

Call of Duty®: WWII
LiveShootersAction
- Platforms
- Release:
- 2017
- Developer:
- Raven Software, Sledgehammer Games
- Scale:
- Average concurrent players327
- Player rating:
- 70.3% · 46.7K
- Profile data as of:
- August 29, 2026
Call of Duty®: WWII - a breathtaking experience that redefines World War II.
Screenshots
Images from the source page, in source order. Select an image to view it full size.
Videos
Videos from the game’s source page, in source order. Select one to open the original.
Call of Duty®: WWII - Story TrailerCinematic
Call of Duty®: WWII - Multiplayer Upgrade TrailerTrailer
Call of Duty®: WWII Nazi Zombies Reveal TrailerAnnouncement
Call of Duty®: WWII - Multiplayer Reveal TrailerAnnouncement
Call of Duty®: WWII Reveal TrailerAnnouncement
Call of Duty®: WWII Live Action Trailer - “Reassemble!”Trailer
Call of Duty®: WWII - 'Brotherhood of Heroes' DocumentaryNot specified
The Vision Behind Call of Duty®: WWIINot specified
Overview
- Franchise
- Unknown
- Release date
- Windows — November 2, 2017
- Developer
- Publisher
- Age rating
- ESRB M — Mature 17+ · Steam Store
- PEGI 18 — age 18+ · Steam Store
- CERO Z — age 18+ · Steam Store
- ACB R 18+ — Restricted 18+ · Steam Store
- GRAC 18+ — Ages 18+ · Steam Store
- ClassInd 18 — Ages 18+ · Steam Store
- Content warnings
- Frequent violence or goreMature content
- Interaction modes
- Single-playerMultiplayerOnline PvPOnline co-opLocal PvPLocal co-op
- Session capacity
- Unknown
- Access model
- One-time purchase
- Monetization
- In-app purchases
- Storefront price
- $59.99Steam, US storefront
- Store contents
- 35 Achievements, 3 DLC · Steam Store, August 29, 2026
- Languages
- EnglishRussianGermanFrenchSpanishPortuguese, BrazilItalianPolishJapaneseKorean
Classification
- Genres
- ShootersActionEvidence:
- Setting and subject matter
- Zombies, Historical, Military
- Camera
- Unknown
- Visual style
- Unknown
- Combat system type
- Shooting
Scale
Concurrent players · period average
327
August 16, 2026 — September 15, 2026
- Detailed value
- 326.65
- Coverage
- Steam
- Origin
- Published by source
- Confidence
- Medium — The site's calculation method is not published
- Basis
- Average concurrent Steam players over 30 days from Steam Charts: 326
- Date observed
- September 15, 2026
- Source
- Steam Charts
Concurrent players · period peak
1,100
August 16, 2026 — September 15, 2026
- Coverage
- Steam
- Origin
- Published by source
- Confidence
- Medium — The site's calculation method is not published
- Basis
- Peak concurrent Steam players over 30 days from Steam Charts: 1,100
- Date observed
- September 15, 2026
- Source
- Steam Charts
- Ratings
- players70.3% · 46.7KSteam, US storefront · Steam reviews
- Last update
- July 19, 2018 — Free Access MP Weekend is BACK! (0 updates over 90 days) · Steam update feed
Concurrent players
period average · November 2017 — August 2026 · Steam · published by source · Steam Charts
- Change over period
- −96%decrease from 4,150 (November 2017) to 180 (August 2026)
- Gaps
- No gaps in observed months
- Observations
- 106
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
Clan system
Not assessedA persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Player economy
Not assessedAn in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Territory control
Not assessedA system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Competitive PvP
Not assessedStructured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Live service and updates
Not assessedA regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Character progression
Not assessedA system for long-term character or account development through levels, skills, equipment, and specializations.







