

Clatter
LiveStrategyTurn-based strategy
- Platforms
- Release:
- 2018
- Developer:
- Facepunch Studios
- Scale:
- Average concurrent players≈ 1.7
- Player rating:
- 82.8% · 1.3K
- Profile data as of:
- August 29, 2026
Create and command your own customizable squads of fighting robots in this turn-based, arena tactics game.
Screenshots
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Videos
Videos from the game’s source page, in source order. Select one to open the original.
Overview
- Franchise
- Unknown
- Release date
- Windows — December 10, 2018
- Developer
- Publisher
- Age rating
- ClassInd 10 — Ages 10+ · Steam Store
- Content warnings
- Not specified by the storefront
- Interaction modes
- Single-playerMultiplayerOnline PvP
- Session capacity
- Unknown
- Access model
- Free to play
- Monetization
- In-app purchases
- Storefront price
- Unknown
- Store contents
- 12 Achievements · Steam Store, August 29, 2026
- Languages
- English
Classification
- Genres
- StrategyTurn-based strategyEvidence:
- Setting and subject matter
- Unknown
- Camera
- Unknown
- Visual style
- Unknown
- Combat system type
- Turn-based combat, Tactical combat
Scale
Concurrent players · period average
≈ 1.7
August 20, 2026 — September 17, 2026
- Detailed value
- 1.7273
- Observations
- 33
- Coverage
- Steam
- Origin
- Calculated
- Confidence
- Low — 33 measurements on 21 UTC dates over 29 days; 4 of 4 six-hour windows; 25 of 58 scheduled opportunities missing
- Basis
- Approximate average from 33 Steam player count measurements on 21 UTC dates: 1.7
- Calculation rule
- concurrent_from_probes_v3
- Date observed
- September 17, 2026
- Source
- Steam Web API
Concurrent players · period peak
≈ 6
August 20, 2026 — September 17, 2026
- Observations
- 33
- Coverage
- Steam
- Origin
- Calculated
- Confidence
- Low — 33 measurements on 21 UTC dates over 29 days; 4 of 4 six-hour windows; 25 of 58 scheduled opportunities missing
- Basis
- Highest observed value from 33 Steam player count measurements on 21 UTC dates: 6
- Calculation rule
- concurrent_from_probes_v3
- Date observed
- September 17, 2026
- Source
- Steam Web API
- Ratings
- players82.8% · 1.3KSteam, US storefront · Steam reviews
- Last update
- July 13, 2022 — Free To Play (0 updates over 90 days) · Steam update feed
Concurrent players
period average · December 2018 — July 2026 · Steam · published by source · Steam Charts
- Change over period
- −84%decrease from 24 (December 2018) to 3.8 (July 2026)
- Gaps
- No data for 2 months: April 2021 — May 2021
- No data for 3 months: October 2021 — December 2021
- No data for 1 month: May 2022
- No data for 1 month: October 2024
- Observations
- 85
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
Clan system
Not assessedA persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Player economy
Not assessedAn in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Territory control
Not assessedA system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Competitive PvP
Not assessedStructured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Live service and updates
Not assessedA regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Character progression
Not assessedA system for long-term character or account development through levels, skills, equipment, and specializations.






