

Fire Emblem Heroes
LiveRPGStrategy
- Platforms
- Release:
- 2017
- Scale:
- Total installs11,000,000
- Player rating:
- 89.3% · 639.4K
- Profile data as of:
- September 2, 2026
■ Extensive Story Mode Ten Books of original content set in a world inspired by Norse mythology! On top of that, stories of Heroes throughout the series unfold. You can see Heroes in different outfits than they wore in past Fire Emblem games, inspired by such things as Halloween or a tea party. New stories are added every month. Don't miss them! ■ Extensive Orb Distribution and Hero Gifts Clearing the story and completing select events will earn you Orbs, which you need to summon Heroes. Save up Orbs and welcome Heroes into your barracks. Also, you can have Heroes who were voted as some of the most popular join your barracks soon after starting the game. Plus, when you progress through the Heroes' Path quests, some of the most popular Heroes in series history can join your barracks. ■ A Simple Battle System with Depth The battle system of past Fire Emblem games has been optimized for smartphones. You can enjoy Fire Emblem with simple, satisfying controls. And, you can personalize your units by making use of a rich skill system unique to Fire Emblem Heroes. You can refine tactics that have depth to them. Even if you are not confident with taking on strategic battles, you have nothing to worry about! If you use the Auto-Battle feature, your Heroes will fight for you automatically. ■ Easy-to-Pick-Up yet Deep Growth System Rather than focus on level-grinding, the game offers a wide variety of methods to power your Heroes up, like switching skills in and out or using Engage to expand their abilities. With the right training, any Hero can make their presence known at the front lines. ■ Replayable Modes There are all sorts of modes in addition to the story mode, including many events, PvP modes, and more. ■ Original Characters Meet Legendary Heroes The game features many Hero characters from the Fire Emblem series and original characters created by artists Yusuke Kozaki, Shigeki Maeshima, and Yoshiku. Some Heroes will fight at your side as allies, while others may stand in your way as fierce enemies to be defeated and added to your army. Notes: ・ Free-to-start; optional in-game purchases available. Nintendo Account age 13+, persistent Internet and compatible smartphone required. Data charges may apply. ・ We permit our third-party partners to collect data from this app for analytical and marketing purposes. For more information about our ads, please see the “How we use your information” section of the Nintendo Privacy Policy. ・ Variations in individual device specifications and other applications being run on a device may affect normal operation of this application. ・ May include advertising.
Screenshots
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Videos
Videos from the game’s source page, in source order. Select one to open the original.
Overview
- Franchise
- Fire Emblem (brand)
- Fire Emblem (series)
- Release date
- iOS — February 2, 2017
- Android — 2017
- Publisher
- Unknown
- Age rating
- ESRB T — Teen, age 13+ · IGDB mirror
- App Store 12+ — age 12+ · App Store
- Google Play Teen — age 13+ · Google Play
- Content warnings
- Not specified by the storefront
- Interaction modes
- Single-playerMultiplayer
- Session capacity
- Unknown
- Access model
- Free to play
- Monetization
- Unknown
- Storefront price
- Unknown
- Store contents
- Unknown
- Languages
- EnglishGermanFrenchSpanishPortugueseItalianJapanese
Classification
- Genres
- RPGStrategyEvidence:
- Setting and subject matter
- Fantasy, Historical, Military Evidence:
- Camera
- Isometric Evidence:
- Visual style
- Unknown
- Combat system type
- Unknown
Scale
Total installs · cumulative total
11,000,000
- Detailed value
- 11,047,345
- Coverage
- Google Play, worldwide
- Origin
- Published by source
- Confidence
- Medium — The storefront only publishes an approximate range; the exact count comes from the page's internal data
- Basis
- Google Play installs: 11047345; the storefront shows "10,000,000+"
- Date observed
- October 1, 2026
- Source
- Google Play
- Ratings
- players89.3% · 639.4KGoogle Play, worldwide · Google Play
- players95.3% · 130.7KApp Store, US storefront · App Store
- players62.4%Global · IGDB mirror
- critics74.9%Global · IGDB mirror
- Last update
- August 31, 2026 · Google Play
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Assessment scope: iOS
For Fire Emblem Heroes, the reviewed Nintendo Co., Ltd. material does not establish whether the observed iOS product line contains a persistent in-game player organization with membership, identity, and collective action.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The reviewed Nintendo Co., Ltd. material is insufficient to establish presence or absence. Silence was not treated as absence.
research draft · methodology 0.4 · September 2, 2026
An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Assessment scope: iOS
For Fire Emblem Heroes, the reviewed Nintendo Co., Ltd. material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The reviewed Nintendo Co., Ltd. material is insufficient to establish presence or absence. Silence was not treated as absence.
research draft · methodology 0.2 · September 2, 2026
A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Assessment scope: iOS
Official-source search did not resolve transferable, contestable ownership that persists beyond one session for this product boundary. Silence was not treated as absence.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Unknown
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— On 2026-09-02, official-domain mechanic-specific searches for Fire Emblem Heroes did not yield indexed primary evidence resolving Presence. Secondary sources were excluded.
research draft · methodology 0.3 · September 2, 2026
Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Assessment scope: iOS
Official-source search did not resolve a built-in PvP contest with formal rules and a recorded cross-match result for this product boundary. Silence was not treated as absence.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Unknown
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— On 2026-09-02, official-domain mechanic-specific searches for Fire Emblem Heroes did not yield indexed primary evidence resolving Presence. Secondary sources were excluded.
research draft · methodology 0.3 · September 2, 2026
A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Assessment scope: iOS
The retained primary item identifies a release-related fact, but the package does not contain the complete dated release series, cadence observations, support-team boundary, and persistence evidence required by section 15.13. A positive live-service result is therefore not published.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— No compatible participation numerator and eligible-audience denominator were assembled for this exact boundary.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The checked source is insufficient for a positive result because the minimum evidence set in section 15.13 is incomplete.
Component scores (0–4):
- Release cadenceNot assessed
- Release announcementsNot assessed
- Content scope and typeNot assessed
- Seasonal structureNot assessed
- Event calendarNot assessed
- Roadmap transparencyNot assessed
- Response to playersNot assessed
- Game integrationNot assessed
research draft · methodology 0.3 · September 2, 2026
A system for long-term character or account development through levels, skills, equipment, and specializations.
Assessment scope: iOS
The retained primary item identifies a progression-related fact, but the package does not establish the progression unit, cycle and reset rules, persistence, formal axes, cap, and post-cap state required by section 16.12. A positive character-progression result is therefore not published.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— No compatible participation numerator and eligible-audience denominator were assembled for this exact boundary.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The checked source is insufficient for a positive result because the minimum evidence set in section 16.12 is incomplete.
Component scores (0–4):
- Path length and structureNot assessed
- Progression axesNot assessed
- Specialization choiceNot assessed
- Role of equipmentNot assessed
- Progression sourcesNot assessed
- Progress persistence and carry-overNot assessed
- Game integrationNot assessed
research draft · methodology 0.3 · September 2, 2026



