Catalog
Art of War: Red Tides

Art of War: Red Tides

Early access

StrategyRTSMOBA

Platforms
Release:
2016
Developer:
Game Science
Scale:
Average concurrent players13
Player rating:
79.1% · 7K
Profile data as of:
September 2, 2026

Art of War: Red Tides is a fair multiplayer strategy game that allows different teams on the same platform (e.g. smartphones, PC, etc.) to battle against each other. You will encounter players around the world!

Screenshots

Images from the source page, in source order. Select an image to view it full size.

Videos

Videos from the game’s source page, in source order. Select one to open the original.

Overview

Franchise
Unknown
Release date
  • Windows — December 22, 2016
Developer
Publisher
Age rating
Unknown
Content warnings
Frequent violence or gore
Interaction modes
MultiplayerOnline PvPOnline co-op
Session capacity
Unknown
Access model
  • Free to play
Monetization
  • In-app purchases
Storefront price
Unknown
Store contents
Unknown
Languages
EnglishRussianGermanFrenchSpanishPortuguesePortuguese, BrazilItalianChinese, Simplified scriptChinese, Traditional script

Classification

Genres
StrategyRTSMOBA
Evidence:
Setting and subject matter
Military
Camera
Unknown
Visual style
Unknown
Combat system type
Unknown

Scale

Concurrent players · period average

13

August 16, 2026 — September 15, 2026

under 100over 1 million
Detailed value
12.69
Coverage
Steam
Origin
Published by source
Confidence
Medium — The site's calculation method is not published
Basis
Average concurrent Steam players over 30 days from Steam Charts: 12
Date observed
September 15, 2026
Source
Steam Charts

Concurrent players · period peak

56

August 16, 2026 — September 15, 2026

under 100over 1 million
Coverage
Steam
Origin
Published by source
Confidence
Medium — The site's calculation method is not published
Basis
Peak concurrent Steam players over 30 days from Steam Charts: 56
Date observed
September 15, 2026
Source
Steam Charts
Ratings
  • players79.1% · 7KSteam, US storefront · Steam reviews
Last update

Concurrent players

period average · January 2017 — August 2026 · Steam · published by source · Steam Charts

1,9000
January 2017August 2026
Change over period
−99%decrease from 1,900 (January 2017) to 13 (August 2026)
Gaps
No gaps in observed months
Observations
116

Mechanics

Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.

  • Clan system

    Not assessed

    A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.

  • Player economy

    Not assessed

    An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.

  • Territory control

    Not assessed

    A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.

  • Competitive PvP

    Not assessed

    Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.

  • A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.

  • A system for long-term character or account development through levels, skills, equipment, and specializations.

RealmScanner is a research catalog for multiplayer games. Data comes from public sources; coverage and evidence appear beside each assessment.