

CrashMetal - Cyberpunk
LiveActionSimulationSports and racingRacingCasual and puzzle
- Platforms
- Release:
- 2020
- Developer:
- JDM4iK Games
- Scale:
- Average concurrent players≈ 4.2
- Player rating:
- 65.1% · 760
- Profile data as of:
- August 29, 2026
The Hokuta City streets await your engine rev. Can you beat everyone in this race for first place? Upgrade your car, take care of its appearance and defeat everyone on the streets of the Hokuta City.
Screenshots
Images from the source page, in source order. Select an image to view it full size.
Videos
Videos from the game’s source page, in source order. Select one to open the original.
Overview
- Franchise
- Unknown
- Release date
- Windows — December 17, 2020
- macOS — December 17, 2020
- Developer
- Publisher
- Age rating
- ClassInd L — Livre, age 0+ · Steam Store
- Content warnings
- Not specified by the storefront
- Interaction modes
- Single-playerMultiplayerOnline PvPOnline co-opCross-platform play
- Session capacity
- Unknown
- Access model
- One-time purchase
- Monetization
- Unknown
- Storefront price
- $0.49$4.99 −90 % Steam, US storefront
- Store contents
- 23 Achievements · Steam Store, August 29, 2026
- Languages
- English
Classification
- Genres
- ActionSimulationSports and racingRacingCasual and puzzleEvidence:
- Setting and subject matter
- Science fiction, Cyberpunk
- Camera
- Unknown
- Visual style
- Unknown
- Combat system type
- Unknown
Scale
Concurrent players · period average
≈ 4.2
August 18, 2026 — September 16, 2026
- Detailed value
- 4.2188
- Observations
- 32
- Coverage
- Steam
- Origin
- Calculated
- Confidence
- Low — 32 measurements on 21 UTC dates over 30 days; 4 of 4 six-hour windows; 28 of 60 scheduled opportunities missing
- Basis
- Approximate average from 32 Steam player count measurements on 21 UTC dates: 4.2
- Calculation rule
- concurrent_from_probes_v3
- Date observed
- September 16, 2026
- Source
- Steam Web API
Concurrent players · period peak
≈ 15
August 18, 2026 — September 16, 2026
- Observations
- 32
- Coverage
- Steam
- Origin
- Calculated
- Confidence
- Low — 32 measurements on 21 UTC dates over 30 days; 4 of 4 six-hour windows; 28 of 60 scheduled opportunities missing
- Basis
- Highest observed value from 32 Steam player count measurements on 21 UTC dates: 15
- Calculation rule
- concurrent_from_probes_v3
- Date observed
- September 16, 2026
- Source
- Steam Web API
- Ratings
- players65.1% · 760Steam, US storefront · Steam reviews
- Last update
- March 10, 2021 — New Update 2.0.6 - Drift Tournaments! (0 updates over 90 days) · Steam update feed
Concurrent players
period average · December 2020 — July 2026 · Steam · published by source · Steam Charts
- Change over period
- ×33.9increase from 3.8 (December 2020) to 128 (July 2026)
- Gaps
- No data for 10 months: June 2021 — March 2022
- No data for 3 months: June 2024 — August 2024
- No data for 2 months: October 2024 — November 2024
- No data for 2 months: March 2025 — April 2025
- No data for 4 months: June 2025 — September 2025
- No data for 2 months: November 2025 — December 2025
- No data for 1 month: February 2026
- No data for 1 month: May 2026
- Observations
- 43
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
Clan system
Not assessedA persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Player economy
Not assessedAn in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Territory control
Not assessedA system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Competitive PvP
Not assessedStructured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Live service and updates
Not assessedA regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Character progression
Not assessedA system for long-term character or account development through levels, skills, equipment, and specializations.





