

GUILTY GEAR -STRIVE-
LiveActionFighting
- Platforms
- Release:
- 2021
- Developer:
- Arc System Works
- Scale:
- Average concurrent players1,260
- Player rating:
- 87.9% · 66.8K
- Profile data as of:
- August 29, 2026
The cutting-edge 2D/3D hybrid graphics pioneered in the Guilty Gear series have been raised to the next level in “GUILTY GEAR -STRIVE-“. The new artistic direction and improved character animations will go beyond anything you’ve seen before in a fighting game!
Screenshots
Images from the source page, in source order. Select an image to view it full size.
Videos
Videos from the game’s source page, in source order. Select one to open the original.
GGST Season5 Robo - KyNot specified
GGST Season5 2.0 TrailerTrailer
GGST Season5 JamNot specified
GGST Season4 LucyNot specified
GGST Season 4 UnikaNot specified
GGST Season 4 VenomNot specified
GGST Season 4 Queen DizzyNot specified
Season 4 TeaserTeaser
GGST Season 3 SlayerNot specified
GGST Season 3 A.B.ANot specified
GGST Season 3 Elphelt ValentineNot specified
GGST Season 3 JohnnyNot specified
30 Sec. PromoNot specified
OpeningNot specified
AccoladesNot specified
GGST TrailerTrailer
17 - GGST I-NoNot specified
15 - GGST AnjiNot specified
12 - GGST GiovannaNot specified
11 - GGST Leo and NagoriyukiNot specified
09 - GGST RamlethalNot specified
08 - GGST Millia & ZatoNot specified
07 - GGST FaustNot specified
05 - GGST Chipp and PotemkinNot specified
04 - GGST AxlNot specified
03 - GGST MayNot specified
02 - GGST Sol and KyNot specified
07/30 TrailerTrailer
Overview
- Franchise
- Guilty Gear (brand)
- Guilty Gear (series)
- Release date
- Windows — June 11, 2021
- PlayStation 4 — 2021
- PlayStation 5 — 2021
- Xbox One — 2023
- Xbox Series X|S — 2023
- Developer
- Publisher
- Age rating
- ESRB T — Teen, age 13+ · Steam Store
- PEGI 12 — age 12+ · IGDB mirror
- USK 16 — age 16+ · IGDB mirror
- CERO B — age 12+ · IGDB mirror
- ACB M — Mature, age 15+ · IGDB mirror
- GRAC 12+ — Ages 12+ · IGDB mirror
- ClassInd 12 — Ages 12+ · Steam Store
- Content warnings
- Not specified by the storefront
- Interaction modes
- Single-playerMultiplayerOnline PvPSplit screenLocal PvP
- Session capacity
- Unknown
- Access model
- One-time purchase
- Monetization
- Unknown
- Storefront price
- $39.99Steam, US storefront
- Store contents
- 39 Achievements, 41 DLC · Steam Store, August 29, 2026
- Languages
- EnglishGermanFrenchSpanishPortuguese, BrazilItalianJapaneseKoreanChinese, Simplified scriptChinese, Traditional script
Classification
- Genres
- ActionFightingEvidence:
- Setting and subject matter
- Unknown
- Camera
- Side view Evidence:
- Visual style
- Anime
- Combat system type
- Fighting Evidence:
Scale
Concurrent players · period average
1,260
August 18, 2026 — September 17, 2026
- Detailed value
- 1,262.58
- Coverage
- Steam
- Origin
- Published by source
- Confidence
- Medium — The site's calculation method is not published
- Basis
- Average concurrent Steam players over 30 days from Steam Charts: 1,262
- Date observed
- September 17, 2026
- Source
- Steam Charts
Concurrent players · period peak
2,030
August 18, 2026 — September 17, 2026
- Detailed value
- 2,033
- Coverage
- Steam
- Origin
- Published by source
- Confidence
- Medium — The site's calculation method is not published
- Basis
- Peak concurrent Steam players over 30 days from Steam Charts: 2,033
- Date observed
- September 17, 2026
- Source
- Steam Charts
- Ratings
- players87.9% · 66.8KSteam, US storefront · Steam reviews
- players80.7%Global · IGDB mirror
- critics82.7%Global · IGDB mirror
- critics85%Steam, US storefront · Steam Store
- Last update
- July 23, 2026 — Server Maintenance Notice (July 22–23, 2026) (6 updates over 90 days) · Steam update feed
Concurrent players
period average · June 2021 — August 2026 · Steam · published by source · Steam Charts
- Change over period
- −89%decrease from 12,700 (June 2021) to 1,380 (August 2026)
- Gaps
- No gaps in observed months
- Observations
- 63
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
Clan system
Not assessedA persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Player economy
Not assessedAn in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Territory control
Not assessedA system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Competitive PvP
Not assessedStructured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Live service and updates
Not assessedA regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Character progression
Not assessedA system for long-term character or account development through levels, skills, equipment, and specializations.






