

Fall Guys
LiveActionSports and racingCasual and puzzle
- Platforms
- Release:
- 2020
- Developer:
- Mediatonic
- Scale:
- Average concurrent players462
- Player rating:
- 81.3% · 468.4K
- Profile data as of:
- August 29, 2026
Fall Guys is a free, cross-platform massively multiplayer party royale game. Clumsily compete in absurd obstacle courses with friends or build your very own chaotic course to share with the community.
Screenshots
Images from the source page, in source order. Select an image to view it full size.
Videos
Videos from the game’s source page, in source order. Select one to open the original.
Fall Guys: Ultimate Knockout - Announcement Trailer - Nintendo SwitchNot specified
Fall Guys: Ultimate Knockout - Official Trailer | Summer of Gaming 2020Trailer
Fall Guys - Release Date Announcement Trailer!Announcement
Fall Guys Gameplay TrailerGameplay
Behind the Stumbles Part 1: What is Fall Guys?Developer diary
Behind the Stumbles Part 2: The Big ShowDeveloper diary
Fall Guys - Behind the Stumbles Part 3: Dress for SuccessDeveloper diary
Fall Guys - Behind the Stumbles Part 4: Stumbling GroundsDeveloper diary
Fall Guys - Official Cinematic Launch TrailerCinematic
Fall Guys - E3 2019 Trailer | PS4Announcement
Fall Guys - Mobile Launch TrailerTrailer
Fall Guys x The Nightmare Before Christmas - Collaboration Trailer | Game Awards 2021Not specified
Fall Guys - Crown Jam Mobile Gameplay TrailerTrailer
Fall Guys - Crown Jam Gameplay TrailerTrailer
Fall Guys - Slime Factory Fame Pass TrailerTrailer
Overview
- Franchise
- Unknown
- Release date
- Windows — August 3, 2020
- Developer
- Publisher
- Unknown
- Age rating
- ESRB E — Everyone · IGDB mirror
- PEGI 3 — age 3+ · Steam Store
- USK 6 — age 6+ · IGDB mirror
- CERO A · IGDB mirror
- ACB G — General · IGDB mirror
- GRAC ALL — All ages, age 0+ · IGDB mirror
- ClassInd L — Livre, age 0+ · IGDB mirror
- Content warnings
- Not specified by the storefront
- Interaction modes
- MultiplayerOnline PvPOnline co-op
- Session capacity
- 60 online, 4 online co-op · IGDB mirror
- Access model
- Unknown
- Monetization
- In-app purchases
- Storefront price
- Unknown
- Store contents
- 34 Achievements · Steam Store, August 29, 2026
- Languages
- EnglishRussianGermanFrenchSpanishPortuguese, BrazilItalianJapaneseKoreanChinese, Simplified script
Classification
- Genres
- ActionSports and racingCasual and puzzleEvidence:
- Setting and subject matter
- Unknown
- Camera
- Third-person Evidence:
- Visual style
- Unknown
- Combat system type
- Shooting Evidence:
Scale
Concurrent players · period average
462
August 18, 2026 — September 17, 2026
- Detailed value
- 461.73
- Coverage
- Steam
- Origin
- Published by source
- Confidence
- Medium — The site's calculation method is not published
- Basis
- Average concurrent Steam players over 30 days from Steam Charts: 461
- Date observed
- September 17, 2026
- Source
- Steam Charts
Concurrent players · period peak
761
August 18, 2026 — September 17, 2026
- Coverage
- Steam
- Origin
- Published by source
- Confidence
- Medium — The site's calculation method is not published
- Basis
- Peak concurrent Steam players over 30 days from Steam Charts: 761
- Date observed
- September 17, 2026
- Source
- Steam Charts
- Ratings
- players81.3% · 468.4KSteam, US storefront · Steam reviews
- players73.6%Global · IGDB mirror
- critics76.6%Global · IGDB mirror
- critics80%Steam, US storefront · Steam Store
- Last update
- May 7, 2024 — Fall Forever Update (0 updates over 90 days) · Steam update feed
Concurrent players
period average · August 2020 — August 2026 · Steam · published by source · Steam Charts
- Change over period
- −100%decrease from 124,000 (August 2020) to 495 (August 2026)
- Gaps
- No gaps in observed months
- Observations
- 73
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Assessment scope: Windows
For Fall Guys, the reviewed Mediatonic material does not establish whether the observed Windows product line on Steam contains a persistent in-game player organization with membership, identity, and collective action.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The reviewed Mediatonic material is insufficient to establish presence or absence. Silence was not treated as absence.
research draft · methodology 0.4 · September 2, 2026
An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Assessment scope: Windows
For Fall Guys, the reviewed Mediatonic material does not establish whether the observed Windows product line on Steam contains in-game transfer of value between players with rules affecting allocation or price.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The reviewed Mediatonic material is insufficient to establish presence or absence. Silence was not treated as absence.
research draft · methodology 0.2 · September 2, 2026
A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Assessment scope: Windows
Official-source search did not resolve transferable, contestable ownership that persists beyond one session for this product boundary. Silence was not treated as absence.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Unknown
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— On 2026-09-02, official-domain mechanic-specific searches for Fall Guys did not yield indexed primary evidence resolving Presence. Secondary sources were excluded.
research draft · methodology 0.3 · September 2, 2026
Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Assessment scope: Windows
Official evidence confirms a solo competitive PvP contour with structured formats, opponent matchmaking, a recorded rating or leaderboard, seasonal competition and rewards, skill differentiation, and links to other game loops. Unresolved features remain Unknown.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- at most 3 of 5 — Developed competitive system
- What limits the result:
- Competitive integrity: Component integrity remains Unknown after mechanic-specific research; the next level’s mandatory condition is not satisfied.
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Unknown
- Assessment type:
- Unknown
- Confidence:
- Medium— 1 primary URL was reviewed on 2026-09-02. Each populated claim is bounded by its exact excerpt; unresolved values remain Unknown.
Component scores (0–4):
- Competitive formats2 of 4 — Score 2 for structured formats is bounded by the cited official claim: “earn Performance Points based on your placement”
- Matchmaking3 of 4 — Score 3 for opponent matchmaking is bounded by the cited official claim: “players are matched according to their current rank”
- Rating and ladder3 of 4 — Score 3 for a recorded rating or leaderboard is bounded by the cited official claim: “Ranked Knockout features eight ranks, each with sub-ranks.”
- Seasons and rewards3 of 4 — Score 3 for seasonal competition and rewards is bounded by the cited official claim: “Ranked Knockout cycles last eight weeks and reset ranks.”
- Competitive integrityNot assessed — Primary evidence did not resolve competition-integrity controls; retained as Unknown.
- Skill expression2 of 4 — Score 2 for skill differentiation is bounded by the cited official claim: “earn Performance Points based on your placement”
- Game integration2 of 4 — Score 2 for links to other game loops is bounded by the cited official claim: “exclusive Ranked rewards and costumes”
research draft · methodology 0.3 · September 2, 2026
A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Assessment scope: Windows
The targeted source check did not establish dated substantive releases for Fall Guys within the 2025-09-02 to 2026-09-02 window. Silence was not classified as absence.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— A mechanic-specific primary source was checked, but it did not establish both required criteria or an explicit negative statement.
Component scores (0–4):
- Release cadenceNot assessed
- Release announcementsNot assessed
- Content scope and typeNot assessed
- Seasonal structureNot assessed
- Event calendarNot assessed
- Roadmap transparencyNot assessed
- Response to playersNot assessed
- Game integrationNot assessed
research draft · methodology 0.3 · September 2, 2026
A system for long-term character or account development through levels, skills, equipment, and specializations.
Assessment scope: Windows
The targeted source check did not establish persistent cross-session progression that changes gameplay capabilities in Fall Guys. Silence was not classified as absence.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Encounter mode (record 1):
- Unknown— The checked source does not establish a specific player encounter contour.
- Progression role dimension in an encounter (record 1):
- Unknown— The source does not establish progression effects for either gear-and-stats or roster-and-roles.
- Progression role in an encounter (record 1):
- Unknown— Normalization, advantage, or a horizontal progression role in an encounter is not established.
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— A mechanic-specific primary source was checked, but it did not establish both required criteria or an explicit negative statement.
Component scores (0–4):
- Path length and structureNot assessed
- Progression axesNot assessed
- Specialization choiceNot assessed
- Role of equipmentNot assessed
- Progression sourcesNot assessed
- Progress persistence and carry-overNot assessed
- Game integrationNot assessed
research draft · methodology 0.3 · September 2, 2026




