

Chess.com
LiveStrategyCard and board games
- Platforms
- Release:
- 2007
- Developer:
- Chess.com
- Scale:
- Total installs144,000,000
- Player rating:
- 93.7% · 3.3M
- Profile data as of:
- September 1, 2026
Play chess lessons online with over 265 million players from around the world! Chess is known as the best strategy board game in the world! Enjoy unlimited 3D offline pocket chess games and improve your chess rating with 500,000+ puzzles, more than 20 million chess games a day, lessons, and over 100 powerful bot opponents. Unlock your inner chess master today! PLAY CHESS ONLINE: - 2 Player online chess mode is entirely free to enjoy with your friends. - Join tournaments with players online or friends and become a master. - Play games in real-time from one minute per game to 30 minutes or longer with friends. - Review your strategy and game lessons and lay out daily correspondence in online chess. - Play exciting chess variants in our app: chess960 (Fischer-Random), blitz chess, puzzle rush, bullet chess, puzzle battle, or blindfold. CHESS PUZZLES: - Enjoy 500,000 + unique puzzles. - Rated mode automatically adjusts to your skill level to help you improve. - Race the clock with a timer to beat your high score in Puzzle Rush. - Practice puzzles with specific themes in this strategy board game (checkmate in 1, in 2, in 3, blindfold, endgames, fork, skewer, sacrifice, timer, etc.) CHESS LESSONS: - Hundreds of quality chess lessons and online videos made by masters (Learn and practice your skills with chess problems) - Interactive puzzles tutorials with tips and game recommendations. - Learn all the chess rules and strategies in a step-by-step lesson plan (opening, endgame...) CHESS COACHING: - Learn from helpful and immersive visual chess coach lessons. - Review your games with the coach and learn the strategy of the board game for every move. - Play games with the coach, who will guide you through the fundamentals move by move and provide helpful hints as you play. PLAY CHESS ONLINE AGAINST THE COMPUTER: - Choose the level of computer opponent you want to play and set a timer. - Analyze your chess games offline and learn to see where you went wrong and how you can improve. CHESS COMMUNITY: - Join a community of more than 200M online chess players. Find friends! - More than 20M games played each day. - Compete to get your own rating and try to join the best player online chess leaderboards against other players. - Watch the most popular superstars: Hikaru, GothamChess, or Magnus! ... and MUCH MORE: - Play chess games offline against the computer and the clock with a timer. - Articles by the best coaches and masters. - Explore openings like Queen´s Gambit or Sicilian Defense. - Challenge and play with your friends in an online chess game. - Choose from 20+ board themes and 3D pieces. - Get in-depth performance stats about your games, puzzles, and lessons. Playing pocket chess online has never been so easy! Chess.com is the place to play chess games online with your friends and other players! Share your suggestions and comments. Our support team is happy to help you 24 hours a day, 365 days a year! ABOUT CHESS.COM: Chess.com was created by chess players and people who love chess! Team: http://www.chess.com/about
Screenshots
Images from the source page, in source order. Select an image to view it full size.
Videos
Videos from the game’s source page, in source order. Select one to open the original.
Overview
- Franchise
- Unknown
- Release date
- iOS — October 29, 2009
- Android — 2010
- Web browser — 2007
- Developer
- Publisher
- Unknown
- Age rating
- App Store 4+ — age 4+ · App Store
- Google Play Everyone · Google Play
- Content warnings
- Not specified by the storefront
- Interaction modes
- Single-playerMultiplayer
- Session capacity
- Unknown
- Access model
- Free to play
- Monetization
- Unknown
- Storefront price
- Unknown
- Store contents
- Unknown
- Languages
- EnglishRussianUkrainianGermanFrenchSpanishPortugueseItalianPolishTurkish
Classification
- Genres
- StrategyCard and board gamesEvidence:
- Setting and subject matter
- Unknown
- Camera
- Isometric Evidence:
- Visual style
- Unknown
- Combat system type
- Card battle Evidence:
Scale
Total installs · cumulative total
144,000,000
- Detailed value
- 144,131,543
- Coverage
- Google Play, worldwide
- Origin
- Published by source
- Confidence
- Medium — The storefront only publishes an approximate range; the exact count comes from the page's internal data
- Basis
- Google Play installs: 144131543; the storefront shows "100,000,000+"
- Date observed
- September 1, 2026
- Source
- Google Play
- Ratings
- players93.7% · 3.3MGoogle Play, worldwide · Google Play
- players96.2% · 813.4KApp Store, US storefront · App Store
- players79.9%Global · IGDB mirror
- Last update
- August 26, 2026 · Google Play
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Assessment scope: iOS
For Chess.com, the reviewed Chess.com, LLC material does not establish whether the observed iOS product line contains a persistent in-game player organization with membership, identity, and collective action.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The reviewed Chess.com, LLC material is insufficient to establish presence or absence. Silence was not treated as absence.
research draft · methodology 0.4 · September 2, 2026
An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Assessment scope: iOS
For Chess.com, the reviewed Chess.com, LLC material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The reviewed Chess.com, LLC material is insufficient to establish presence or absence. Silence was not treated as absence.
research draft · methodology 0.2 · September 2, 2026
A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Assessment scope: iOS
Official-source search did not resolve transferable, contestable ownership that persists beyond one session for this product boundary. Silence was not treated as absence.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Unknown
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— On 2026-09-02, official-domain mechanic-specific searches for Chess.com did not yield indexed primary evidence resolving Presence. Secondary sources were excluded.
research draft · methodology 0.3 · September 2, 2026
Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Assessment scope: iOS
Official evidence confirms a competitive PvP contour with structured formats and a recorded rating or leaderboard. Unresolved features remain Unknown.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- at most 2 of 5 — Basic ladder
- What limits the result:
- Matchmaking: Component matchmaking remains Unknown after mechanic-specific research; the next level’s mandatory condition is not satisfied.
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Unknown
- Assessment type:
- Unknown
- Confidence:
- Medium— 1 primary URL was reviewed on 2026-09-02. Each populated claim is bounded by its exact excerpt; unresolved values remain Unknown.
Component scores (0–4):
- Competitive formats1 of 4 — Score 1 for structured formats is bounded by the cited official claim: “Join tournaments with players online or friends […] improve your chess rating”
- MatchmakingNot assessed — Primary evidence did not resolve opponent matchmaking; retained as Unknown.
- Rating and ladder2 of 4 — Score 2 for a recorded rating or leaderboard is bounded by the cited official claim: “Join tournaments with players online or friends […] improve your chess rating”
- Seasons and rewardsNot assessed — Primary evidence did not resolve seasonal competition and rewards; retained as Unknown.
- Competitive integrityNot assessed — Primary evidence did not resolve competition-integrity controls; retained as Unknown.
- Skill expressionNot assessed — Primary evidence did not resolve skill differentiation; retained as Unknown.
- Game integrationNot assessed — Primary evidence did not resolve links to other game loops; retained as Unknown.
research draft · methodology 0.3 · September 2, 2026
A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Assessment scope: iOS
The targeted source check did not establish dated substantive releases for Chess.com within the 2025-09-02 to 2026-09-02 window. Silence was not classified as absence.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— A mechanic-specific primary source was checked, but it did not establish both required criteria or an explicit negative statement.
Component scores (0–4):
- Release cadenceNot assessed
- Release announcementsNot assessed
- Content scope and typeNot assessed
- Seasonal structureNot assessed
- Event calendarNot assessed
- Roadmap transparencyNot assessed
- Response to playersNot assessed
- Game integrationNot assessed
research draft · methodology 0.3 · September 2, 2026
A system for long-term character or account development through levels, skills, equipment, and specializations.
Assessment scope: iOS
The targeted source check did not establish persistent cross-session progression that changes gameplay capabilities in Chess.com. Silence was not classified as absence.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Encounter mode (record 1):
- Unknown— The checked source does not establish a specific player encounter contour.
- Progression role dimension in an encounter (record 1):
- Unknown— The source does not establish progression effects for either gear-and-stats or roster-and-roles.
- Progression role in an encounter (record 1):
- Unknown— Normalization, advantage, or a horizontal progression role in an encounter is not established.
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— A mechanic-specific primary source was checked, but it did not establish both required criteria or an explicit negative statement.
Component scores (0–4):
- Path length and structureNot assessed
- Progression axesNot assessed
- Specialization choiceNot assessed
- Role of equipmentNot assessed
- Progression sourcesNot assessed
- Progress persistence and carry-overNot assessed
- Game integrationNot assessed
research draft · methodology 0.3 · September 2, 2026




