

Zombs Royale
LiveActionStrategy
- Platforms
- Release:
- 2018
- Developer:
- End Game Interactive
- Scale:
- Total installs7,010,000
- Player rating:
- 93.2% · 136.2K
- Profile data as of:
- August 29, 2026
30+ millions of players have played. Compete in the best free 2D 100-person real-time BR game on mobile. From the creators of Spinz.io and Zombs.io comes one of the most fun and adrenaline filled games you'll ever play! Join the millions of players who have played ZombsRoyale.io and choose from the many available game modes to play on the go, including an ever changing rotation of limited-time game modes. Do you have the skills and strategy it takes to be the last standing in this action packed PvP game? - Game Modes: Solo: Play by yourself against 99 other solo players in a fight to become the last one standing Duo: Play with a friend, or auto match with a new teammate! Squad: Assemble a squad of 4 players to prove you're the best team alive, or get auto matched if you don't have 4 Limited-Time Game Modes: Zombies: Team up as a squad to take on other squads while having to deal with hordes of zombies! 50v50: 4 player teams not enough? Battle a team of 50 while being put on a team of 50 yourself! Superpower: Defeat other players and collect power-ups; move faster, shoot further, and more! Weapons Race: Small map, no loots, defeat opponents to level up your weapon, be the first to eliminate opponents with the last weapon to win! Crystal Clash: 4v4, select your loadout and be the first to destroy the opposing team's crystal to win! Features: Cosmetics - Customize over 1000 unique character cosmetics unlocked via in-game coins, however, some in-game items (non-balance changing) will be available for purchase! Leaderboards - Climb to the top of the leaderboards to show that you're the best. See how you stack up against other players in eliminations per match or time survived! Seasons - Every season will last a few weeks and grant exclusive cosmetics unique to each season depending on your performance! Complete challenges and you'll be able to gain rewards at a much quicker pace! Rewards - Daily and weekly rewards are available, you will receive special coins or cosmetics for your character! Friends/Clans - Friends and clans (soon) will be available! Meet and hang out with your friends and squad up in-game! If you need help or any support, join over 95,000 ZombRoyalers on our official Discord: discord.gg/zombsroyale - SUBSCRIPTIONS In our game we have the following subscription options: Weekly Club Membership offers a weekly subscription for $7.99 after a 3-day free trial. It provides you with 10 Gems, 200 Coins on a daily basis. End of trial and subscription renewal. This price is for United States customers. Pricing in other countries may vary and actual charges may be converted to your local currency depending on the country of residence. Payment will be charged to iTunes Account at confirmation of purchase. Subscription automatically renews unless auto-renew is turned off at least 24-hours before the end of the current period. Account will be charged for renewal within 24-hours prior to the end of the current period and identify the cost of the renewal. Subscriptions may be managed by the user and auto-renewal may be turned off by going to the user’s Account Settings after purchase. Any unused portion of a free trial period, if offered, will be forfeited when the user purchases a subscription to that publication, where applicable. Canceling trial or subscription: You can turn off the auto-renew for the subscription whenever you want to through iTunes. Check https://support.apple.com/HT202039. When your current trial/subscription period expires, you will be unsubscribed. The current active subscription period can not be canceled. After your subscription expires, you will no longer be able to use elements offered in your chosen subscription option. ZombsRoyale is a free game, but there are items available for purchase in the store. Privacy Policy: https://zombsroyale.io/privacy Terms of Use: https://zombsroyale.io/terms
Screenshots
Images from the source page, in source order. Select an image to view it full size.
Overview
- Franchise
- Unknown
- Release date
- Windows — 2018
- iOS — May 10, 2018
- Android — 2018
- Web browser — 2018
- Developer
- Publisher
- Unknown
- Age rating
- App Store 12+ — age 12+ · App Store
- Google Play Everyone · Google Play
- Content warnings
- Not specified by the storefront
- Interaction modes
- Not specified by the source
- Session capacity
- Unknown
- Access model
- Free to play
- Monetization
- Unknown
- Storefront price
- Unknown
- Store contents
- Unknown
- Languages
- English
Classification
- Genres
- ActionStrategyEvidence:
- Setting and subject matter
- Unknown
- Camera
- Isometric Evidence:
- Visual style
- Unknown
- Combat system type
- Shooting Evidence:
Scale
Total installs · cumulative total
7,010,000
- Detailed value
- 7,013,456
- Coverage
- Google Play, worldwide
- Origin
- Published by source
- Confidence
- Medium — The storefront only publishes an approximate range; the exact count comes from the page's internal data
- Basis
- Google Play installs: 7013456; the storefront shows "5,000,000+"
- Date observed
- August 29, 2026
- Source
- Google Play
- Ratings
- players93.2% · 136.2KApp Store, US storefront · App Store
- players87.2% · 121.7KGoogle Play, worldwide · Google Play
- Last update
- August 7, 2026 · Google Play
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Assessment scope: iOS
For Zombs Royale, the reviewed Yangcheng Liu material does not establish whether the observed iOS product line contains a persistent in-game player organization with membership, identity, and collective action.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The reviewed Yangcheng Liu material is insufficient to establish presence or absence. Silence was not treated as absence.
research draft · methodology 0.4 · September 2, 2026
An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Assessment scope: iOS
For Zombs Royale, the reviewed Yangcheng Liu material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The reviewed Yangcheng Liu material is insufficient to establish presence or absence. Silence was not treated as absence.
research draft · methodology 0.2 · September 2, 2026
A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Assessment scope: iOS
Official-source search did not resolve transferable, contestable ownership that persists beyond one session for this product boundary. Silence was not treated as absence.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Unknown
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— On 2026-09-02, official-domain mechanic-specific searches for Zombs Royale did not yield indexed primary evidence resolving Presence. Secondary sources were excluded.
research draft · methodology 0.3 · September 2, 2026
Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Assessment scope: iOS
Official evidence confirms a competitive PvP contour with structured formats and a recorded rating or leaderboard. Unresolved features remain Unknown.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- at most 2 of 5 — Basic ladder
- What limits the result:
- Matchmaking: Component matchmaking remains Unknown after mechanic-specific research; the next level’s mandatory condition is not satisfied.
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Unknown
- Assessment type:
- Unknown
- Confidence:
- Medium— 1 primary URL was reviewed on 2026-09-02. Each populated claim is bounded by its exact excerpt; unresolved values remain Unknown.
Component scores (0–4):
- Competitive formats1 of 4 — Score 1 for structured formats is bounded by the cited official claim: “Climb to the top of the leaderboards”
- MatchmakingNot assessed — Primary evidence did not resolve opponent matchmaking; retained as Unknown.
- Rating and ladder2 of 4 — Score 2 for a recorded rating or leaderboard is bounded by the cited official claim: “Climb to the top of the leaderboards”
- Seasons and rewardsNot assessed — Primary evidence did not resolve seasonal competition and rewards; retained as Unknown.
- Competitive integrityNot assessed — Primary evidence did not resolve competition-integrity controls; retained as Unknown.
- Skill expressionNot assessed — Primary evidence did not resolve skill differentiation; retained as Unknown.
- Game integrationNot assessed — Primary evidence did not resolve links to other game loops; retained as Unknown.
research draft · methodology 0.3 · September 2, 2026
A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Assessment scope: iOS
The targeted source check did not establish dated substantive releases for Zombs Royale within the 2025-09-02 to 2026-09-02 window. Silence was not classified as absence.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— A mechanic-specific primary source was checked, but it did not establish both required criteria or an explicit negative statement.
Component scores (0–4):
- Release cadenceNot assessed
- Release announcementsNot assessed
- Content scope and typeNot assessed
- Seasonal structureNot assessed
- Event calendarNot assessed
- Roadmap transparencyNot assessed
- Response to playersNot assessed
- Game integrationNot assessed
research draft · methodology 0.3 · September 2, 2026
A system for long-term character or account development through levels, skills, equipment, and specializations.
Assessment scope: iOS
The targeted source check did not establish persistent cross-session progression that changes gameplay capabilities in Zombs Royale. Silence was not classified as absence.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Encounter mode (record 1):
- Unknown— The checked source does not establish a specific player encounter contour.
- Progression role dimension in an encounter (record 1):
- Unknown— The source does not establish progression effects for either gear-and-stats or roster-and-roles.
- Progression role in an encounter (record 1):
- Unknown— Normalization, advantage, or a horizontal progression role in an encounter is not established.
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— A mechanic-specific primary source was checked, but it did not establish both required criteria or an explicit negative statement.
Component scores (0–4):
- Path length and structureNot assessed
- Progression axesNot assessed
- Specialization choiceNot assessed
- Role of equipmentNot assessed
- Progression sourcesNot assessed
- Progress persistence and carry-overNot assessed
- Game integrationNot assessed
research draft · methodology 0.3 · September 2, 2026


