Catalog
BATTLESHIP APOLLO

BATTLESHIP APOLLO

Live

Strategy

Platforms
Release:
2021
Scale:
Average concurrent players≈ 0.3 – 21
Player rating:
45.1% · 213
Profile data as of:
September 2, 2026

Experience epic, fast, truly tactical space combat against other players.

Official website

Screenshots

Images from the source page, in source order. Select an image to view it full size.

Videos

Videos from the game’s source page, in source order. Select one to open the original.

Overview

Franchise
Unknown
Release date
  • Windows — September 5, 2021
  • macOS — September 5, 2021
Age rating
  • ClassInd L — Livre, age 0+ · Steam Store
Content warnings
Not specified by the storefront
Interaction modes
MultiplayerOnline PvPOnline co-opCross-platform play
Session capacity
  • 7 online · IGDB mirror
Access model
  • Free to play
Monetization
  • In-app purchases
Storefront price
Unknown
Store contents
Unknown
Languages
EnglishRussianGermanFrenchSpanishPortugueseItalianJapaneseKoreanChinese, Simplified script

Classification

Genres
Strategy
Evidence:
Setting and subject matter
Unknown
Camera
Isometric
Evidence:
Visual style
Unknown
Combat system type
Shooting, Tactical combat
Evidence:

Scale

Concurrent players · period average

≈ 0.3 – 21

under 100over 1 million
Coverage
Steam
Origin
Calculated
Confidence
Low — Calculated from Steam review counts: in the validation sample, the rule covers 77% of games, with a typical 3.5x difference from known concurrent player counts
Basis
Calculated from 213 Steam reviews over 5 years since release using rule reviews_to_online_v1
Calculation rule
reviews_to_online_v1
Date observed
September 7, 2026
Source
Steam reviews
Ratings
  • players45.1% · 213Steam, US storefront · Steam reviews
Last update

Mechanics

Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.

  • Clan system

    Not assessed

    A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.

  • Player economy

    Not assessed

    An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.

  • Territory control

    Not assessed

    A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.

  • Competitive PvP

    Not assessed

    Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.

  • A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.

  • A system for long-term character or account development through levels, skills, equipment, and specializations.

RealmScanner is a research catalog for multiplayer games. Data comes from public sources; coverage and evidence appear beside each assessment.