

Call of Duty®: Modern Warfare® II
LiveAction
- Platforms
- Release:
- 2022
- Developer:
- Beenox, Demonware, High Moon Studios, Infinity Ward, Raven Software, Sledgehammer Games, Toys for Bob, Treyarch
- Scale:
- Average concurrent players≈ 468
- Player rating:
- Not assessed · 0
- Profile data as of:
- August 24, 2026
Call of Duty®: Modern Warfare® II drops players into an unprecedented global conflict that features the iconic Operators of Task Force 141.
Screenshots
Images from the source page, in source order. Select an image to view it full size.
Videos
Videos from the game’s source page, in source order. Select one to open the original.
Overview
- Franchise
- Call of Duty (brand)
- Call of Duty (series)
- Call of Duty: Modern Warfare (series)
- Release date
- Windows — October 22, 2022
- Developer
- Publisher
- Age rating
- ESRB M — Mature 17+ · Steam Store
- PEGI 18 — age 18+ · Steam Store
- USK 18 — age 18+ · Steam Store
- CERO D — age 17+ · IGDB mirror
- ACB MA 15+ — Mature Accompanied 15+ · Steam Store
- GRAC 18+ — Ages 18+ · Steam Store
- ClassInd 14 — Ages 14+ · Steam Store
- Content warnings
- Frequent violence or goreMature content
- Interaction modes
- Single-playerMultiplayerOnline PvPOnline co-opCross-platform play
- Session capacity
- 20 online, 4 online co-op, 2 offline, 2 offline co-op · IGDB mirror
- Access model
- One-time purchase
- Monetization
- In-app purchases
- Storefront price
- $69.99Steam, US storefront
- Store contents
- 24 Achievements, 1 DLC · Steam Store, August 29, 2026
- Languages
- EnglishRussianGermanFrenchSpanishPortuguese, BrazilItalianPolishJapaneseKorean
Classification
- Genres
- ActionEvidence:
- Setting and subject matter
- Military Evidence:
- Camera
- First-person, Third-person Evidence:
- Visual style
- Unknown
- Combat system type
- Shooting Evidence:
Scale
Concurrent players · period average
≈ 468
August 18, 2026 — September 16, 2026
- Detailed value
- 468.1875
- Observations
- 32
- Coverage
- Steam
- Origin
- Calculated
- Confidence
- Low — 32 measurements on 21 UTC dates over 30 days; 4 of 4 six-hour windows; 28 of 60 scheduled opportunities missing
- Basis
- Approximate average from 32 Steam player count measurements on 21 UTC dates: 468
- Calculation rule
- concurrent_from_probes_v3
- Date observed
- September 16, 2026
- Source
- Steam Web API
Concurrent players · period peak
≈ 2,930
August 18, 2026 — September 16, 2026
- Detailed value
- 2,928
- Observations
- 32
- Coverage
- Steam
- Origin
- Calculated
- Confidence
- Low — 32 measurements on 21 UTC dates over 30 days; 4 of 4 six-hour windows; 28 of 60 scheduled opportunities missing
- Basis
- Highest observed value from 32 Steam player count measurements on 21 UTC dates: 2,928
- Calculation rule
- concurrent_from_probes_v3
- Date observed
- September 16, 2026
- Source
- Steam Web API
- Ratings
- playersNot assessed · 0Steam, US storefront · Steam reviews
- players72%Global · IGDB mirror
- critics79.5%Global · IGDB mirror
- Last update
- August 21, 2026 — Modern Warfare 4 Open Beta: Everything You Need to Know (6 updates over 90 days) · Steam update feed
Concurrent players
period average · April 2025 — July 2026 · Steam · published by source · Steam Charts
- Change over period
- ×8828.3increase from 1.1 (April 2025) to 9,270 (July 2026)
- Gaps
- No data for 2 months: June 2025 — July 2025
- Observations
- 14
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
Clan system
Not assessedA persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Player economy
Not assessedAn in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Territory control
Not assessedA system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Competitive PvP
Not assessedStructured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Live service and updates
Not assessedA regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Character progression
Not assessedA system for long-term character or account development through levels, skills, equipment, and specializations.








