

Mafia City: War of Underworld
LiveStrategy
- Platforms
- Release:
- 2017
- Developer:
- Phantix Games
- Scale:
- Total installs151,000,000
- Player rating:
- 90.6% · 1.4M
- Profile data as of:
- August 29, 2026
▲Compete to become the Godfather in an awesome strategy game that requires wit and time management! ▲Steal from Banks, form alliances with other players, and fight to take over the City and the Mafia World! ▲Date Cute Babes who cheer you on daily and heroic Crew Members who support you with undying loyalty! ▲It’s a real-time interactive Turf War with daily skirmishes throughout the year! ▲Collect Luxury Cars to impress both enemies and friends! Race cars in the street as you take down police cars trying to prevent your latest heist! ●●GAME FEATURES●● ● An HD screen that can zoom in to manage your Mafia Turf with its awesome graphics. It’s a virtual reality you CAN’T miss out on! ● A Real-Time Strategy game that requires you to make alliances with other players and constantly improve yourself to take on stronger foes! ● Magnificent Technology Trees that you’ll need to manage well to acquire the strongest Crew Members. There are guns, armored vehicles, bikers, knives, and men willing to fight with their bare fists! ● Extensive Maps that are loaded with different enemies and special buildings that are updated weekly. You’ll need to explore everyday in order to become to Godfather! ● Weekly events that celebrate every culture & push players to think on their feet constantly! ● Customize your Crew Leader so that he or she becomes the most feared Boss! ●●THE FOUR TYPES OF CREW MEMBERS YOU CAN RECRUIT!●● ▲ BULKERS: Human Weapons that can defend your other men and devour your foes! ▲ SHOOTERS: Gallant Gunners who have the ability to wield all sorts of long-ranged weapons! ▲ BIKERS: Get on your Bikes & Ride to the tune of lightning fast speeds and ruthless robberies as the streets these Crew Members zoom through are left in flames! ▲ MODIFIED VEHICLES: Vehicles that have been altered to terrorize the alleyways and transport stolen goods! ▲Subscription Benefits: ① Validity: 7 days (from the day of purchase until the 7th day at 11:59:59 PM) ② Claimable Reward: 100 Energy*1, 100 Gold*3, 20K Leader EXP*1, 1 Elite Seed Box, and Lv. 4 Optional Resource Chest*15. ③ Available Buffs: a Gathering Speed Bonus for Cash, Cargo, and Arms.. ④ Your iTunes accounts will only be charged when you subscribe and it gets renewed. A confirmation of the next charge will be sent to you 24 hours before the validity period ends. ⑤ The renewal is automatic and can only be canceled by manually turning off the “Auto-Subscribe” option 24 hours before the validity period ends. ⑥ Canceling the subscription will only stop its renewal, but won’t end the benefits of the last subscription service. Terms of Service:https://www.phantixgames.com/en/article/terms_of_use Privacy Policy:https://www.phantixgames.com/en/article/privacy_policy ▲Subscription Benefits: ① Validity: 30 Days (from the day of purchase until the 30th day at 23:59:59) ② Claimable Daily Reward: 100 Gold*3, a Family Token V*4, Family Gold*1500, a 5-Min Speedup*12, a 1-Hr Speedup*2, and an 8-Hr Family Gold Production Boost*1. ③ Available Buffs: a Bonus for Family Point and Family Reputation. ④ Your iTunes accounts will only be charged when you subscribe and it gets renewed. A confirmation of the next charge will be sent 24 hours before the validity period ends. Terms of Service:https://www.phantixgames.com/en/article/terms_of_use Privacy Policy:https://www.phantixgames.com/en/article/privacy_policy Mafia City Studio Official Customer Service Email: support.mafiacity@phantixgames.com Official Facebook Fan page: https://www.facebook.com/en.mafiacity/ Customer Service - Secretary (The Secretary Is Always At Your Side!)
Screenshots
Images from the source page, in source order. Select an image to view it full size.
Overview
- Franchise
- Unknown
- Release date
- iOS — May 16, 2017
- Android — date unknown
- Developer
- Publisher
- Unknown
- Age rating
- ESRB T — Teen, age 13+ · IGDB mirror
- App Store 17+ — age 17+ · App Store
- Google Play Mature 17+ — age 17+ · Google Play
- Content warnings
- Not specified by the storefront
- Interaction modes
- Multiplayer
- Session capacity
- Unknown
- Access model
- Free to play
- Monetization
- Unknown
- Storefront price
- Unknown
- Store contents
- Unknown
- Languages
- EnglishRussianGermanFrenchSpanishPortugueseItalianTurkishJapaneseKorean
Classification
- Genres
- StrategyEvidence:
- Setting and subject matter
- Unknown
- Camera
- First-person, Isometric Evidence:
- Visual style
- Unknown
- Combat system type
- Unknown
Scale
Total installs · cumulative total
151,000,000
- Detailed value
- 150,575,962
- Coverage
- Google Play, worldwide
- Origin
- Published by source
- Confidence
- Medium — The storefront only publishes an approximate range; the exact count comes from the page's internal data
- Basis
- Google Play installs: 150575962; the storefront shows "100,000,000+"
- Date observed
- August 29, 2026
- Source
- Google Play
- Ratings
- players90.6% · 1.4MGoogle Play, worldwide · Google Play
- players95.4% · 126.6KApp Store, US storefront · App Store
- players44.8%Global · IGDB mirror
- Last update
- August 17, 2026 · Google Play
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Assessment scope: iOS
The source describes an in-game player organization that can be created or joined and its shared gameplay function.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Participants:
- Unknown: the reviewed official material does not establish whether membership attaches to an account, character, server identity, or another unit.
- Participation format:
- Unknown: the reviewed official material does not establish how individual actions aggregate into a persistent collective outcome.
- Depth:
- at most 3 of 5 — Developed system
- What limits the result:
- Governance and permissions: Level 3 is an upper bound because the cited evidence does not establish governance; a stronger level was not inferred.
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— No compatible count of unique mechanic participants and active eligible players was found for the same observation window.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Medium— The cited material supports the recorded present classification and each linked substantive claim. Unstated adoption, dependency, and functions remain unknown.
Component scores (0–4):
- Identity and communication1 of 4 — The cited evidence supports score 1 for identity and communication; criteria not stated by the source were not inferred.
- Governance and permissionsNot assessed — The targeted official-source review did not establish governance; source silence was not converted to score 0.
- Shared progressionNot assessed — The targeted official-source review did not establish shared progression; source silence was not converted to score 0.
- Shared assets and economyNot assessed — The targeted official-source review did not establish shared assets and infrastructure; source silence was not converted to score 0.
- Collective goals and content3 of 4 — The cited evidence supports score 3 for collective goals; criteria not stated by the source were not inferred.
- Competition, territory, and politics3 of 4 — The cited evidence supports score 3 for competition and territory; criteria not stated by the source were not inferred.
- Game integration3 of 4 — The cited evidence supports score 3 for game integration; criteria not stated by the source were not inferred.
research draft · methodology 0.4 · September 2, 2026
An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Assessment scope: iOS
For Mafia City: War of Underworld, the reviewed VoyagerOne Pte. Ltd. material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The reviewed VoyagerOne Pte. Ltd. material is insufficient to establish presence or absence. Silence was not treated as absence.
research draft · methodology 0.2 · September 2, 2026
A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Assessment scope: iOS
Official evidence confirms only part of the territorial-ownership boundary: capture and contest rules, organized group warfare, and effects on other players. Missing conditions were not inferred.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- at most 1 of 5 — Ownership marker
- What limits the result:
- Ownership benefits: assets, income, and access: Component ownership_benefit remains Unknown after mechanic-specific research; the next level’s mandatory condition is not satisfied.
- Partial presence exception:
- Evidence establishes only the cited part of territorial control; transfer, persistence, or ownership consequences remain unresolved.
- What ownership gives the owner over others:
- Unknown— Official evidence did not resolve owner power over other players; retained as Unknown rather than inferred.
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Unknown
- Assessment type:
- Unknown
- Confidence:
- Medium— 1 primary URL was reviewed on 2026-09-02. Each populated claim is bounded by its exact excerpt; unresolved values remain Unknown.
Component scores (0–4):
- Capture and contest1 of 4 — Score 1 for capture and contest rules is bounded by the cited official claim: “form alliances with other players, and fight to take over the City …”
- Ownership benefits: assets, income, and accessNot assessed — Primary evidence did not resolve ownership benefits; retained as Unknown.
- Competition points and rewardsNot assessed — Primary evidence did not resolve ownership score or rewards; retained as Unknown.
- Ownership durationNot assessed — Primary evidence did not resolve cross-session persistence; retained as Unknown.
- Accumulated developmentNot assessed — Primary evidence did not resolve accumulated development; retained as Unknown.
- Space and map strategyNot assessed — Primary evidence did not resolve spatial strategy; retained as Unknown.
- Collective organization of warfare2 of 4 — Score 2 for organized group warfare is bounded by the cited official claim: “form alliances with other players, and fight to take over the City …”
- Impact on the wider worldNot assessed — The store phrase about taking over the city does not identify an effect on non-owners or its audience; retained as Unknown.
- Game integrationNot assessed — Primary evidence did not resolve links to other game loops; retained as Unknown.
research draft · methodology 0.3 · September 2, 2026
Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Assessment scope: iOS
Official-source search did not resolve a built-in PvP contest with formal rules and a recorded cross-match result for this product boundary. Silence was not treated as absence.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Unknown
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— On 2026-09-02, official-domain mechanic-specific searches for Mafia City: War of Underworld did not yield indexed primary evidence resolving Presence. Secondary sources were excluded.
research draft · methodology 0.3 · September 2, 2026
A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Assessment scope: iOS
The retained primary item identifies a release-related fact, but the package does not contain the complete dated release series, cadence observations, support-team boundary, and persistence evidence required by section 15.13. A positive live-service result is therefore not published.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— No compatible participation numerator and eligible-audience denominator were assembled for this exact boundary.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The checked source is insufficient for a positive result because the minimum evidence set in section 15.13 is incomplete.
Component scores (0–4):
- Release cadenceNot assessed
- Release announcementsNot assessed
- Content scope and typeNot assessed
- Seasonal structureNot assessed
- Event calendarNot assessed
- Roadmap transparencyNot assessed
- Response to playersNot assessed
- Game integrationNot assessed
research draft · methodology 0.3 · September 2, 2026
A system for long-term character or account development through levels, skills, equipment, and specializations.
Assessment scope: iOS
The targeted source check did not establish persistent cross-session progression that changes gameplay capabilities in Mafia City: War of Underworld. Silence was not classified as absence.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Encounter mode (record 1):
- Unknown— The checked source does not establish a specific player encounter contour.
- Progression role dimension in an encounter (record 1):
- Unknown— The source does not establish progression effects for either gear-and-stats or roster-and-roles.
- Progression role in an encounter (record 1):
- Unknown— Normalization, advantage, or a horizontal progression role in an encounter is not established.
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— A mechanic-specific primary source was checked, but it did not establish both required criteria or an explicit negative statement.
Component scores (0–4):
- Path length and structureNot assessed
- Progression axesNot assessed
- Specialization choiceNot assessed
- Role of equipmentNot assessed
- Progression sourcesNot assessed
- Progress persistence and carry-overNot assessed
- Game integrationNot assessed
research draft · methodology 0.3 · September 2, 2026


