

Mysterium: A Psychic Clue Game
LiveStrategyBoard game
- Platforms
- Release:
- 2017
- Developer:
- Asmodee Digital, Playsoft, Twin Sails Interactive
- Scale:
- Average concurrent players≈ 4.8
- Player rating:
- 75.2% · 929
- Profile data as of:
- October 1, 2026
Mysterium is a cooperative deduction game set in the 1920s in which a ghost guides a group of psychics to uncover a murderer, as well as the weapon and location of the murder, using only visual clues.
Screenshots
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Videos
Videos from the game’s source page, in source order. Select one to open the original.
Overview
- Franchise
- Unknown
- Release date
- Windows — January 12, 2017
- Linux — 2017
- iOS — 2017
- Android — 2017
- Publisher
- Age rating
- ClassInd 10 — Ages 10+ · Steam Store
- Content warnings
- Not specified by the storefront
- Interaction modes
- Single-playerMultiplayerOnline PvPOnline co-opCross-platform play
- Session capacity
- 7 online co-op · IGDB mirror
- Access model
- One-time purchase
- Monetization
- In-app purchases
- Storefront price
- $6.99Steam, US storefront
- Store contents
- 2 DLC · Steam Store, November 1, 2026
- Languages
- EnglishRussianUkrainianGermanFrenchSpanishItalian
Classification
- Genres
- StrategyBoard gameEvidence:
- Setting and subject matter
- Unknown
- Camera
- Isometric Evidence:
- Visual style
- Unknown
- Combat system type
- Unknown
Scale
Concurrent players · period average
≈ 4.8
October 3, 2026 — November 1, 2026
- Detailed value
- 4.75
- Observations
- 60
- Coverage
- Steam
- Origin
- Calculated
- Confidence
- High — 60 measurements on 30 UTC dates over 30 days; 4 of 4 six-hour windows; 0 of 60 scheduled opportunities missing
- Basis
- Approximate average from 60 Steam player count measurements on 30 UTC dates: 4.8
- Calculation rule
- concurrent_from_probes_v3
- Date observed
- November 1, 2026
- Source
- Steam Web API
Concurrent players · period peak
≈ 16
October 3, 2026 — November 1, 2026
- Observations
- 60
- Coverage
- Steam
- Origin
- Calculated
- Confidence
- High — 60 measurements on 30 UTC dates over 30 days; 4 of 4 six-hour windows; 0 of 60 scheduled opportunities missing
- Basis
- Highest observed value from 60 Steam player count measurements on 30 UTC dates: 16
- Calculation rule
- concurrent_from_probes_v3
- Date observed
- November 1, 2026
- Source
- Steam Web API
- Ratings
- players75.2% · 929Steam, US storefront · Steam reviews
- players48.7%Global · IGDB mirror
- critics75%Global · IGDB mirror
- Last update
- January 8, 2018 — Scheduled Maintenance Operation on January Tuesday 9th 2018 (0 updates over 90 days) · Steam update feed
Concurrent players
period average · January 2017 — August 2026 · Steam · published by source · Steam Charts
- Change over period
- −60%decrease from 9.7 (January 2017) to 3.8 (August 2026)
- Gaps
- No gaps in observed months
- Observations
- 116
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
Clan system
Not assessedA persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Player economy
Not assessedAn in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Territory control
Not assessedA system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Competitive PvP
Not assessedStructured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Live service and updates
Not assessedA regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Character progression
Not assessedA system for long-term character or account development through levels, skills, equipment, and specializations.




