

My Lands: Black Gem Hunting
LiveStrategyRTSCasual and puzzle
- Platforms
- Release:
- 2014
- Developer:
- Forbes Consult Ltd, Gravvit Ltd
- Scale:
- Average concurrent players61
- Player rating:
- 83.3% · 3.3K
- Profile data as of:
- October 19, 2026
My Lands is a free online RTS where dark and light forces fight for Black Gem and dominion in a vast fantasy world. Cooperation between players, joint economy development, creation of clans and alliances and elaboration of a team strategy serve as the very foundation of the game.
Screenshots
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Videos
Videos from the game’s source page, in source order. Select one to open the original.
Overview
- Franchise
- Unknown
- Release date
- Windows — September 16, 2014
- Developer
- Publisher
- Age rating
- Unknown
- Content warnings
- Not specified by the storefront
- Interaction modes
- Multiplayer
- Session capacity
- Unknown
- Access model
- Free to play
- Monetization
- Unknown
- Storefront price
- Unknown
- Store contents
- 36 Achievements, 12 DLC · Steam Store, November 1, 2026
- Languages
- EnglishRussianGermanFrenchSpanishPortugueseItalianPolishTurkishKorean
Classification
- Genres
- StrategyRTSCasual and puzzleEvidence:
- Setting and subject matter
- Unknown
- Camera
- Unknown
- Visual style
- Unknown
- Combat system type
- Unknown
Scale
Concurrent players · period average
61
October 1, 2026 — October 31, 2026
- Detailed value
- 61.18
- Coverage
- Steam
- Origin
- Published by source
- Confidence
- Medium — The site's calculation method is not published
- Basis
- Average concurrent Steam players over 30 days from Steam Charts: 61
- Date observed
- October 31, 2026
- Source
- Steam Charts
Concurrent players · period peak
100
October 1, 2026 — October 31, 2026
- Coverage
- Steam
- Origin
- Published by source
- Confidence
- Medium — The site's calculation method is not published
- Basis
- Peak concurrent Steam players over 30 days from Steam Charts: 100
- Date observed
- October 31, 2026
- Source
- Steam Charts
- Ratings
- players83.3% · 3.3KSteam, US storefront · Steam reviews
- Last update
- March 5, 2019 — Changes in the mechanics of Vault expansion (0 updates over 90 days) · Steam update feed
Concurrent players
period average · September 2014 — September 2026 · Steam · published by source · Steam Charts
- Change over period
- −89%decrease from 606 (September 2014) to 67 (September 2026)
- Gaps
- No gaps in observed months
- Observations
- 145
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
Clan system
Not assessedA persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Player economy
Not assessedAn in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Territory control
Not assessedA system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Competitive PvP
Not assessedStructured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Live service and updates
Not assessedA regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Character progression
Not assessedA system for long-term character or account development through levels, skills, equipment, and specializations.




