

Golden Rush
Early accessActionRPGStrategy
- Platforms
- Release:
- 2015
- Developer:
- Forbes Consult Ltd
- Scale:
- Average concurrent players≈ 0.3 – 23
- Player rating:
- 45.5% · 505
- Profile data as of:
- August 31, 2026
Golden Rush is a rather unusual fantasy MOBA for four teams. Here you can become one of the legendary heroes fighting against monsters, dragons, and other adventurers for the treasures of the Golden Lands.
Screenshots
Images from the source page, in source order. Select an image to view it full size.
Videos
Videos from the game’s source page, in source order. Select one to open the original.
Overview
- Franchise
- Unknown
- Release date
- Windows — September 23, 2015
- macOS — September 23, 2015
- Linux — September 23, 2015
- Developer
- Publisher
- Age rating
- Unknown
- Content warnings
- Not specified by the storefront
- Interaction modes
- Multiplayer
- Session capacity
- Unknown
- Access model
- Free to play
- Monetization
- Unknown
- Storefront price
- Unknown
- Store contents
- 61 Achievements · Steam Store, August 31, 2026
- Languages
- EnglishRussian
Classification
- Genres
- ActionRPGStrategyEvidence:
- Setting and subject matter
- Unknown
- Camera
- Unknown
- Visual style
- Unknown
- Combat system type
- Unknown
Scale
Concurrent players · period average
≈ 0.3 – 23
- Coverage
- Steam
- Origin
- Calculated
- Confidence
- Low — Calculated from Steam review counts: in the validation sample, the rule covers 77% of games, with a typical 3.5x difference from known concurrent player counts
- Basis
- Calculated from 505 Steam reviews over 11 years since release using rule reviews_to_online_v1
- Calculation rule
- reviews_to_online_v1
- Date observed
- September 7, 2026
- Source
- Steam reviews
- Ratings
- players45.5% · 505Steam, US storefront · Steam reviews
- Last update
- September 27, 2018 — We decided to shut down Golden Rush (0 updates over 90 days) · Steam update feed
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
Clan system
Not assessedA persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Player economy
Not assessedAn in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Territory control
Not assessedA system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Competitive PvP
Not assessedStructured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Live service and updates
Not assessedA regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Character progression
Not assessedA system for long-term character or account development through levels, skills, equipment, and specializations.





