Catalog
Arena of Valor

Arena of Valor

Live

ActionRPG

Platforms
Release:
2015
Scale:
Total installs44,900,000
Player rating:
77.8% · 1.1M
Profile data as of:
August 29, 2026

Arena of Valor, brought to you by Level Infinite and TiMi Studio Group, is the ultimate real-time 5v5 MOBA experience! Join your friends, create a guild, and master over 100 unique heroes from internationally acclaimed franchise. The future of mobile MOBAs has arrived. Are you ready to become a legend? - Fast & Fun Matches Select a game mode, find opponents and compete in intense battles that can be completed in 15 minutes or less. - Fight With Your Friends Team up with friends and guildmates to create strategies that let you work together and achieve the ultimate victory. - 100+ Heroes At Your Choice Your favorite heroes are all here! Choose your role, hone your skills and jump into battles. - Battle For Top Ranking Master your heroes and unleash their powers to successfully defeat your opponents as you climb the ladder to reach the top of the seasonal rankings. Contact Us: Facebook: https://www.facebook.com/ArenaofValor YouTube: https://www.youtube.com/channel/UCgYkGvtBuY4onYm2Eh61zwQ Twitter: https://twitter.com/arenaofvalor Discord: https://discord.gg/CUdhNTZ

Screenshots

Images from the source page, in source order. Select an image to view it full size.

Videos

Videos from the game’s source page, in source order. Select one to open the original.

Overview

Franchise
Unknown
Release date
  • Nintendo Switch — 2018
  • iOS — 2015
  • Android — 2017
Publisher
Unknown
Age rating
  • ESRB T — Teen, age 13+ · IGDB mirror
  • PEGI 12 — age 12+ · IGDB mirror
  • CERO B — age 12+ · IGDB mirror
  • App Store 12+ — age 12+ · App Store
  • Google Play Teen — age 13+ · Google Play
Content warnings
Not specified by the storefront
Interaction modes
MultiplayerOnline co-op
Session capacity
  • 10 online, 5 online co-op · IGDB mirror
Access model
  • Free to play
Monetization
Unknown
Storefront price
Unknown
Store contents
Unknown
Languages
EnglishRussianGermanFrenchSpanishPortugueseItalianTurkishJapanese

Classification

Genres
ActionRPG
Evidence:
Setting and subject matter
Fantasy
Evidence:
Camera
Isometric
Evidence:
Visual style
Unknown
Combat system type
Unknown

Scale

Total installs · cumulative total

44,900,000

Detailed value
44,869,076
Coverage
Google Play, worldwide
Origin
Published by source
Confidence
Medium — The storefront only publishes an approximate range; the exact count comes from the page's internal data
Basis
Google Play installs: 44869076; the storefront shows "10,000,000+"
Date observed
August 29, 2026
Source
Google Play
Ratings
  • players77.8% · 1.1MGoogle Play, worldwide · Google Play
  • players91.5% · 89.1KApp Store, US storefront · App Store
  • players72.1%Global · IGDB mirror
  • critics80%Global · IGDB mirror
Last update
  • July 2, 2026 · Google Play

Mechanics

Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.

  • A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.

    Assessment scope: iOS

    The official listing establishes Guild creation and coordination with guildmates. Its ladder and seasonal-ranking language is not explicitly tied to Guild competition.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Participants:
    Unknown: the reviewed official material does not establish whether membership attaches to an account, character, server identity, or another unit.
    Participation format:
    Unknown: the reviewed official material does not establish how individual actions aggregate into a persistent collective outcome.
    Depth:
    at most 2 of 5 — Utility layer
    What limits the result:
    Governance and permissions: Level 2 is an upper bound because the cited evidence does not establish governance; a stronger level was not inferred.
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— No compatible count of unique mechanic participants and active eligible players was found for the same observation window.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Not assessed
    Assessment type:
    Unknown
    Confidence:
    Medium— The cited material supports the recorded present classification and each linked substantive claim. Unstated adoption, dependency, and functions remain unknown.

    Component scores (0–4):

    • Identity and communication1 of 4 — The cited evidence supports score 1 for identity and communication; criteria not stated by the source were not inferred.
    • Governance and permissionsNot assessed — The targeted official-source review did not establish governance; source silence was not converted to score 0.
    • Shared progressionNot assessed — The targeted official-source review did not establish shared progression; source silence was not converted to score 0.
    • Shared assets and economyNot assessed — The targeted official-source review did not establish shared assets and infrastructure; source silence was not converted to score 0.
    • Collective goals and content1 of 4 — The source supports coordination with guildmates, but does not establish recurring guild-only objectives.
    • Competition, territory, and politicsNot assessed — The targeted official-source review did not establish competition territory; source silence was not converted to score 0.
    • Game integration2 of 4 — The cited evidence supports score 2 for game integration; criteria not stated by the source were not inferred.

    research draft · methodology 0.4 · September 2, 2026

  • An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.

    Assessment scope: iOS

    For Arena of Valor, the reviewed PROXIMA BETA PTE.LIMITED material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Not assessed
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— The reviewed PROXIMA BETA PTE.LIMITED material is insufficient to establish presence or absence. Silence was not treated as absence.

    research draft · methodology 0.2 · September 2, 2026

  • A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.

    Assessment scope: iOS

    Official-source search did not resolve transferable, contestable ownership that persists beyond one session for this product boundary. Silence was not treated as absence.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Unknown
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— On 2026-09-02, official-domain mechanic-specific searches for Arena of Valor did not yield indexed primary evidence resolving Presence. Secondary sources were excluded.

    research draft · methodology 0.3 · September 2, 2026

  • Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.

    Assessment scope: iOS

    Official evidence confirms a competitive PvP contour with structured formats, a recorded rating or leaderboard, and seasonal competition and rewards. Unresolved features remain Unknown.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    at most 2 of 5 — Basic ladder
    What limits the result:
    Matchmaking: Component matchmaking remains Unknown after mechanic-specific research; the next level’s mandatory condition is not satisfied.
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Unknown
    Assessment type:
    Unknown
    Confidence:
    Medium— 1 primary URL was reviewed on 2026-09-02. Each populated claim is bounded by its exact excerpt; unresolved values remain Unknown.

    Component scores (0–4):

    • Competitive formats1 of 4 — Score 1 for structured formats is bounded by the cited official claim: “create a guild […] guildmates to create strategies […] find opponents and …”
    • MatchmakingNot assessed — Primary evidence did not resolve opponent matchmaking; retained as Unknown.
    • Rating and ladder3 of 4 — Score 3 for a recorded rating or leaderboard is bounded by the cited official claim: “create a guild […] guildmates to create strategies […] find opponents and …”
    • Seasons and rewards1 of 4 — Score 1 for seasonal competition and rewards is bounded by the cited official claim: “create a guild […] guildmates to create strategies […] find opponents and …”
    • Competitive integrityNot assessed — Primary evidence did not resolve competition-integrity controls; retained as Unknown.
    • Skill expressionNot assessed — Primary evidence did not resolve skill differentiation; retained as Unknown.
    • Game integrationNot assessed — Primary evidence did not resolve links to other game loops; retained as Unknown.

    research draft · methodology 0.3 · September 2, 2026

  • A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.

    Assessment scope: iOS

    The retained primary item identifies a release-related fact, but the package does not contain the complete dated release series, cadence observations, support-team boundary, and persistence evidence required by section 15.13. A positive live-service result is therefore not published.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— No compatible participation numerator and eligible-audience denominator were assembled for this exact boundary.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Not assessed
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— The checked source is insufficient for a positive result because the minimum evidence set in section 15.13 is incomplete.

    Component scores (0–4):

    • Release cadenceNot assessed
    • Release announcementsNot assessed
    • Content scope and typeNot assessed
    • Seasonal structureNot assessed
    • Event calendarNot assessed
    • Roadmap transparencyNot assessed
    • Response to playersNot assessed
    • Game integrationNot assessed

    research draft · methodology 0.3 · September 2, 2026

  • A system for long-term character or account development through levels, skills, equipment, and specializations.

    Assessment scope: iOS

    The targeted source check did not establish persistent cross-session progression that changes gameplay capabilities in Arena of Valor. Silence was not classified as absence.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Encounter mode (record 1):
    Unknown— The checked source does not establish a specific player encounter contour.
    Progression role dimension in an encounter (record 1):
    Unknown— The source does not establish progression effects for either gear-and-stats or roster-and-roles.
    Progression role in an encounter (record 1):
    Unknown— Normalization, advantage, or a horizontal progression role in an encounter is not established.
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Not assessed
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— A mechanic-specific primary source was checked, but it did not establish both required criteria or an explicit negative statement.

    Component scores (0–4):

    • Path length and structureNot assessed
    • Progression axesNot assessed
    • Specialization choiceNot assessed
    • Role of equipmentNot assessed
    • Progression sourcesNot assessed
    • Progress persistence and carry-overNot assessed
    • Game integrationNot assessed

    research draft · methodology 0.3 · September 2, 2026

RealmScanner is a research catalog for multiplayer games. Data comes from public sources; coverage and evidence appear beside each assessment.