · methodology 0.3 · September 2, 2026
A system for long-term character or account development through levels, skills, equipment, and specializations.
Assessment scope: iOS
The targeted source check did not establish persistent cross-session progression that changes gameplay capabilities in Neo Monsters. Silence was not classified as absence.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Encounter mode (record 1):
- Unknown— The checked source does not establish a specific player encounter contour.
- Progression role dimension in an encounter (record 1):
- Unknown— The source does not establish progression effects for either gear-and-stats or roster-and-roles.
- Progression role in an encounter (record 1):
- Unknown— Normalization, advantage, or a horizontal progression role in an encounter is not established.
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— A mechanic-specific primary source was checked, but it did not establish both required criteria or an explicit negative statement.
Component scores (0–4):
- Path length and structureNot assessed
- Progression axesNot assessed
- Specialization choiceNot assessed
- Role of equipmentNot assessed
- Progression sourcesNot assessed
- Progress persistence and carry-overNot assessed
- Game integrationNot assessed
research draft · methodology 0.3 · September 2, 2026



