

Monster Legends
LiveRPGStrategy
- Platforms
- Release:
- 2013
- Developer:
- Social Point
- Scale:
- Total installs98,800,000
- Player rating:
- 91.9% · 3.6M
- Profile data as of:
- September 1, 2026
Monster Legends is a free-to-play monster collection and strategy RPG where you breed, evolve, and battle with over 900 unique monsters. Build your own monster island, grow your roster with new species every week, and compete against players from around the world in real-time PvP battles. Monster Legends is the monster collection and strategy RPG for players who love building the perfect team, mastering deep progression systems, and competing at the highest level. Monster Legends offers one of the deepest and most rewarding experiences in the genre with a constantly expanding universe and a thriving competitive scene. Pick your monsters, master their elements, and build a team capable of taking on anything. Every monster has a unique set of skills, elemental strengths, and strategic role, attacker, tank, or control, making team composition as important as individual power. The more you play, the deeper the strategy gets. MONSTER LEGENDS FEATURES: == Collect & Breed Monsters == • Collect over 900 monsters across multiple elements and rarities, from common creatures to ultra-rare mythic legends with game-changing abilities • Breed monsters of different elements and rarities to create entirely new species that only exist in your collection • New monsters are released every week through limited-time events, seasonal content, and special collaborations, the roster never stops growing • Hunt for exclusive legendary monsters through dungeons, PvP rewards, and time-limited events that keep every week feeling different == Deep RPG Progression & Strategy == • Evolve your monsters through multiple tiers and rank them up in the Monster Lab to unlock their full combat potential • Fine-tune your team's power with Runes, Relics, Beasts, and Talents — a layered progression system that rewards strategic thinking and long-term planning • Build battle teams around attacker, tank, and control roles, and master elemental strengths and weaknesses to counter any opponent • With hundreds of possible team combinations, no two Monster Masters play exactly the same way == Real-Time Multiplayer PvP Battles == • Challenge real players in Live Duels, fast-paced, real-time PvP battles that put your strategy and team composition to the ultimate test • Climb through competitive Leagues in Multiplayer Mode, earning trophies and exclusive high-tier rewards as you rise through the global rankings • Fight through the Era Saga Dungeons to uncover the full lore and story of Monster Legends and its legendary inhabitants == Build & Expand Your Monster Island == • Design and expand your own monster island with Habitats, Farms, a Breeding Mountain, and key facilities like the Monster Lab and the Library • Each habitat is tied to a specific monster element, build and organize your island around your collection and battle strategy == Team Up & Dominate Together == • Join a Team to unlock exclusive cooperative events including Wars and Marathons, where coordinated strategy makes all the difference • Use the Team Chat to plan battle formations, share monster builds, and build a competitive edge with your teammates • The most dedicated Monster Masters climb global leaderboards and earn rewards that solo players simply can't access Are you skillful enough to become the #1 Monster Master in the world? Connect with the Monster Legends Community: Facebook: https://www.facebook.com/MonsterLegends Instagram: https://www.instagram.com/monsterlegends Youtube: https://www.youtube.com/MonsterLegendsGame X: https://x.com/Monster_Legends Discord: https://discord.gg/monsterlegends Monster Legends is FREE to download and includes optional in-game purchases (including random items). Information about drop rates for random item purchases can be found in-game. If you wish to disable in-game purchases, please turn off the in-app purchases in your phone or tablet’s Settings. Do Not Sell My Personal Information: https://www.take2games.com/ccpa/
Screenshots
Images from the source page, in source order. Select an image to view it full size.
Videos
Videos from the game’s source page, in source order. Select one to open the original.
Overview
- Franchise
- Unknown
- Release date
- Windows — 2019
- iOS — December 12, 2013
- Android — 2014
- Developer
- Publisher
- Unknown
- Age rating
- ESRB E10+ — Everyone 10+ · IGDB mirror
- PEGI 7 — age 7+ · IGDB mirror
- ACB G — General · IGDB mirror
- GRAC ALL — All ages, age 0+ · IGDB mirror
- App Store 9+ — age 9+ · App Store
- Google Play Everyone 10+ — age 10+ · Google Play
- Content warnings
- Not specified by the storefront
- Interaction modes
- Single-playerMultiplayer
- Session capacity
- Unknown
- Access model
- Free to play
- Monetization
- Unknown
- Storefront price
- Unknown
- Store contents
- Unknown
- Languages
- EnglishRussianGermanFrenchSpanishPortugueseItalianTurkishJapaneseFinnish
Classification
- Genres
- RPGStrategyEvidence:
- Setting and subject matter
- Unknown
- Camera
- Unknown
- Visual style
- Unknown
- Combat system type
- Unknown
Scale
Total installs · cumulative total
98,800,000
- Detailed value
- 98,809,654
- Coverage
- Google Play, worldwide
- Origin
- Published by source
- Confidence
- Medium — The storefront only publishes an approximate range; the exact count comes from the page's internal data
- Basis
- Google Play installs: 98809654; the storefront shows "50,000,000+"
- Date observed
- September 1, 2026
- Source
- Google Play
- Ratings
- players91.9% · 3.6MGoogle Play, worldwide · Google Play
- players95.5% · 547.1KApp Store, US storefront · App Store
- players55.9%Global · IGDB mirror
- Last update
- August 28, 2026 · Google Play
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Assessment scope: iOS
For Monster Legends, the reviewed Socialpoint material does not establish whether the observed iOS product line contains a persistent in-game player organization with membership, identity, and collective action.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The reviewed Socialpoint material is insufficient to establish presence or absence. Silence was not treated as absence.
research draft · methodology 0.4 · September 2, 2026
An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Assessment scope: iOS
For Monster Legends, the reviewed Socialpoint material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The reviewed Socialpoint material is insufficient to establish presence or absence. Silence was not treated as absence.
research draft · methodology 0.2 · September 2, 2026
A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Assessment scope: iOS
Official-source search did not resolve transferable, contestable ownership that persists beyond one session for this product boundary. Silence was not treated as absence.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Unknown
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— On 2026-09-02, official-domain mechanic-specific searches for Monster Legends did not yield indexed primary evidence resolving Presence. Secondary sources were excluded.
research draft · methodology 0.3 · September 2, 2026
Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Assessment scope: iOS
Official evidence confirms only part of the structured PvP boundary: structured formats. Missing conditions were not inferred.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- at most 1 of 5 — Casual matches
- What limits the result:
- Rating and ladder: Component rating_ladder remains Unknown after mechanic-specific research; the next level’s mandatory condition is not satisfied.
- Partial presence exception:
- Evidence establishes only the cited part of structured PvP; the missing cross-match or rules boundary was not inferred.
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Unknown
- Assessment type:
- Unknown
- Confidence:
- Medium— 1 primary URL was reviewed on 2026-09-02. Each populated claim is bounded by its exact excerpt; unresolved values remain Unknown.
Component scores (0–4):
- Competitive formats1 of 4 — Score 1 for structured formats is bounded by the cited official claim: “Build your own monster island, grow your roster with new species every …”
- MatchmakingNot assessed — Primary evidence did not resolve opponent matchmaking; retained as Unknown.
- Rating and ladderNot assessed — Primary evidence did not resolve a recorded rating or leaderboard; retained as Unknown.
- Seasons and rewardsNot assessed — Primary evidence did not resolve seasonal competition and rewards; retained as Unknown.
- Competitive integrityNot assessed — Primary evidence did not resolve competition-integrity controls; retained as Unknown.
- Skill expressionNot assessed — Primary evidence did not resolve skill differentiation; retained as Unknown.
- Game integrationNot assessed — Primary evidence did not resolve links to other game loops; retained as Unknown.
research draft · methodology 0.3 · September 2, 2026
A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Assessment scope: iOS
The retained primary item identifies a release-related fact, but the package does not contain the complete dated release series, cadence observations, support-team boundary, and persistence evidence required by section 15.13. A positive live-service result is therefore not published.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— No compatible participation numerator and eligible-audience denominator were assembled for this exact boundary.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The checked source is insufficient for a positive result because the minimum evidence set in section 15.13 is incomplete.
Component scores (0–4):
- Release cadenceNot assessed
- Release announcementsNot assessed
- Content scope and typeNot assessed
- Seasonal structureNot assessed
- Event calendarNot assessed
- Roadmap transparencyNot assessed
- Response to playersNot assessed
- Game integrationNot assessed
research draft · methodology 0.3 · September 2, 2026
A system for long-term character or account development through levels, skills, equipment, and specializations.
Assessment scope: iOS
The targeted source check did not establish persistent cross-session progression that changes gameplay capabilities in Monster Legends. Silence was not classified as absence.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Encounter mode (record 1):
- Unknown— The checked source does not establish a specific player encounter contour.
- Progression role dimension in an encounter (record 1):
- Unknown— The source does not establish progression effects for either gear-and-stats or roster-and-roles.
- Progression role in an encounter (record 1):
- Unknown— Normalization, advantage, or a horizontal progression role in an encounter is not established.
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— A mechanic-specific primary source was checked, but it did not establish both required criteria or an explicit negative statement.
Component scores (0–4):
- Path length and structureNot assessed
- Progression axesNot assessed
- Specialization choiceNot assessed
- Role of equipmentNot assessed
- Progression sourcesNot assessed
- Progress persistence and carry-overNot assessed
- Game integrationNot assessed
research draft · methodology 0.3 · September 2, 2026




