Catalog
Free Fire

Free Fire

Live

ActionAdventure

Platforms
Release:
2017
Developer:
111dots Studio
Scale:
Total installs2,140,000,000
Player rating:
86.8% · 129.6M
Profile data as of:
August 29, 2026

9th Anniversary celebration begins! Free Fire's 9th Anniversary is here. Nine years of battle, and now it's time to party together! [9th Anniversary Party Lobby & Event] Step into the new 9th Anniversary 3D party lobby. Explore freely, enjoy fun social interactions, and take on arena challenges as you join the celebration. Complete tasks to unlock event items and milestone rewards. [Themed BR] Factory in Bermuda gets a limited-time 9th Anniversary makeover. Complete anniversary quests to earn valuable loot and upgrade Coin Machines, vending machines, and Revival Points. If a teammate is eliminated, you can interact with their loot box to revive them on the spot! [CS Perk Points] CS now features a new Perk Point system that lets you unlock skill boosts, Awakened Weapons, and other buffs, adding more strategic choices to every match. [Skill Boost & Awakened Weapons] New skill boost and weapon awakening systems are now available in both BR and CS. Strengthen character skills, choose different upgrade paths, and use Weapon Awakeners to increase weapon power for a richer combat experience. [BR Match Review] Want to improve your BR tactics? After ranked matches, review replays to track movement paths, eliminations, and enemy positions, helping you break down every match and sharpen your strategy. Free Fire is a world-famous survival shooter game available on mobile. Each 10-minute game places you on a remote island where you are pit against 49 other players, all seeking survival. Players freely choose their starting point with their parachute, and aim to stay in the safe zone for as long as possible. Drive vehicles to explore the vast map, hide in the wild, or become invisible by proning under grass or rifts. Ambush, snipe, survive, there is only one goal: to survive and answer the call of duty. Free Fire, Battle In Style! [Survival shooter in its original form] Search for weapons, stay in the play zone, loot your enemies and become the last man standing. Along the way, go for legendary airdrops while avoiding airstrikes to gain that little edge against other players. [10 minutes, 50 players, epic survival goodness awaits] Fast and Lite gameplay - Within 10 minutes, a new survivor will emerge. Will you go beyond the call of duty and be the one under the shining lite? [4-man squad, with in-game voice chat] Create squads of up to 4 players and establish communication with your squad at the very first moment. Answer the call of duty and lead your friends to victory and be the last team standing at the apex. [Clash Squad] A fast paced 4v4 game mode! Manage your economy, purchase weapons, and defeat the enemy squad! [Realistic and smooth graphics] Easy to use controls and smooth graphics promises the optimum survival experience you will find on mobile to help you immortalize your name among the legends. [Contact us] Customer Service: https://support-freefiresg.garena.com Terms of Use (EULA): https://www.apple.com/legal/internet-services/itunes/dev/stdeula/

Screenshots

Images from the source page, in source order. Select an image to view it full size.

Videos

Videos from the game’s source page, in source order. Select one to open the original.

Overview

Franchise
Unknown
Release date
  • iOS — December 8, 2017
  • Android — 2017
Publisher
Unknown
Age rating
  • ESRB T — Teen, age 13+ · IGDB mirror
  • PEGI 12 — age 12+ · IGDB mirror
  • USK 12 — age 12+ · IGDB mirror
  • CERO B — age 12+ · IGDB mirror
  • ACB MA 15+ — Mature Accompanied 15+ · IGDB mirror
  • GRAC 15+ — Ages 15+ · IGDB mirror
  • ClassInd 16 — Ages 16+ · IGDB mirror
  • App Store 12+ — age 12+ · App Store
  • Google Play Teen — age 13+ · Google Play
Content warnings
Not specified by the storefront
Interaction modes
Multiplayer
Session capacity
  • 100 online · IGDB mirror
Access model
  • Free to play
Monetization
Unknown
Storefront price
Unknown
Store contents
Unknown
Languages
EnglishRussianFrenchSpanishPortugueseTurkishJapaneseKoreanThaiVietnamese

Classification

Genres
ActionAdventure
Evidence:
Setting and subject matter
Modern day
Evidence:
Camera
Third-person
Evidence:
Visual style
Stylized
Evidence:
Combat system type
Shooting
Evidence:

Scale

Total installs · cumulative total

2,140,000,000

Detailed value
2,144,257,737
Coverage
Google Play, worldwide
Origin
Published by source
Confidence
Medium — The storefront only publishes an approximate range; the exact count comes from the page's internal data
Basis
Google Play installs: 2144257737; the storefront shows "1,000,000,000+"
Date observed
August 29, 2026
Source
Google Play
Ratings
  • players86.8% · 129.6MGoogle Play, worldwide · Google Play
  • players79.9% · 356.7KApp Store, US storefront · App Store
  • players64.2%Global · IGDB mirror
Last update
  • August 4, 2026 · Google Play

Mechanics

Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.

  • A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.

    Assessment scope: iOS

    Official evidence establishes the recorded persistent player-organization boundary for Free Fire and supports these component results: identity and communication 1, shared progression 2, collective goals 2, game integration 2. Unknown functions, adoption, and dependency were not inferred.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Participants:
    A player joins a Guild; admission rules and the account-versus-character mapping remain unknown.
    Participation format:
    Members complete Guild missions and receive Guild-token rewards; aggregation rules remain unknown.
    Depth:
    at most 2 of 5 — Utility layer
    What limits the result:
    Governance and permissions: Level 2 is an upper bound because the cited evidence does not establish governance; a stronger level was not inferred.
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— No compatible count of unique mechanic participants and active eligible players was found for the same observation window.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Not assessed
    Assessment type:
    Unknown
    Confidence:
    Medium— The cited material supports the recorded present classification and each linked substantive claim. Unstated adoption, dependency, and functions remain unknown.

    Component scores (0–4):

    • Identity and communication1 of 4 — The cited evidence supports score 1 for identity and communication; criteria not stated by the source were not inferred.
    • Governance and permissionsNot assessed — The targeted official-source review did not establish governance; source silence was not converted to score 0.
    • Shared progression2 of 4 — The cited evidence supports score 2 for shared progression; criteria not stated by the source were not inferred.
    • Shared assets and economyNot assessed — The targeted official-source review did not establish shared assets and infrastructure; source silence was not converted to score 0.
    • Collective goals and content2 of 4 — The cited evidence supports score 2 for collective goals; criteria not stated by the source were not inferred.
    • Competition, territory, and politicsNot assessed — The targeted official-source review did not establish competition and territory; source silence was not converted to score 0.
    • Game integration2 of 4 — The cited evidence supports score 2 for game integration; criteria not stated by the source were not inferred.

    research draft · methodology 0.4 · September 2, 2026

  • An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.

    Assessment scope: iOS

    For Free Fire, the reviewed GARENA INTERNATIONAL I PRIVATE LIMITED material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Not assessed
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— The reviewed GARENA INTERNATIONAL I PRIVATE LIMITED material is insufficient to establish presence or absence. Silence was not treated as absence.

    research draft · methodology 0.2 · September 2, 2026

  • A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.

    Assessment scope: iOS

    Official-source search did not resolve transferable, contestable ownership that persists beyond one session for this product boundary. Silence was not treated as absence.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Unknown
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— On 2026-09-02, official-domain mechanic-specific searches for Free Fire did not yield indexed primary evidence resolving Presence. Secondary sources were excluded.

    research draft · methodology 0.3 · September 2, 2026

  • Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.

    Assessment scope: iOS

    Primary evidence identifies a competitive PvP mode, but it does not resolve the recorded-result unit required to score the rating ladder above 1. Other unresolved features remain Unknown.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    at most 1 of 5 — Casual matches
    What limits the result:
    Rating and ladder: The recorded-result unit remains Unknown, so the rating ladder cannot be scored above 1 and level 2 is not established.
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Unknown
    Assessment type:
    Unknown
    Confidence:
    Medium— 1 primary URL was reviewed on 2026-09-02. Each populated claim is bounded by its exact excerpt; unresolved values remain Unknown.

    Component scores (0–4):

    • Competitive formats1 of 4 — Score 1 for structured formats is bounded by the cited official claim: “New 3D party lobby, themed rewards […] After ranked matches, review replays …”
    • MatchmakingNot assessed — Primary evidence did not resolve opponent matchmaking; retained as Unknown.
    • Rating and ladderNot assessed — The reviewed primary source names competitive or ranked play but does not identify a recorded-result unit; the component remains Unknown.
    • Seasons and rewardsNot assessed — Primary evidence did not resolve seasonal competition and rewards; retained as Unknown.
    • Competitive integrityNot assessed — Primary evidence did not resolve competition-integrity controls; retained as Unknown.
    • Skill expressionNot assessed — Primary evidence did not resolve skill differentiation; retained as Unknown.
    • Game integration2 of 4 — Score 2 for links to other game loops is bounded by the cited official claim: “New 3D party lobby, themed rewards […] After ranked matches, review replays …”

    research draft · methodology 0.3 · September 2, 2026

  • A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.

    Assessment scope: iOS

    The retained primary item identifies a release-related fact, but the package does not contain the complete dated release series, cadence observations, support-team boundary, and persistence evidence required by section 15.13. A positive live-service result is therefore not published.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— No compatible participation numerator and eligible-audience denominator were assembled for this exact boundary.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Not assessed
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— The checked source is insufficient for a positive result because the minimum evidence set in section 15.13 is incomplete.

    Component scores (0–4):

    • Release cadenceNot assessed
    • Release announcementsNot assessed
    • Content scope and typeNot assessed
    • Seasonal structureNot assessed
    • Event calendarNot assessed
    • Roadmap transparencyNot assessed
    • Response to playersNot assessed
    • Game integrationNot assessed

    research draft · methodology 0.3 · September 2, 2026

  • A system for long-term character or account development through levels, skills, equipment, and specializations.

    Assessment scope: iOS

    The targeted source check did not establish persistent cross-session progression that changes gameplay capabilities in Free Fire. Silence was not classified as absence.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Encounter mode (record 1):
    Unknown— The checked source does not establish a specific player encounter contour.
    Progression role dimension in an encounter (record 1):
    Unknown— The source does not establish progression effects for either gear-and-stats or roster-and-roles.
    Progression role in an encounter (record 1):
    Unknown— Normalization, advantage, or a horizontal progression role in an encounter is not established.
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Not assessed
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— A mechanic-specific primary source was checked, but it did not establish both required criteria or an explicit negative statement.

    Component scores (0–4):

    • Path length and structureNot assessed
    • Progression axesNot assessed
    • Specialization choiceNot assessed
    • Role of equipmentNot assessed
    • Progression sourcesNot assessed
    • Progress persistence and carry-overNot assessed
    • Game integrationNot assessed

    research draft · methodology 0.3 · September 2, 2026

RealmScanner is a research catalog for multiplayer games. Data comes from public sources; coverage and evidence appear beside each assessment.