

Marvel Contest of Champions
LiveActionRPG
- Platforms
- Release:
- 2025
- Developer:
- Kabam Games, Inc.
- Scale:
- Average concurrent players677
- Player rating:
- 94.2% · 705.9K
- Profile data as of:
- September 2, 2026
The ultimate Super Hero fighting game is now on Steam! Collect and upgrade iconic Super Heroes and Villains from the Marvel Universe, engage in fast-paced 1v1 battles, and unleash powerful abilities in Marvel Contest of Champions!
Screenshots
Images from the source page, in source order. Select an image to view it full size.
Videos
Videos from the game’s source page, in source order. Select one to open the original.
Overview
- Franchise
- Marvel (brand)
- Release date
- Windows — June 18, 2025
- Developer
- Publisher
- Age rating
- ESRB T — Teen, age 13+ · IGDB mirror
- PEGI 12 — age 12+ · IGDB mirror
- ClassInd 18 — Ages 18+ · Steam Store
- App Store 12+ — age 12+ · App Store
- Content warnings
- Not specified by the storefront
- Interaction modes
- Single-playerMultiplayerCross-platform play
- Session capacity
- Unknown
- Access model
- Free to play
- Monetization
- In-app purchases
- Storefront price
- Unknown
- Store contents
- Unknown
- Languages
- EnglishRussianGermanFrenchSpanishPortuguese, BrazilItalianTurkishJapaneseKorean
Classification
- Genres
- ActionRPGEvidence:
- Setting and subject matter
- Fantasy Evidence:
- Camera
- Side view Evidence:
- Visual style
- Unknown
- Combat system type
- Fighting Evidence:
Scale
Concurrent players · period average
677
August 16, 2026 — September 15, 2026
- Detailed value
- 677.34
- Coverage
- Steam
- Origin
- Published by source
- Confidence
- Medium — The site's calculation method is not published
- Basis
- Average concurrent Steam players over 30 days from Steam Charts: 677
- Date observed
- September 15, 2026
- Source
- Steam Charts
Concurrent players · period peak
1,390
August 16, 2026 — September 15, 2026
- Detailed value
- 1,391
- Coverage
- Steam
- Origin
- Published by source
- Confidence
- Medium — The site's calculation method is not published
- Basis
- Peak concurrent Steam players over 30 days from Steam Charts: 1,391
- Date observed
- September 15, 2026
- Source
- Steam Charts
- Ratings
- players94.2% · 705.9KApp Store, US storefront · App Store
- players70.1% · 1.7KSteam, US storefront · Steam reviews
- players70.1%Global · IGDB mirror
- Last update
- August 4, 2026 — 58.0.0 is now live! (2 updates over 90 days) · Steam update feed
Concurrent players
period average · June 2025 — August 2026 · Steam · published by source · Steam Charts
- Change over period
- +16%increase from 525 (June 2025) to 612 (August 2026)
- Gaps
- No gaps in observed months
- Observations
- 15
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
The source describes an in-game player organization that can be created or joined and its shared gameplay function.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Participants:
- Unknown: the reviewed official material does not establish whether membership attaches to an account, character, server identity, or another unit.
- Participation format:
- Unknown: the reviewed official material does not establish how individual actions aggregate into a persistent collective outcome.
- Depth:
- at most 3 of 5 — Developed system
- What limits the result:
- Governance and permissions: Level 3 is an upper bound because the cited evidence does not establish governance; a stronger level was not inferred.
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— No compatible count of unique mechanic participants and active eligible players was found for the same observation window.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Medium— The cited material supports the recorded present classification and each linked substantive claim. Unstated adoption, dependency, and functions remain unknown.
Component scores (0–4):
- Identity and communication1 of 4 — The cited evidence supports score 1 for identity and communication; criteria not stated by the source were not inferred.
- Governance and permissionsNot assessed — The targeted official-source review did not establish governance; source silence was not converted to score 0.
- Shared progressionNot assessed — The targeted official-source review did not establish shared progression; source silence was not converted to score 0.
- Shared assets and economyNot assessed — The targeted official-source review did not establish shared assets and infrastructure; source silence was not converted to score 0.
- Collective goals and content3 of 4 — The cited evidence supports score 3 for collective goals; criteria not stated by the source were not inferred.
- Competition, territory, and politics2 of 4 — The cited evidence supports score 2 for competition and territory; criteria not stated by the source were not inferred.
- Game integration3 of 4 — The cited evidence supports score 3 for game integration; criteria not stated by the source were not inferred.
research draft · methodology 0.4 · September 2, 2026
An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
For Marvel Contest of Champions, the reviewed Kabam Games, Inc. material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The reviewed Kabam Games, Inc. material is insufficient to establish presence or absence. Silence was not treated as absence.
research draft · methodology 0.2 · September 2, 2026
A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Official-source search did not resolve transferable, contestable ownership that persists beyond one session for this product boundary. Silence was not treated as absence.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Unknown
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— On 2026-09-02, official-domain mechanic-specific searches for Marvel Contest of Champions did not yield indexed primary evidence resolving Presence. Secondary sources were excluded.
research draft · methodology 0.3 · September 2, 2026
Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Official-source search did not resolve a built-in PvP contest with formal rules and a recorded cross-match result for this product boundary. Silence was not treated as absence.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Unknown
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— On 2026-09-02, official-domain mechanic-specific searches for Marvel Contest of Champions did not yield indexed primary evidence resolving Presence. Secondary sources were excluded.
research draft · methodology 0.3 · September 2, 2026
A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
The retained primary item identifies a release-related fact, but the package does not contain the complete dated release series, cadence observations, support-team boundary, and persistence evidence required by section 15.13. A positive live-service result is therefore not published.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— No compatible participation numerator and eligible-audience denominator were assembled for this exact boundary.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The checked source is insufficient for a positive result because the minimum evidence set in section 15.13 is incomplete.
Component scores (0–4):
- Release cadenceNot assessed
- Release announcementsNot assessed
- Content scope and typeNot assessed
- Seasonal structureNot assessed
- Event calendarNot assessed
- Roadmap transparencyNot assessed
- Response to playersNot assessed
- Game integrationNot assessed
research draft · methodology 0.3 · September 2, 2026
A system for long-term character or account development through levels, skills, equipment, and specializations.
The retained primary item identifies a progression-related fact, but the package does not establish the progression unit, cycle and reset rules, persistence, formal axes, cap, and post-cap state required by section 16.12. A positive character-progression result is therefore not published.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— No compatible participation numerator and eligible-audience denominator were assembled for this exact boundary.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The checked source is insufficient for a positive result because the minimum evidence set in section 16.12 is incomplete.
Component scores (0–4):
- Path length and structureNot assessed
- Progression axesNot assessed
- Specialization choiceNot assessed
- Role of equipmentNot assessed
- Progression sourcesNot assessed
- Progress persistence and carry-overNot assessed
- Game integrationNot assessed
research draft · methodology 0.3 · September 2, 2026





