Catalog
Game of Thrones: Conquest

Game of Thrones: Conquest

Live

RPGStrategy

Platforms
Release:
2017
Developer:
Unknown
Scale:
Total installs34,300,000
Player rating:
86.8% · 326.5K
Profile data as of:
September 1, 2026

The War rages on! Forge your empire with Fire and Blood like the House of the Dragon. Raise your dragon, call knights to your army, and conquer the Seven Kingdoms in this immersive strategy building game! Experience the official Game of Thrones and House of the Dragon strategy building game set in a timeless Westeros at war. Great houses clash, dragons rule the sky, and the army of the dead threatens the realm. Build your kingdom, forge strategic alliances, and battle to secure Seats of Power for your empire. Train your dragon, command your troops, and collect your favorite Game of Thrones and House of the Dragon characters as you engage in epic war and strategy battles to conquer the Seven Kingdoms! If you enjoy immersive battle strategy games, kingdom building, forming powerful allegiances, or raising dragons, Game of Thrones: Conquest is for you! GAME OF THRONES: CONQUEST FEATURES COLLECT HEROES: - Over 100 heroes from House of the Dragon and Game of Thrones await your command, including Rhaenyra Targaryen, Jon Snow and unique dragon Heroes like Syrax. - Level them up to boost your kingdom’s battle and building stats. - Use strategy and deploy heroes into battle to reinforce your armies and win the war! STRATEGY & KINGDOM BUILDING: - This strategy building game starts with you leading a house in Westeros. - Build your castle’s defenses and train knights and other troops to raise your army for war. - Research crucial technologies for battle and economy at the Maester’s Tower. - Craft powerful weapons, armor, and trinkets at the Forge to build the foundation of your empire! RAISE & TRAIN YOUR DRAGON: - Build a dragon pit and receive a rare dragon egg to hatch. - Name, customize, and train your dragon . Turn it into the ultimate war weapon and scorch your foes! - Raise your dragon to become the cornerstone of your kingdom and protect your empire. - Feed it and care for it, and your dragon will help you become king! FORGE ALLIANCES: - Use strategy to build powerful alliances to call upon during battle. - Bend the knee or recruit knights and bannermen as part of your kingdom’s strategy. - Become an unstoppable force and forge the next empire in the Great War! KINGDOM VS. KINGDOM WARS: - Experience PvP battle strategy game action and take over iconic Game of Thrones Seats of Power like Winterfell, King’s Landing, Dragonstone and Castle Black. - Strategize, execute, and win with your allies in massive PvP battles to defeat whole kingdoms in epic tournaments. - Defeat empires and dominate the Seven Kingdoms! VENTURE NORTH OF THE WALL: - Head North of the Wall with your empire’s troops and dragon to fight a whole new war! - Test your kingdom’s strategies, strength, and coordination by battling unyielding monsters. - Win exciting loot on time-limited instances of The Great Ranging and Titans of the North. Calling all empire builders, dragon riders, aspiring kings, queens, knights, and castle defenders to rally to Westeros! Game of Thrones: Conquest delivers a unique battle strategy, kingdom building, and dragon gameplay experience. Start your own empire, lead armies, and use your dragon to rain destruction on your enemies. Your goal is to prevail in war and become the ruler of the Seven Kingdoms! PLAY GAME OF THRONES: CONQUEST NOW Join the conversation: Official page - https://www.gotconquest.com/ Facebook - https://www.facebook.com/GoTConquest/ X- https://twitter.com/gotconquest Discord - https://go.wbgames.com/got-discord YouTube - https://www.youtube.com/@GameofThronesConquest ™ & © 2025 Home Box Office, Inc. ™ & © Warner Bros. Entertainment Inc. (s25)

Screenshots

Images from the source page, in source order. Select an image to view it full size.

Videos

Videos from the game’s source page, in source order. Select one to open the original.

Overview

Franchise
  • Game of Thrones (brand)
Release date
  • iOS — October 17, 2017
  • Android — 2017
Developer
Unknown
Publisher
Unknown
Age rating
  • App Store 12+ — age 12+ · App Store
  • Google Play Teen — age 13+ · Google Play
Content warnings
Not specified by the storefront
Interaction modes
Multiplayer
Session capacity
Unknown
Access model
  • Free to play
Monetization
Unknown
Storefront price
Unknown
Store contents
Unknown
Languages
EnglishRussianGermanFrenchSpanishPortugueseItalianTurkishJapaneseKorean

Classification

Genres
RPGStrategy
Evidence:
Setting and subject matter
Fantasy
Evidence:
Camera
Isometric
Evidence:
Visual style
Unknown
Combat system type
Unknown

Scale

Total installs · cumulative total

34,300,000

Detailed value
34,304,634
Coverage
Google Play, worldwide
Origin
Published by source
Confidence
Medium — The storefront only publishes an approximate range; the exact count comes from the page's internal data
Basis
Google Play installs: 34304634; the storefront shows "10,000,000+"
Date observed
September 1, 2026
Source
Google Play
Ratings
  • players86.8% · 326.5KGoogle Play, worldwide · Google Play
  • players87.2% · 89.5KApp Store, US storefront · App Store
  • players90%Global · IGDB mirror
Last update
  • August 28, 2026 · Google Play

Mechanics

Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.

  • A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.

    Assessment scope: iOS

    The listing confirms the formation of strategic alliances but does not describe their membership, persistence, or governance.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Participants:
    Unknown: the reviewed official material does not establish whether membership attaches to an account, character, server identity, or another unit.
    Participation format:
    Unknown: the reviewed official material does not establish how individual actions aggregate into a persistent collective outcome.
    Depth:
    at most 1 of 5 — Identity layer
    What limits the result:
    Governance and permissions: Level 1 is an upper bound because the cited evidence does not establish governance; a stronger level was not inferred.
    Partial presence exception:
    Only the cited organizational or event contour is established; the evidence does not support a broader persistent clan-system contour.
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— No compatible count of unique mechanic participants and active eligible players was found for the same observation window.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Not assessed
    Assessment type:
    Unknown
    Confidence:
    Medium— The cited material supports the recorded limited classification and each linked substantive claim. Unstated adoption, dependency, and functions remain unknown.

    Component scores (0–4):

    • Identity and communication1 of 4 — The cited evidence supports score 1 for identity and communication; criteria not stated by the source were not inferred.
    • Governance and permissionsNot assessed — The targeted official-source review did not establish governance; source silence was not converted to score 0.
    • Shared progressionNot assessed — The targeted official-source review did not establish shared progression; source silence was not converted to score 0.
    • Shared assets and economyNot assessed — The targeted official-source review did not establish shared assets and infrastructure; source silence was not converted to score 0.
    • Collective goals and contentNot assessed — The targeted official-source review did not establish collective goals; source silence was not converted to score 0.
    • Competition, territory, and politicsNot assessed — The targeted official-source review did not establish competition and territory; source silence was not converted to score 0.
    • Game integrationNot assessed — The targeted official-source review did not establish game integration; source silence was not converted to score 0.

    research draft · methodology 0.4 · September 2, 2026

  • An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.

    Assessment scope: iOS

    For Game of Thrones: Conquest, the reviewed Warner Bros. Entertainment material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Not assessed
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— The reviewed Warner Bros. Entertainment material is insufficient to establish presence or absence. Silence was not treated as absence.

    research draft · methodology 0.2 · September 2, 2026

  • A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.

    Assessment scope: iOS

    Official evidence confirms only part of the territorial-ownership boundary: the cited contest. Missing conditions were not inferred.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    at most 1 of 5 — Ownership marker
    What limits the result:
    Capture and contest: Component capture_contest remains Unknown after mechanic-specific research; the next level’s mandatory condition is not satisfied.
    Partial presence exception:
    Evidence establishes only the cited part of territorial control; transfer, persistence, or ownership consequences remain unresolved.
    What ownership gives the owner over others:
    Unknown— Official evidence did not resolve owner power over other players; retained as Unknown rather than inferred.
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Unknown
    Assessment type:
    Unknown
    Confidence:
    Medium— 1 primary URL was reviewed on 2026-09-02. Each populated claim is bounded by its exact excerpt; unresolved values remain Unknown.

    Component scores (0–4):

    • Capture and contestNot assessed — Primary evidence did not resolve capture and contest rules; retained as Unknown.
    • Ownership benefits: assets, income, and accessNot assessed — Primary evidence did not resolve ownership benefits; retained as Unknown.
    • Competition points and rewardsNot assessed — Primary evidence did not resolve ownership score or rewards; retained as Unknown.
    • Ownership durationNot assessed — Primary evidence did not resolve cross-session persistence; retained as Unknown.
    • Accumulated developmentNot assessed — Primary evidence did not resolve accumulated development; retained as Unknown.
    • Space and map strategyNot assessed — Primary evidence did not resolve spatial strategy; retained as Unknown.
    • Collective organization of warfareNot assessed — Primary evidence did not resolve organized group warfare; retained as Unknown.
    • Impact on the wider worldNot assessed — Primary evidence did not resolve effects on other players; retained as Unknown.
    • Game integrationNot assessed — Primary evidence did not resolve links to other game loops; retained as Unknown.

    research draft · methodology 0.3 · September 2, 2026

  • Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.

    Assessment scope: iOS

    Official evidence confirms only part of the structured PvP boundary: structured formats. Missing conditions were not inferred.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    at most 1 of 5 — Casual matches
    What limits the result:
    Rating and ladder: Component rating_ladder remains Unknown after mechanic-specific research; the next level’s mandatory condition is not satisfied.
    Partial presence exception:
    Evidence establishes only the cited part of structured PvP; the missing cross-match or rules boundary was not inferred.
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Unknown
    Assessment type:
    Unknown
    Confidence:
    Medium— 1 primary URL was reviewed on 2026-09-02. Each populated claim is bounded by its exact excerpt; unresolved values remain Unknown.

    Component scores (0–4):

    • Competitive formats1 of 4 — Score 1 for structured formats is bounded by the cited official claim: “massive PvP battles”
    • MatchmakingNot assessed — Primary evidence did not resolve opponent matchmaking; retained as Unknown.
    • Rating and ladderNot assessed — Primary evidence did not resolve a recorded rating or leaderboard; retained as Unknown.
    • Seasons and rewardsNot assessed — Primary evidence did not resolve seasonal competition and rewards; retained as Unknown.
    • Competitive integrityNot assessed — Primary evidence did not resolve competition-integrity controls; retained as Unknown.
    • Skill expressionNot assessed — Primary evidence did not resolve skill differentiation; retained as Unknown.
    • Game integrationNot assessed — Primary evidence did not resolve links to other game loops; retained as Unknown.

    research draft · methodology 0.3 · September 2, 2026

  • A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.

    Assessment scope: iOS

    The targeted source check did not establish dated substantive releases for Game of Thrones: Conquest within the 2025-09-02 to 2026-09-02 window. Silence was not classified as absence.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Not assessed
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— A mechanic-specific primary source was checked, but it did not establish both required criteria or an explicit negative statement.

    Component scores (0–4):

    • Release cadenceNot assessed
    • Release announcementsNot assessed
    • Content scope and typeNot assessed
    • Seasonal structureNot assessed
    • Event calendarNot assessed
    • Roadmap transparencyNot assessed
    • Response to playersNot assessed
    • Game integrationNot assessed

    research draft · methodology 0.3 · September 2, 2026

  • A system for long-term character or account development through levels, skills, equipment, and specializations.

    Assessment scope: iOS

    The retained primary item identifies a progression-related fact, but the package does not establish the progression unit, cycle and reset rules, persistence, formal axes, cap, and post-cap state required by section 16.12. A positive character-progression result is therefore not published.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— No compatible participation numerator and eligible-audience denominator were assembled for this exact boundary.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Not assessed
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— The checked source is insufficient for a positive result because the minimum evidence set in section 16.12 is incomplete.

    Component scores (0–4):

    • Path length and structureNot assessed
    • Progression axesNot assessed
    • Specialization choiceNot assessed
    • Role of equipmentNot assessed
    • Progression sourcesNot assessed
    • Progress persistence and carry-overNot assessed
    • Game integrationNot assessed

    research draft · methodology 0.3 · September 2, 2026

RealmScanner is a research catalog for multiplayer games. Data comes from public sources; coverage and evidence appear beside each assessment.