

Granblue Fantasy: Versus
LiveActionFighting
- Platforms
- Release:
- 2020
- Developer:
- Arc System Works, Cygames, Inc.
- Scale:
- Average concurrent players≈ 3.4
- Player rating:
- 82.9% · 8.5K
- Profile data as of:
- August 29, 2026
A new game in the Granblue Fantasy universe, available on Steam! This fantasy game blends fighting game action and RPG-style adventure. Throw yourself into matches or enjoy powering up your characters!
Screenshots
Images from the source page, in source order. Select an image to view it full size.
Videos
Videos from the game’s source page, in source order. Select one to open the original.
Overview
- Franchise
- Granblue Fantasy (brand)
- Granblue Fantasy (series)
- Release date
- Windows — March 13, 2020
- PlayStation 4 — 2020
- Developer
- Publisher
- Age rating
- ESRB T — Teen, age 13+ · IGDB mirror
- PEGI 12 — age 12+ · IGDB mirror
- CERO B — age 12+ · IGDB mirror
- ClassInd 14 — Ages 14+ · Steam Store
- Content warnings
- Not specified by the storefront
- Interaction modes
- Single-playerMultiplayerOnline PvPOnline co-opSplit screenLocal PvPLocal co-op
- Session capacity
- Unknown
- Access model
- One-time purchase
- Monetization
- In-app purchases
- Storefront price
- $19.99Steam, US storefront
- Store contents
- 50 Achievements, 53 DLC · Steam Store, August 29, 2026
- Languages
- EnglishGermanFrenchSpanishPortuguese, BrazilJapaneseKoreanChinese, Simplified scriptChinese, Traditional script
Classification
- Genres
- ActionFightingEvidence:
- Setting and subject matter
- Fantasy Evidence:
- Camera
- Side view Evidence:
- Visual style
- Anime
- Combat system type
- Fighting Evidence:
Scale
Concurrent players · period average
≈ 3.4
August 20, 2026 — September 17, 2026
- Detailed value
- 3.4242
- Observations
- 33
- Coverage
- Steam
- Origin
- Calculated
- Confidence
- Low — 33 measurements on 21 UTC dates over 29 days; 4 of 4 six-hour windows; 25 of 58 scheduled opportunities missing
- Basis
- Approximate average from 33 Steam player count measurements on 21 UTC dates: 3.4
- Calculation rule
- concurrent_from_probes_v3
- Date observed
- September 17, 2026
- Source
- Steam Web API
Concurrent players · period peak
≈ 7
August 20, 2026 — September 17, 2026
- Observations
- 33
- Coverage
- Steam
- Origin
- Calculated
- Confidence
- Low — 33 measurements on 21 UTC dates over 29 days; 4 of 4 six-hour windows; 25 of 58 scheduled opportunities missing
- Basis
- Highest observed value from 33 Steam player count measurements on 21 UTC dates: 7
- Calculation rule
- concurrent_from_probes_v3
- Date observed
- September 17, 2026
- Source
- Steam Web API
- Ratings
- players82.9% · 8.5KSteam, US storefront · Steam reviews
- players77.3%Global · IGDB mirror
- critics78.2%Global · IGDB mirror
- Last update
- March 27, 2026 — Save 61% Off The Steam Version of GBVSR! (0 updates over 90 days) · Steam update feed
Concurrent players
period average · March 2020 — July 2026 · Steam · published by source · Steam Charts
- Change over period
- −100%decrease from 1,370 (March 2020) to 5.1 (July 2026)
- Gaps
- No gaps in observed months
- Observations
- 77
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
Clan system
Not assessedA persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Player economy
Not assessedAn in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Territory control
Not assessedA system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Competitive PvP
Not assessedStructured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Live service and updates
Not assessedA regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Character progression
Not assessedA system for long-term character or account development through levels, skills, equipment, and specializations.







