

Blood Bowl 2: Legendary Edition (Classic)
LiveStrategyTurn-based strategySports and racingBoard game
- Platforms
- Release:
- 2015
- Developer:
- Cyanide Studio, Cyanide Studios
- Scale:
- Average concurrent players77
- Player rating:
- 78.5% · 9.2K
- Profile data as of:
- August 29, 2026
Blood Bowl 2 smashes Warhammer and American football together, in an explosive cocktail of turn-based strategy, humour and brutality, adapted from Games Workshop’s famous boardgame.
Screenshots
Images from the source page, in source order. Select an image to view it full size.
Videos
Videos from the game’s source page, in source order. Select one to open the original.
Overview
- Franchise
- Blood Bowl (brand)
- Warhammer (brand)
- Warhammer 40,000 (brand)
- Blood Bowl (series)
- Release date
- Windows — 2015
- macOS — 2016
- PlayStation 4 — 2015
- Xbox One — 2015
- Developer
- Publisher
- Age rating
- ESRB T — Teen, age 13+ · IGDB mirror
- PEGI 16 — age 16+ · IGDB mirror
- USK 12 — age 12+ · Steam Store
- ACB M — Mature, age 15+ · IGDB mirror
- GRAC 15+ — Ages 15+ · IGDB mirror
- ClassInd 14 — Ages 14+ · Steam Store
- Content warnings
- Mature content
- Interaction modes
- Single-playerMultiplayerOnline PvPLocal PvP
- Session capacity
- 2 online, 2 offline · IGDB mirror
- Access model
- One-time purchase
- Monetization
- In-app purchases
- Storefront price
- $29.99Steam, US storefront
- Store contents
- 31 Achievements · Steam Store, August 29, 2026
- Languages
- EnglishRussianGermanFrenchSpanishPolish
Classification
- Genres
- StrategyTurn-based strategySports and racingBoard gameEvidence:
- Setting and subject matter
- Fantasy Evidence:
- Camera
- Isometric Evidence:
- Visual style
- Unknown
- Combat system type
- Turn-based combat
Scale
Concurrent players · period average
77
August 16, 2026 — September 15, 2026
- Detailed value
- 76.83
- Coverage
- Steam
- Origin
- Published by source
- Confidence
- Medium — The site's calculation method is not published
- Basis
- Average concurrent Steam players over 30 days from Steam Charts: 76
- Date observed
- September 15, 2026
- Source
- Steam Charts
Concurrent players · period peak
168
August 16, 2026 — September 15, 2026
- Coverage
- Steam
- Origin
- Published by source
- Confidence
- Medium — The site's calculation method is not published
- Basis
- Peak concurrent Steam players over 30 days from Steam Charts: 168
- Date observed
- September 15, 2026
- Source
- Steam Charts
- Ratings
- players78.5% · 9.2KSteam, US storefront · Steam reviews
- players78.1%Global · IGDB mirror
- critics68.5%Global · IGDB mirror
- critics76%Steam, US storefront · Steam Store
- Last update
- May 28, 2020 — Skulls for the Skull Throne Steam Sale (0 updates over 90 days) · Steam update feed
Concurrent players
period average · April 2013 — August 2026 · Steam · published by source · Steam Charts
- Change over period
- Change unavailable: the first month has a zero value
- Gaps
- No data for 7 months: September 2014 — March 2015
- Observations
- 154
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
Clan system
Not assessedA persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Player economy
Not assessedAn in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Territory control
Not assessedA system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Competitive PvP
Not assessedStructured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Live service and updates
Not assessedA regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Character progression
Not assessedA system for long-term character or account development through levels, skills, equipment, and specializations.










