Catalog
Chess.com

Chess.com

Live

StrategyCard and board games

Platforms
Release:
2007
Developer:
Chess.com
Scale:
Total installs144,000,000
Player rating:
93.7% · 3.3M
Profile data as of:
September 1, 2026

Play chess lessons online with over 265 million players from around the world! Chess is known as the best strategy board game in the world! Enjoy unlimited 3D offline pocket chess games and improve your chess rating with 500,000+ puzzles, more than 20 million chess games a day, lessons, and over 100 powerful bot opponents. Unlock your inner chess master today! PLAY CHESS ONLINE: - 2 Player online chess mode is entirely free to enjoy with your friends. - Join tournaments with players online or friends and become a master. - Play games in real-time from one minute per game to 30 minutes or longer with friends. - Review your strategy and game lessons and lay out daily correspondence in online chess. - Play exciting chess variants in our app: chess960 (Fischer-Random), blitz chess, puzzle rush, bullet chess, puzzle battle, or blindfold. CHESS PUZZLES: - Enjoy 500,000 + unique puzzles. - Rated mode automatically adjusts to your skill level to help you improve. - Race the clock with a timer to beat your high score in Puzzle Rush. - Practice puzzles with specific themes in this strategy board game (checkmate in 1, in 2, in 3, blindfold, endgames, fork, skewer, sacrifice, timer, etc.) CHESS LESSONS: - Hundreds of quality chess lessons and online videos made by masters (Learn and practice your skills with chess problems) - Interactive puzzles tutorials with tips and game recommendations. - Learn all the chess rules and strategies in a step-by-step lesson plan (opening, endgame...) CHESS COACHING: - Learn from helpful and immersive visual chess coach lessons. - Review your games with the coach and learn the strategy of the board game for every move. - Play games with the coach, who will guide you through the fundamentals move by move and provide helpful hints as you play. PLAY CHESS ONLINE AGAINST THE COMPUTER: - Choose the level of computer opponent you want to play and set a timer. - Analyze your chess games offline and learn to see where you went wrong and how you can improve. CHESS COMMUNITY: - Join a community of more than 200M online chess players. Find friends! - More than 20M games played each day. - Compete to get your own rating and try to join the best player online chess leaderboards against other players. - Watch the most popular superstars: Hikaru, GothamChess, or Magnus! ... and MUCH MORE: - Play chess games offline against the computer and the clock with a timer. - Articles by the best coaches and masters. - Explore openings like Queen´s Gambit or Sicilian Defense. - Challenge and play with your friends in an online chess game. - Choose from 20+ board themes and 3D pieces. - Get in-depth performance stats about your games, puzzles, and lessons. Playing pocket chess online has never been so easy! Chess.com is the place to play chess games online with your friends and other players! Share your suggestions and comments. Our support team is happy to help you 24 hours a day, 365 days a year! ABOUT CHESS.COM: Chess.com was created by chess players and people who love chess! Team: http://www.chess.com/about

Screenshots

Images from the source page, in source order. Select an image to view it full size.

Videos

Videos from the game’s source page, in source order. Select one to open the original.

Overview

Franchise
Unknown
Release date
  • iOS — October 29, 2009
  • Android — 2010
  • Web browser — 2007
Developer
Publisher
Unknown
Age rating
  • App Store 4+ — age 4+ · App Store
  • Google Play Everyone · Google Play
Content warnings
Not specified by the storefront
Interaction modes
Single-playerMultiplayer
Session capacity
Unknown
Access model
  • Free to play
Monetization
Unknown
Storefront price
Unknown
Store contents
Unknown
Languages
EnglishRussianUkrainianGermanFrenchSpanishPortugueseItalianPolishTurkish

Classification

Genres
StrategyCard and board games
Evidence:
Setting and subject matter
Unknown
Camera
Isometric
Evidence:
Visual style
Unknown
Combat system type
Card battle
Evidence:

Scale

Total installs · cumulative total

144,000,000

Detailed value
144,131,543
Coverage
Google Play, worldwide
Origin
Published by source
Confidence
Medium — The storefront only publishes an approximate range; the exact count comes from the page's internal data
Basis
Google Play installs: 144131543; the storefront shows "100,000,000+"
Date observed
September 1, 2026
Source
Google Play
Ratings
  • players93.7% · 3.3MGoogle Play, worldwide · Google Play
  • players96.2% · 813.4KApp Store, US storefront · App Store
  • players79.9%Global · IGDB mirror
Last update
  • August 26, 2026 · Google Play

Mechanics

Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.

  • A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.

    Assessment scope: iOS

    For Chess.com, the reviewed Chess.com, LLC material does not establish whether the observed iOS product line contains a persistent in-game player organization with membership, identity, and collective action.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Not assessed
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— The reviewed Chess.com, LLC material is insufficient to establish presence or absence. Silence was not treated as absence.

    research draft · methodology 0.4 · September 2, 2026

  • An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.

    Assessment scope: iOS

    For Chess.com, the reviewed Chess.com, LLC material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Not assessed
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— The reviewed Chess.com, LLC material is insufficient to establish presence or absence. Silence was not treated as absence.

    research draft · methodology 0.2 · September 2, 2026

  • A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.

    Assessment scope: iOS

    Official-source search did not resolve transferable, contestable ownership that persists beyond one session for this product boundary. Silence was not treated as absence.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Unknown
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— On 2026-09-02, official-domain mechanic-specific searches for Chess.com did not yield indexed primary evidence resolving Presence. Secondary sources were excluded.

    research draft · methodology 0.3 · September 2, 2026

  • Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.

    Assessment scope: iOS

    Official evidence confirms a competitive PvP contour with structured formats and a recorded rating or leaderboard. Unresolved features remain Unknown.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    at most 2 of 5 — Basic ladder
    What limits the result:
    Matchmaking: Component matchmaking remains Unknown after mechanic-specific research; the next level’s mandatory condition is not satisfied.
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Unknown
    Assessment type:
    Unknown
    Confidence:
    Medium— 1 primary URL was reviewed on 2026-09-02. Each populated claim is bounded by its exact excerpt; unresolved values remain Unknown.

    Component scores (0–4):

    • Competitive formats1 of 4 — Score 1 for structured formats is bounded by the cited official claim: “Join tournaments with players online or friends […] improve your chess rating”
    • MatchmakingNot assessed — Primary evidence did not resolve opponent matchmaking; retained as Unknown.
    • Rating and ladder2 of 4 — Score 2 for a recorded rating or leaderboard is bounded by the cited official claim: “Join tournaments with players online or friends […] improve your chess rating”
    • Seasons and rewardsNot assessed — Primary evidence did not resolve seasonal competition and rewards; retained as Unknown.
    • Competitive integrityNot assessed — Primary evidence did not resolve competition-integrity controls; retained as Unknown.
    • Skill expressionNot assessed — Primary evidence did not resolve skill differentiation; retained as Unknown.
    • Game integrationNot assessed — Primary evidence did not resolve links to other game loops; retained as Unknown.

    research draft · methodology 0.3 · September 2, 2026

  • A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.

    Assessment scope: iOS

    The targeted source check did not establish dated substantive releases for Chess.com within the 2025-09-02 to 2026-09-02 window. Silence was not classified as absence.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Not assessed
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— A mechanic-specific primary source was checked, but it did not establish both required criteria or an explicit negative statement.

    Component scores (0–4):

    • Release cadenceNot assessed
    • Release announcementsNot assessed
    • Content scope and typeNot assessed
    • Seasonal structureNot assessed
    • Event calendarNot assessed
    • Roadmap transparencyNot assessed
    • Response to playersNot assessed
    • Game integrationNot assessed

    research draft · methodology 0.3 · September 2, 2026

  • A system for long-term character or account development through levels, skills, equipment, and specializations.

    Assessment scope: iOS

    The targeted source check did not establish persistent cross-session progression that changes gameplay capabilities in Chess.com. Silence was not classified as absence.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Encounter mode (record 1):
    Unknown— The checked source does not establish a specific player encounter contour.
    Progression role dimension in an encounter (record 1):
    Unknown— The source does not establish progression effects for either gear-and-stats or roster-and-roles.
    Progression role in an encounter (record 1):
    Unknown— Normalization, advantage, or a horizontal progression role in an encounter is not established.
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Not assessed
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— A mechanic-specific primary source was checked, but it did not establish both required criteria or an explicit negative statement.

    Component scores (0–4):

    • Path length and structureNot assessed
    • Progression axesNot assessed
    • Specialization choiceNot assessed
    • Role of equipmentNot assessed
    • Progression sourcesNot assessed
    • Progress persistence and carry-overNot assessed
    • Game integrationNot assessed

    research draft · methodology 0.3 · September 2, 2026

RealmScanner is a research catalog for multiplayer games. Data comes from public sources; coverage and evidence appear beside each assessment.