

Drift Streets Japan
LiveActionSimulationVehicle simulationSports and racingRacing
- Platforms
- Release:
- 2015
- Developer:
- JDM4iK, JDM4iK Games
- Scale:
- Average concurrent players≈ 4.7
- Player rating:
- 63.8% · 3.6K
- Profile data as of:
- August 29, 2026
Racing Game about Illegal Night Street Racing. Nice Cars and Advanced Engine Tuning. Most Realistic and Best Physics. Most Quality Graphics. Drive the Large Japan Highway with traffic. Feel the Real experience, try to drift with car cockpit camera.
Screenshots
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Videos
Videos from the game’s source page, in source order. Select one to open the original.
Overview
- Franchise
- Unknown
- Release date
- Windows — December 21, 2015
- PlayStation 4 — 2024
- PlayStation 5 — 2024
- Developer
- Publisher
- Age rating
- ESRB E — Everyone · IGDB mirror
- Content warnings
- Not specified by the storefront
- Interaction modes
- Single-playerMultiplayer
- Session capacity
- Unknown
- Access model
- One-time purchase
- Monetization
- Unknown
- Storefront price
- $0.49$4.99 −90 % Steam, US storefront
- Store contents
- Unknown
- Languages
- English
Classification
- Genres
- ActionSimulationVehicle simulationSports and racingRacingEvidence:
- Setting and subject matter
- Unknown
- Camera
- Unknown
- Visual style
- Unknown
- Combat system type
- Unknown
Scale
Concurrent players · period average
≈ 4.7
August 18, 2026 — September 16, 2026
- Detailed value
- 4.6563
- Observations
- 32
- Coverage
- Steam
- Origin
- Calculated
- Confidence
- Low — 32 measurements on 21 UTC dates over 30 days; 4 of 4 six-hour windows; 28 of 60 scheduled opportunities missing
- Basis
- Approximate average from 32 Steam player count measurements on 21 UTC dates: 4.7
- Calculation rule
- concurrent_from_probes_v3
- Date observed
- September 16, 2026
- Source
- Steam Web API
Concurrent players · period peak
≈ 16
August 18, 2026 — September 16, 2026
- Observations
- 32
- Coverage
- Steam
- Origin
- Calculated
- Confidence
- Low — 32 measurements on 21 UTC dates over 30 days; 4 of 4 six-hour windows; 28 of 60 scheduled opportunities missing
- Basis
- Highest observed value from 32 Steam player count measurements on 21 UTC dates: 16
- Calculation rule
- concurrent_from_probes_v3
- Date observed
- September 16, 2026
- Source
- Steam Web API
- Ratings
- players63.8% · 3.6KSteam, US storefront · Steam reviews
- players50%Global · IGDB mirror
- Last update
- October 2, 2016 — New Update 2.6.0 (OLD JANUARY PHYSICS + MANUAL CLUTCH) (0 updates over 90 days) · Steam update feed
Concurrent players
period average · December 2015 — July 2026 · Steam · published by source · Steam Charts
- Change over period
- −63%decrease from 7.3 (December 2015) to 2.7 (July 2026)
- Gaps
- No data for 1 month: February 2022
- No data for 1 month: August 2024
- No data for 2 months: October 2024 — November 2024
- No data for 2 months: June 2025 — July 2025
- Observations
- 122
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
Clan system
Not assessedA persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Player economy
Not assessedAn in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Territory control
Not assessedA system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Competitive PvP
Not assessedStructured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Live service and updates
Not assessedA regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Character progression
Not assessedA system for long-term character or account development through levels, skills, equipment, and specializations.




