Catalog
Blood Bowl 2: Legendary Edition (Classic)

Blood Bowl 2: Legendary Edition (Classic)

Live

StrategyTurn-based strategySports and racingBoard game

Platforms
Release:
2015
Scale:
Average concurrent players77
Player rating:
78.5% · 9.2K
Profile data as of:
August 29, 2026

Blood Bowl 2 smashes Warhammer and American football together, in an explosive cocktail of turn-based strategy, humour and brutality, adapted from Games Workshop’s famous boardgame.

Screenshots

Images from the source page, in source order. Select an image to view it full size.

Videos

Videos from the game’s source page, in source order. Select one to open the original.

Overview

Franchise
  • Blood Bowl (brand)
  • Warhammer (brand)
  • Warhammer 40,000 (brand)
  • Blood Bowl (series)
Release date
  • Windows — 2015
  • macOS — 2016
  • PlayStation 4 — 2015
  • Xbox One — 2015
Age rating
  • ESRB T — Teen, age 13+ · IGDB mirror
  • PEGI 16 — age 16+ · IGDB mirror
  • USK 12 — age 12+ · Steam Store
  • ACB M — Mature, age 15+ · IGDB mirror
  • GRAC 15+ — Ages 15+ · IGDB mirror
  • ClassInd 14 — Ages 14+ · Steam Store
Content warnings
Mature content
Interaction modes
Single-playerMultiplayerOnline PvPLocal PvP
Session capacity
  • 2 online, 2 offline · IGDB mirror
Access model
  • One-time purchase
Monetization
  • In-app purchases
Storefront price
  • $29.99Steam, US storefront
Store contents
  • 31 Achievements · Steam Store, August 29, 2026
Languages
EnglishRussianGermanFrenchSpanishPolish

Classification

Genres
StrategyTurn-based strategySports and racingBoard game
Evidence:
Setting and subject matter
Fantasy
Evidence:
Camera
Isometric
Evidence:
Visual style
Unknown
Combat system type
Turn-based combat

Scale

Concurrent players · period average

77

August 16, 2026 — September 15, 2026

under 100over 1 million
Detailed value
76.83
Coverage
Steam
Origin
Published by source
Confidence
Medium — The site's calculation method is not published
Basis
Average concurrent Steam players over 30 days from Steam Charts: 76
Date observed
September 15, 2026
Source
Steam Charts

Concurrent players · period peak

168

August 16, 2026 — September 15, 2026

under 100over 1 million
Coverage
Steam
Origin
Published by source
Confidence
Medium — The site's calculation method is not published
Basis
Peak concurrent Steam players over 30 days from Steam Charts: 168
Date observed
September 15, 2026
Source
Steam Charts
Ratings
  • players78.5% · 9.2KSteam, US storefront · Steam reviews
  • players78.1%Global · IGDB mirror
  • critics68.5%Global · IGDB mirror
  • critics76%Steam, US storefront · Steam Store
Last update

Concurrent players

period average · April 2013 — August 2026 · Steam · published by source · Steam Charts

1,4300
April 2013August 2026
Change over period
Change unavailable: the first month has a zero value
Gaps
  • No data for 7 months: September 2014 — March 2015
Observations
154

Mechanics

Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.

  • Clan system

    Not assessed

    A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.

  • Player economy

    Not assessed

    An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.

  • Territory control

    Not assessed

    A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.

  • Competitive PvP

    Not assessed

    Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.

  • A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.

  • A system for long-term character or account development through levels, skills, equipment, and specializations.

RealmScanner is a research catalog for multiplayer games. Data comes from public sources; coverage and evidence appear beside each assessment.