

Fire Emblem Heroes
LiveRPGStrategy
- Platforms
- Release:
- 2017
- Scale:
- Total installs11,000,000
- Player rating:
- 89.3% · 638.8K
- Profile data as of:
- September 1, 2026
Nintendo's hit strategy-RPG Fire Emblem series, which has been going strong for more than 30 years, continues its journey on smart devices. Fight battles customized for touch screens and on-the-go play. Summon characters from across the Fire Emblem universe. Develop your Heroes' skills, and take them to new heights. This is your adventure—a Fire Emblem that's like nothing you've seen before! This application is free to download and offers some optional in-app purchases. ■ An epic quest The game features an ongoing, original story where new characters and dozens upon dozens of battle-tested Heroes from across the Fire Emblem universe meet. There are over 2,900 story stages available as of February 2026! (This total includes all difficulty modes.) Clear these story stages and you'll earn Orbs, which are used for summoning Heroes. New story chapters are added frequently, so don't miss out! ■ Intense battles Take part in strategic turn-based battles streamlined for on-the-go play with maps that fit in the palm of your hand! You'll need to think hard about the advantages and disadvantages of each Hero's weapon...and even evaluate the map itself as you battle. Lead your army with easy touch-and-drag controls, including the ability to attack by simply swiping an ally over an enemy. New to strategic turn-based battles? Don't worry! Use the Auto-Battle option to have your characters fight on their own. ■ Strengthen your favorite Heroes There are many ways to strengthen your allies: leveling, skills, weapons, equipable items, and more. Take your characters to greater and greater heights as you battle for victory. ■ Replayable modes In addition to the main story, there are many other modes where you can strengthen your allies, compete against other players, and more. ■ Original characters meet legendary Heroes The game features numerous Hero characters from the Fire Emblem series and brand-new characters created by artists Yusuke Kozaki, Shigeki Maeshima, and Yoshiku. Some Heroes will fight at your side as allies, while others may stand in your way as fierce enemies to be defeated and added to your army. * Internet connectivity required to play. Data charges may apply. * You must be at least 13+ to use this game with a Nintendo Account. * We permit our third-party partners to collect data from this app for analytical and marketing purposes. For more information about our ads, please see the “How we use your information” section of the Nintendo Privacy Policy. * Variations in individual device specifications and other applications being run on a device may affect normal operation of this application. * May include advertising.
Screenshots
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Videos
Videos from the game’s source page, in source order. Select one to open the original.
Overview
- Franchise
- Fire Emblem (brand)
- Fire Emblem (series)
- Release date
- iOS — February 2, 2017
- Android — 2017
- Publisher
- Unknown
- Age rating
- ESRB T — Teen, age 13+ · IGDB mirror
- App Store 12+ — age 12+ · App Store
- Google Play Teen — age 13+ · Google Play
- Content warnings
- Not specified by the storefront
- Interaction modes
- Single-playerMultiplayer
- Session capacity
- Unknown
- Access model
- Free to play
- Monetization
- Unknown
- Storefront price
- Unknown
- Store contents
- Unknown
- Languages
- EnglishGermanFrenchSpanishPortugueseItalianJapanese
Classification
- Genres
- RPGStrategyEvidence:
- Setting and subject matter
- Fantasy, Historical, Military Evidence:
- Camera
- Isometric Evidence:
- Visual style
- Unknown
- Combat system type
- Unknown
Scale
Total installs · cumulative total
11,000,000
- Detailed value
- 11,005,940
- Coverage
- Google Play, worldwide
- Origin
- Published by source
- Confidence
- Medium — The storefront only publishes an approximate range; the exact count comes from the page's internal data
- Basis
- Google Play installs: 11005940; the storefront shows "10,000,000+"
- Date observed
- September 1, 2026
- Source
- Google Play
- Ratings
- players89.3% · 638.8KGoogle Play, worldwide · Google Play
- players95.3% · 130.5KApp Store, US storefront · App Store
- players62.4%Global · IGDB mirror
- critics74.9%Global · IGDB mirror
- Last update
- July 29, 2026 · Google Play
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Assessment scope: iOS
For Fire Emblem Heroes, the reviewed Nintendo Co., Ltd. material does not establish whether the observed iOS product line contains a persistent in-game player organization with membership, identity, and collective action.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The reviewed Nintendo Co., Ltd. material is insufficient to establish presence or absence. Silence was not treated as absence.
research draft · methodology 0.4 · September 2, 2026
An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Assessment scope: iOS
For Fire Emblem Heroes, the reviewed Nintendo Co., Ltd. material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The reviewed Nintendo Co., Ltd. material is insufficient to establish presence or absence. Silence was not treated as absence.
research draft · methodology 0.2 · September 2, 2026
A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Assessment scope: iOS
Official-source search did not resolve transferable, contestable ownership that persists beyond one session for this product boundary. Silence was not treated as absence.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Unknown
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— On 2026-09-02, official-domain mechanic-specific searches for Fire Emblem Heroes did not yield indexed primary evidence resolving Presence. Secondary sources were excluded.
research draft · methodology 0.3 · September 2, 2026
Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Assessment scope: iOS
Official-source search did not resolve a built-in PvP contest with formal rules and a recorded cross-match result for this product boundary. Silence was not treated as absence.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Unknown
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— On 2026-09-02, official-domain mechanic-specific searches for Fire Emblem Heroes did not yield indexed primary evidence resolving Presence. Secondary sources were excluded.
research draft · methodology 0.3 · September 2, 2026
A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Assessment scope: iOS
The retained primary item identifies a release-related fact, but the package does not contain the complete dated release series, cadence observations, support-team boundary, and persistence evidence required by section 15.13. A positive live-service result is therefore not published.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— No compatible participation numerator and eligible-audience denominator were assembled for this exact boundary.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The checked source is insufficient for a positive result because the minimum evidence set in section 15.13 is incomplete.
Component scores (0–4):
- Release cadenceNot assessed
- Release announcementsNot assessed
- Content scope and typeNot assessed
- Seasonal structureNot assessed
- Event calendarNot assessed
- Roadmap transparencyNot assessed
- Response to playersNot assessed
- Game integrationNot assessed
research draft · methodology 0.3 · September 2, 2026
A system for long-term character or account development through levels, skills, equipment, and specializations.
Assessment scope: iOS
The retained primary item identifies a progression-related fact, but the package does not establish the progression unit, cycle and reset rules, persistence, formal axes, cap, and post-cap state required by section 16.12. A positive character-progression result is therefore not published.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— No compatible participation numerator and eligible-audience denominator were assembled for this exact boundary.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The checked source is insufficient for a positive result because the minimum evidence set in section 16.12 is incomplete.
Component scores (0–4):
- Path length and structureNot assessed
- Progression axesNot assessed
- Specialization choiceNot assessed
- Role of equipmentNot assessed
- Progression sourcesNot assessed
- Progress persistence and carry-overNot assessed
- Game integrationNot assessed
research draft · methodology 0.3 · September 2, 2026



