

Fable Fortune
LiveStrategy
- Platforms
- Release:
- 2018
- Developer:
- Flaming Fowl Studios, Mediatonic
- Scale:
- Average concurrent players≈ 0
- Player rating:
- 69% · 538
- Profile data as of:
- September 7, 2026
A collectible card game that combines the iconic world and characters of the Fable series with fast-paced tactical gameplay. Choose between Good and Evil to alter your special abilities and even the cards in your deck. Compete in leagues and events, or take on a boss with a friend in co-operative mode.
Screenshots
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Videos
Videos from the game’s source page, in source order. Select one to open the original.
Overview
- Franchise
- Fable (series)
- Release date
- Windows — February 21, 2018
- Developer
- Publisher
- Age rating
- ESRB T — Teen, age 13+ · IGDB mirror
- PEGI 16 — age 16+ · IGDB mirror
- Content warnings
- Not specified by the storefront
- Interaction modes
- Single-playerMultiplayerOnline PvPOnline co-op
- Session capacity
- Unknown
- Access model
- Free to play
- Monetization
- In-app purchases
- Storefront price
- Unknown
- Store contents
- Unknown
- Languages
- English
Classification
- Genres
- StrategyEvidence:
- Setting and subject matter
- Fantasy, Historical Evidence:
- Camera
- Isometric Evidence:
- Visual style
- Unknown
- Combat system type
- Unknown
Scale
Concurrent players · period average
≈ 0
August 20, 2026 — September 17, 2026
- Observations
- 33
- Coverage
- Steam
- Origin
- Calculated
- Confidence
- Low — 33 measurements on 21 UTC dates over 29 days; 4 of 4 six-hour windows; 25 of 58 scheduled opportunities missing
- Basis
- Approximate average from 33 Steam player count measurements on 21 UTC dates: 0
- Calculation rule
- concurrent_from_probes_v3
- Date observed
- September 17, 2026
- Source
- Steam Web API
Concurrent players · period peak
≈ 0
August 20, 2026 — September 17, 2026
- Observations
- 33
- Coverage
- Steam
- Origin
- Calculated
- Confidence
- Low — 33 measurements on 21 UTC dates over 29 days; 4 of 4 six-hour windows; 25 of 58 scheduled opportunities missing
- Basis
- Highest observed value from 33 Steam player count measurements on 21 UTC dates: 0
- Calculation rule
- concurrent_from_probes_v3
- Date observed
- September 17, 2026
- Source
- Steam Web API
- Ratings
- players69% · 538Steam, US storefront · Steam reviews
- players60%Global · IGDB mirror
- critics55%Global · IGDB mirror
- critics63%Steam, US storefront · Steam Store
- Last update
- January 30, 2020 — Fable Fortune to Close Servers - March 4th (0 updates over 90 days) · Steam update feed
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
Clan system
Not assessedA persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Player economy
Not assessedAn in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Territory control
Not assessedA system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Competitive PvP
Not assessedStructured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Live service and updates
Not assessedA regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Character progression
Not assessedA system for long-term character or account development through levels, skills, equipment, and specializations.





