Catalog
Fire Emblem Heroes

Fire Emblem Heroes

Live

RPGStrategy

Platforms
Release:
2017
Scale:
Total installs11,000,000
Player rating:
89.3% · 639.4K
Profile data as of:
September 2, 2026

■ Extensive Story Mode Ten Books of original content set in a world inspired by Norse mythology! On top of that, stories of Heroes throughout the series unfold. You can see Heroes in different outfits than they wore in past Fire Emblem games, inspired by such things as Halloween or a tea party. New stories are added every month. Don't miss them! ■ Extensive Orb Distribution and Hero Gifts Clearing the story and completing select events will earn you Orbs, which you need to summon Heroes. Save up Orbs and welcome Heroes into your barracks. Also, you can have Heroes who were voted as some of the most popular join your barracks soon after starting the game. Plus, when you progress through the Heroes' Path quests, some of the most popular Heroes in series history can join your barracks. ■ A Simple Battle System with Depth The battle system of past Fire Emblem games has been optimized for smartphones. You can enjoy Fire Emblem with simple, satisfying controls. And, you can personalize your units by making use of a rich skill system unique to Fire Emblem Heroes. You can refine tactics that have depth to them. Even if you are not confident with taking on strategic battles, you have nothing to worry about! If you use the Auto-Battle feature, your Heroes will fight for you automatically. ■ Easy-to-Pick-Up yet Deep Growth System Rather than focus on level-grinding, the game offers a wide variety of methods to power your Heroes up, like switching skills in and out or using Engage to expand their abilities. With the right training, any Hero can make their presence known at the front lines. ■ Replayable Modes There are all sorts of modes in addition to the story mode, including many events, PvP modes, and more. ■ Original Characters Meet Legendary Heroes The game features many Hero characters from the Fire Emblem series and original characters created by artists Yusuke Kozaki, Shigeki Maeshima, and Yoshiku. Some Heroes will fight at your side as allies, while others may stand in your way as fierce enemies to be defeated and added to your army. Notes: ・ Free-to-start; optional in-game purchases available. Nintendo Account age 13+, persistent Internet and compatible smartphone required. Data charges may apply. ・ We permit our third-party partners to collect data from this app for analytical and marketing purposes. For more information about our ads, please see the “How we use your information” section of the Nintendo Privacy Policy. ・ Variations in individual device specifications and other applications being run on a device may affect normal operation of this application. ・ May include advertising.

Screenshots

Images from the source page, in source order. Select an image to view it full size.

Videos

Videos from the game’s source page, in source order. Select one to open the original.

Overview

Franchise
  • Fire Emblem (brand)
  • Fire Emblem (series)
Release date
  • iOS — February 2, 2017
  • Android — 2017
Publisher
Unknown
Age rating
  • ESRB T — Teen, age 13+ · IGDB mirror
  • App Store 12+ — age 12+ · App Store
  • Google Play Teen — age 13+ · Google Play
Content warnings
Not specified by the storefront
Interaction modes
Single-playerMultiplayer
Session capacity
Unknown
Access model
  • Free to play
Monetization
Unknown
Storefront price
Unknown
Store contents
Unknown
Languages
EnglishGermanFrenchSpanishPortugueseItalianJapanese

Classification

Genres
RPGStrategy
Evidence:
Setting and subject matter
Fantasy, Historical, Military
Evidence:
Camera
Isometric
Evidence:
Visual style
Unknown
Combat system type
Unknown

Scale

Total installs · cumulative total

11,000,000

Detailed value
11,047,345
Coverage
Google Play, worldwide
Origin
Published by source
Confidence
Medium — The storefront only publishes an approximate range; the exact count comes from the page's internal data
Basis
Google Play installs: 11047345; the storefront shows "10,000,000+"
Date observed
October 1, 2026
Source
Google Play
Ratings
  • players89.3% · 639.4KGoogle Play, worldwide · Google Play
  • players95.3% · 130.7KApp Store, US storefront · App Store
  • players62.4%Global · IGDB mirror
  • critics74.9%Global · IGDB mirror
Last update
  • August 31, 2026 · Google Play

Mechanics

Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.

  • A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.

    Assessment scope: iOS

    For Fire Emblem Heroes, the reviewed Nintendo Co., Ltd. material does not establish whether the observed iOS product line contains a persistent in-game player organization with membership, identity, and collective action.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Not assessed
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— The reviewed Nintendo Co., Ltd. material is insufficient to establish presence or absence. Silence was not treated as absence.

    research draft · methodology 0.4 · September 2, 2026

  • An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.

    Assessment scope: iOS

    For Fire Emblem Heroes, the reviewed Nintendo Co., Ltd. material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Not assessed
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— The reviewed Nintendo Co., Ltd. material is insufficient to establish presence or absence. Silence was not treated as absence.

    research draft · methodology 0.2 · September 2, 2026

  • A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.

    Assessment scope: iOS

    Official-source search did not resolve transferable, contestable ownership that persists beyond one session for this product boundary. Silence was not treated as absence.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Unknown
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— On 2026-09-02, official-domain mechanic-specific searches for Fire Emblem Heroes did not yield indexed primary evidence resolving Presence. Secondary sources were excluded.

    research draft · methodology 0.3 · September 2, 2026

  • Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.

    Assessment scope: iOS

    Official-source search did not resolve a built-in PvP contest with formal rules and a recorded cross-match result for this product boundary. Silence was not treated as absence.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Unknown
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— On 2026-09-02, official-domain mechanic-specific searches for Fire Emblem Heroes did not yield indexed primary evidence resolving Presence. Secondary sources were excluded.

    research draft · methodology 0.3 · September 2, 2026

  • A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.

    Assessment scope: iOS

    The retained primary item identifies a release-related fact, but the package does not contain the complete dated release series, cadence observations, support-team boundary, and persistence evidence required by section 15.13. A positive live-service result is therefore not published.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— No compatible participation numerator and eligible-audience denominator were assembled for this exact boundary.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Not assessed
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— The checked source is insufficient for a positive result because the minimum evidence set in section 15.13 is incomplete.

    Component scores (0–4):

    • Release cadenceNot assessed
    • Release announcementsNot assessed
    • Content scope and typeNot assessed
    • Seasonal structureNot assessed
    • Event calendarNot assessed
    • Roadmap transparencyNot assessed
    • Response to playersNot assessed
    • Game integrationNot assessed

    research draft · methodology 0.3 · September 2, 2026

  • A system for long-term character or account development through levels, skills, equipment, and specializations.

    Assessment scope: iOS

    The retained primary item identifies a progression-related fact, but the package does not establish the progression unit, cycle and reset rules, persistence, formal axes, cap, and post-cap state required by section 16.12. A positive character-progression result is therefore not published.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— No compatible participation numerator and eligible-audience denominator were assembled for this exact boundary.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Not assessed
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— The checked source is insufficient for a positive result because the minimum evidence set in section 16.12 is incomplete.

    Component scores (0–4):

    • Path length and structureNot assessed
    • Progression axesNot assessed
    • Specialization choiceNot assessed
    • Role of equipmentNot assessed
    • Progression sourcesNot assessed
    • Progress persistence and carry-overNot assessed
    • Game integrationNot assessed

    research draft · methodology 0.3 · September 2, 2026

RealmScanner is a research catalog for multiplayer games. Data comes from public sources; coverage and evidence appear beside each assessment.