Catalog
Fable Fortune

Fable Fortune

Live

Strategy

Platforms
Release:
2018
Scale:
Average concurrent players≈ 0
Player rating:
69% · 538
Profile data as of:
September 7, 2026

A collectible card game that combines the iconic world and characters of the Fable series with fast-paced tactical gameplay. Choose between Good and Evil to alter your special abilities and even the cards in your deck. Compete in leagues and events, or take on a boss with a friend in co-operative mode.

Official website

Screenshots

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Videos

Videos from the game’s source page, in source order. Select one to open the original.

Overview

Franchise
  • Fable (series)
Release date
  • Windows — February 21, 2018
Publisher
Age rating
  • ESRB T — Teen, age 13+ · IGDB mirror
  • PEGI 16 — age 16+ · IGDB mirror
Content warnings
Not specified by the storefront
Interaction modes
Single-playerMultiplayerOnline PvPOnline co-op
Session capacity
Unknown
Access model
  • Free to play
Monetization
  • In-app purchases
Storefront price
Unknown
Store contents
Unknown
Languages
English

Classification

Genres
Strategy
Evidence:
Setting and subject matter
Fantasy, Historical
Evidence:
Camera
Isometric
Evidence:
Visual style
Unknown
Combat system type
Unknown

Scale

Concurrent players · period average

≈ 0

August 20, 2026 — September 17, 2026

under 100over 1 million
Observations
33
Coverage
Steam
Origin
Calculated
Confidence
Low — 33 measurements on 21 UTC dates over 29 days; 4 of 4 six-hour windows; 25 of 58 scheduled opportunities missing
Basis
Approximate average from 33 Steam player count measurements on 21 UTC dates: 0
Calculation rule
concurrent_from_probes_v3
Date observed
September 17, 2026
Source
Steam Web API

Concurrent players · period peak

≈ 0

August 20, 2026 — September 17, 2026

under 100over 1 million
Observations
33
Coverage
Steam
Origin
Calculated
Confidence
Low — 33 measurements on 21 UTC dates over 29 days; 4 of 4 six-hour windows; 25 of 58 scheduled opportunities missing
Basis
Highest observed value from 33 Steam player count measurements on 21 UTC dates: 0
Calculation rule
concurrent_from_probes_v3
Date observed
September 17, 2026
Source
Steam Web API
Ratings
  • players69% · 538Steam, US storefront · Steam reviews
  • players60%Global · IGDB mirror
  • critics55%Global · IGDB mirror
  • critics63%Steam, US storefront · Steam Store
Last update

Mechanics

Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.

  • Clan system

    Not assessed

    A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.

  • Player economy

    Not assessed

    An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.

  • Territory control

    Not assessed

    A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.

  • Competitive PvP

    Not assessed

    Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.

  • A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.

  • A system for long-term character or account development through levels, skills, equipment, and specializations.

RealmScanner is a research catalog for multiplayer games. Data comes from public sources; coverage and evidence appear beside each assessment.