Catalog
Mafia City: War of Underworld

Mafia City: War of Underworld

Live

Strategy

Platforms
Release:
2017
Developer:
Phantix Games
Scale:
Total installs151,000,000
Player rating:
90.6% · 1.4M
Profile data as of:
September 2, 2026

The Mafia City x Metal Slug 2 Cross-Over returns. Fight with Marco & Fio!

Screenshots

Images from the source page, in source order. Select an image to view it full size.

Overview

Franchise
Unknown
Release date
  • iOS — May 16, 2017
  • Android — date unknown
Developer
Publisher
Unknown
Age rating
  • ESRB T — Teen, age 13+ · IGDB mirror
  • App Store 17+ — age 17+ · App Store
  • Google Play Mature 17+ — age 17+ · Google Play
Content warnings
Not specified by the storefront
Interaction modes
Multiplayer
Session capacity
Unknown
Access model
  • Free to play
Monetization
Unknown
Storefront price
Unknown
Store contents
Unknown
Languages
EnglishRussianGermanFrenchSpanishPortugueseItalianTurkishJapaneseKorean

Classification

Genres
Strategy
Evidence:
Setting and subject matter
Unknown
Camera
First-person, Isometric
Evidence:
Visual style
Unknown
Combat system type
Unknown

Scale

Total installs · cumulative total

151,000,000

Detailed value
150,918,114
Coverage
Google Play, worldwide
Origin
Published by source
Confidence
Medium — The storefront only publishes an approximate range; the exact count comes from the page's internal data
Basis
Google Play installs: 150918114; the storefront shows "100,000,000+"
Date observed
October 1, 2026
Source
Google Play
Ratings
  • players90.6% · 1.4MGoogle Play, worldwide · Google Play
  • players95.4% · 126.6KApp Store, US storefront · App Store
  • players44.8%Global · IGDB mirror
Last update
  • September 20, 2026 · Google Play

Mechanics

Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.

  • A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.

    Assessment scope: iOS

    The source describes an in-game player organization that can be created or joined and its shared gameplay function.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Participants:
    Unknown: the reviewed official material does not establish whether membership attaches to an account, character, server identity, or another unit.
    Participation format:
    Unknown: the reviewed official material does not establish how individual actions aggregate into a persistent collective outcome.
    Depth:
    at most 3 of 5 — Developed system
    What limits the result:
    Governance and permissions: Level 3 is an upper bound because the cited evidence does not establish governance; a stronger level was not inferred.
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— No compatible count of unique mechanic participants and active eligible players was found for the same observation window.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Not assessed
    Assessment type:
    Unknown
    Confidence:
    Medium— The cited material supports the recorded present classification and each linked substantive claim. Unstated adoption, dependency, and functions remain unknown.

    Component scores (0–4):

    • Identity and communication1 of 4 — The cited evidence supports score 1 for identity and communication; criteria not stated by the source were not inferred.
    • Governance and permissionsNot assessed — The targeted official-source review did not establish governance; source silence was not converted to score 0.
    • Shared progressionNot assessed — The targeted official-source review did not establish shared progression; source silence was not converted to score 0.
    • Shared assets and economyNot assessed — The targeted official-source review did not establish shared assets and infrastructure; source silence was not converted to score 0.
    • Collective goals and content3 of 4 — The cited evidence supports score 3 for collective goals; criteria not stated by the source were not inferred.
    • Competition, territory, and politics3 of 4 — The cited evidence supports score 3 for competition and territory; criteria not stated by the source were not inferred.
    • Game integration3 of 4 — The cited evidence supports score 3 for game integration; criteria not stated by the source were not inferred.

    research draft · methodology 0.4 · September 2, 2026

  • An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.

    Assessment scope: iOS

    For Mafia City: War of Underworld, the reviewed VoyagerOne Pte. Ltd. material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Not assessed
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— The reviewed VoyagerOne Pte. Ltd. material is insufficient to establish presence or absence. Silence was not treated as absence.

    research draft · methodology 0.2 · September 2, 2026

  • A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.

    Assessment scope: iOS

    Official evidence confirms only part of the territorial-ownership boundary: capture and contest rules, organized group warfare, and effects on other players. Missing conditions were not inferred.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    at most 1 of 5 — Ownership marker
    What limits the result:
    Ownership benefits: assets, income, and access: Component ownership_benefit remains Unknown after mechanic-specific research; the next level’s mandatory condition is not satisfied.
    Partial presence exception:
    Evidence establishes only the cited part of territorial control; transfer, persistence, or ownership consequences remain unresolved.
    What ownership gives the owner over others:
    Unknown— Official evidence did not resolve owner power over other players; retained as Unknown rather than inferred.
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Unknown
    Assessment type:
    Unknown
    Confidence:
    Medium— 1 primary URL was reviewed on 2026-09-02. Each populated claim is bounded by its exact excerpt; unresolved values remain Unknown.

    Component scores (0–4):

    • Capture and contest1 of 4 — Score 1 for capture and contest rules is bounded by the cited official claim: “form alliances with other players, and fight to take over the City …”
    • Ownership benefits: assets, income, and accessNot assessed — Primary evidence did not resolve ownership benefits; retained as Unknown.
    • Competition points and rewardsNot assessed — Primary evidence did not resolve ownership score or rewards; retained as Unknown.
    • Ownership durationNot assessed — Primary evidence did not resolve cross-session persistence; retained as Unknown.
    • Accumulated developmentNot assessed — Primary evidence did not resolve accumulated development; retained as Unknown.
    • Space and map strategyNot assessed — Primary evidence did not resolve spatial strategy; retained as Unknown.
    • Collective organization of warfare2 of 4 — Score 2 for organized group warfare is bounded by the cited official claim: “form alliances with other players, and fight to take over the City …”
    • Impact on the wider worldNot assessed — The store phrase about taking over the city does not identify an effect on non-owners or its audience; retained as Unknown.
    • Game integrationNot assessed — Primary evidence did not resolve links to other game loops; retained as Unknown.

    research draft · methodology 0.3 · September 2, 2026

  • Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.

    Assessment scope: iOS

    Official-source search did not resolve a built-in PvP contest with formal rules and a recorded cross-match result for this product boundary. Silence was not treated as absence.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Unknown
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— On 2026-09-02, official-domain mechanic-specific searches for Mafia City: War of Underworld did not yield indexed primary evidence resolving Presence. Secondary sources were excluded.

    research draft · methodology 0.3 · September 2, 2026

  • A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.

    Assessment scope: iOS

    The retained primary item identifies a release-related fact, but the package does not contain the complete dated release series, cadence observations, support-team boundary, and persistence evidence required by section 15.13. A positive live-service result is therefore not published.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— No compatible participation numerator and eligible-audience denominator were assembled for this exact boundary.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Not assessed
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— The checked source is insufficient for a positive result because the minimum evidence set in section 15.13 is incomplete.

    Component scores (0–4):

    • Release cadenceNot assessed
    • Release announcementsNot assessed
    • Content scope and typeNot assessed
    • Seasonal structureNot assessed
    • Event calendarNot assessed
    • Roadmap transparencyNot assessed
    • Response to playersNot assessed
    • Game integrationNot assessed

    research draft · methodology 0.3 · September 2, 2026

  • A system for long-term character or account development through levels, skills, equipment, and specializations.

    Assessment scope: iOS

    The targeted source check did not establish persistent cross-session progression that changes gameplay capabilities in Mafia City: War of Underworld. Silence was not classified as absence.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Encounter mode (record 1):
    Unknown— The checked source does not establish a specific player encounter contour.
    Progression role dimension in an encounter (record 1):
    Unknown— The source does not establish progression effects for either gear-and-stats or roster-and-roles.
    Progression role in an encounter (record 1):
    Unknown— Normalization, advantage, or a horizontal progression role in an encounter is not established.
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Not assessed
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— A mechanic-specific primary source was checked, but it did not establish both required criteria or an explicit negative statement.

    Component scores (0–4):

    • Path length and structureNot assessed
    • Progression axesNot assessed
    • Specialization choiceNot assessed
    • Role of equipmentNot assessed
    • Progression sourcesNot assessed
    • Progress persistence and carry-overNot assessed
    • Game integrationNot assessed

    research draft · methodology 0.3 · September 2, 2026

RealmScanner is a research catalog for multiplayer games. Data comes from public sources; coverage and evidence appear beside each assessment.