Catalog
Call of Duty®

Call of Duty®

Live

ShootersAction

Platforms
Release:
2022
Scale:
Average concurrent players25,100
Player rating:
58.5% · 780.7K
Profile data as of:
August 29, 2026

The Call of Duty® experience supports Modern Warfare® 4, Black Ops 7 and Call of Duty®: Warzone™.

Official website

Screenshots

Images from the source page, in source order. Select an image to view it full size.

Videos

Videos from the game’s source page, in source order. Select one to open the original.

Overview

Franchise
Unknown
Release date
  • Windows — October 27, 2022
Publisher
Age rating
  • ESRB M — Mature 17+ · Steam Store
  • PEGI 18 — age 18+ · Steam Store
  • USK 18 — age 18+ · Steam Store
  • ACB MA 15+ — Mature Accompanied 15+ · Steam Store
  • GRAC 19+ — Ages 19+ · Steam Store
  • ClassInd 18 — Ages 18+ · Steam Store
Content warnings
Frequent violence or goreMature content
Interaction modes
Single-playerMultiplayerOnline PvPOnline co-opCross-platform play
Session capacity
Unknown
Access model
Unknown
Monetization
  • In-app purchases
Storefront price
Unknown
Store contents
  • 157 Achievements, 46 DLC · Steam Store, August 29, 2026
Languages
EnglishRussianGermanFrenchSpanishPortuguese, BrazilItalianPolishJapaneseKorean

Classification

Genres
ShootersAction
Evidence:
Setting and subject matter
Military
Camera
First-person
Visual style
Unknown
Combat system type
Shooting

Scale

Concurrent players · period average

25,100

August 16, 2026 — September 15, 2026

under 100over 1 million
Detailed value
25,103.32
Coverage
Steam
Origin
Published by source
Confidence
Medium — The site's calculation method is not published
Basis
Average concurrent Steam players over 30 days from Steam Charts: 25,103
Date observed
September 15, 2026
Source
Steam Charts

Concurrent players · period peak

45,300

August 16, 2026 — September 15, 2026

under 100over 1 million
Detailed value
45,299
Coverage
Steam
Origin
Published by source
Confidence
Medium — The site's calculation method is not published
Basis
Peak concurrent Steam players over 30 days from Steam Charts: 45,299
Date observed
September 15, 2026
Source
Steam Charts
Ratings
  • players58.5% · 780.7KSteam, US storefront · Steam reviews
Last update

Concurrent players

period average · October 2022 — August 2026 · Steam · published by source · Steam Charts

224,0000
October 2022August 2026
Change over period
−75%decrease from 104,000 (October 2022) to 26,100 (August 2026)
Gaps
No gaps in observed months
Observations
47

Mechanics

Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.

  • A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.

    Assessment scope: steam_hub

    For Call of Duty®, the reviewed Activision material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Not assessed
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— The reviewed Activision material is insufficient to establish presence or absence. Silence was not treated as absence.

    research draft · methodology 0.4 · September 2, 2026

  • An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.

    Assessment scope: steam_hub

    For Call of Duty®, the reviewed Activision material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Not assessed
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— The reviewed Activision material is insufficient to establish presence or absence. Silence was not treated as absence.

    research draft · methodology 0.2 · September 2, 2026

  • A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.

    Assessment scope: steam_hub

    Official-source search did not resolve transferable, contestable ownership that persists beyond one session for this product boundary. Silence was not treated as absence.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Unknown
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— On 2026-09-02, official-domain mechanic-specific searches for Call of Duty® did not yield indexed primary evidence resolving Presence. Secondary sources were excluded.

    research draft · methodology 0.3 · September 2, 2026

  • Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.

    Assessment scope: steam_hub

    Official evidence confirms a team competitive PvP contour with structured formats, opponent matchmaking, a recorded rating or leaderboard, seasonal competition and rewards, competition-integrity controls, skill differentiation, and links to other game loops. Unresolved features remain Unknown.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    3 of 5 — Developed competitive system
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Unknown
    Assessment type:
    Unknown
    Confidence:
    Medium— 1 primary URL was reviewed on 2026-09-02. Each populated claim is bounded by its exact excerpt; unresolved values remain Unknown.

    Component scores (0–4):

    • Competitive formats3 of 4 — Score 3 for structured formats is bounded by the cited official claim: “Play competitive Multiplayer matches using the same settings, maps, modes, and weapon …”
    • Matchmaking4 of 4 — Score 4 for opponent matchmaking is bounded by the cited official claim: “Ranked Play considers ... connection quality, search time, and relative skill”
    • Rating and ladder2 of 4 — Score 2: eight ranks establish a recorded ladder, but not seasonal rank history, visible player placement, leaderboard admission rules, or a rank distribution.
    • Seasons and rewards3 of 4 — Score 3 for seasonal competition and rewards is bounded by the cited official claim: “Seasonal Skill Rating setbacks and Ranked Play rewards”
    • Competitive integrity4 of 4 — Score 4 for competition-integrity controls is bounded by the cited official claim: “Competitive Integrity Restrictions ... preserve competitive integrity in Ranked Play.”
    • Skill expression2 of 4 — Score 2 for skill differentiation is bounded by the cited official claim: “matching players of similar skill levels”
    • Game integration2 of 4 — Score 2 for links to other game loops is bounded by the cited official claim: “Seasonal Skill Rating setbacks and Ranked Play rewards”

    research draft · methodology 0.3 · September 2, 2026

  • A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.

    Assessment scope: steam_hub

    The checked first-party item does not establish a dated substantive release under section 15.4 for this assessment boundary: The excerpt concerns a Modern Warfare 4 beta rather than a completed release for the Call of Duty product boundary in this row. Presence remains Unknown rather than Absent.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— No participation numerator or eligible-audience denominator can be derived because mechanic Presence is unresolved.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Not assessed
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— The checked primary item is insufficient for Presence or Depth: The excerpt concerns a Modern Warfare 4 beta rather than a completed release for the Call of Duty product boundary in this row.

    Component scores (0–4):

    • Release cadenceNot assessed
    • Release announcementsNot assessed
    • Content scope and typeNot assessed
    • Seasonal structureNot assessed
    • Event calendarNot assessed
    • Roadmap transparencyNot assessed
    • Response to playersNot assessed
    • Game integrationNot assessed

    research draft · methodology 0.3 · September 2, 2026

  • A system for long-term character or account development through levels, skills, equipment, and specializations.

    Assessment scope: steam_hub

    The targeted source check did not establish persistent cross-session progression that changes gameplay capabilities in Call of Duty®. Silence was not classified as absence.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Encounter mode (record 1):
    Unknown— The checked source does not establish a specific player encounter contour.
    Progression role dimension in an encounter (record 1):
    Unknown— The source does not establish progression effects for either gear-and-stats or roster-and-roles.
    Progression role in an encounter (record 1):
    Unknown— Normalization, advantage, or a horizontal progression role in an encounter is not established.
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Not assessed
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— A mechanic-specific primary source was checked, but it did not establish both required criteria or an explicit negative statement.

    Component scores (0–4):

    • Path length and structureNot assessed
    • Progression axesNot assessed
    • Specialization choiceNot assessed
    • Role of equipmentNot assessed
    • Progression sourcesNot assessed
    • Progress persistence and carry-overNot assessed
    • Game integrationNot assessed

    research draft · methodology 0.3 · September 2, 2026

RealmScanner is a research catalog for multiplayer games. Data comes from public sources; coverage and evidence appear beside each assessment.