

Zombie Builder Defense
LiveShootersActionTower DefenseOpen-world survival
- Platforms
- Release:
- 2018
- Developer:
- Noham Games
- Scale:
- Average concurrent players≈ 0.5
- Player rating:
- 67.1% · 511
- Profile data as of:
- August 29, 2026
Top down, action packed, multiplayer, zombie shooter. Build your base with friends and see how long you can survive the endless horde of zombies. Level up with friends, or alone, how you die is up to you.
Screenshots
Images from the source page, in source order. Select an image to view it full size.
Videos
Videos from the game’s source page, in source order. Select one to open the original.
Overview
- Franchise
- Unknown
- Release date
- Windows — November 2, 2018
- Developer
- Publisher
- Age rating
- ClassInd 14 — Ages 14+ · Steam Store
- Content warnings
- Frequent violence or goreMature content
- Interaction modes
- Single-playerMultiplayerOnline PvP
- Session capacity
- Unknown
- Access model
- Free to play
- Monetization
- Unknown
- Storefront price
- Unknown
- Store contents
- 9 Achievements · Steam Store, August 29, 2026
- Languages
- EnglishRussianGermanFrenchPortuguese, BrazilPolishJapaneseKoreanChinese, Simplified scriptSpanish, Latin America
Classification
- Genres
- ShootersActionTower DefenseOpen-world survivalEvidence:
- Setting and subject matter
- Zombies
- Camera
- Unknown
- Visual style
- Unknown
- Combat system type
- Shooting
Scale
Concurrent players · period average
≈ 0.5
August 18, 2026 — September 16, 2026
- Detailed value
- 0.5313
- Observations
- 32
- Coverage
- Steam
- Origin
- Calculated
- Confidence
- Low — 32 measurements on 21 UTC dates over 30 days; 4 of 4 six-hour windows; 28 of 60 scheduled opportunities missing
- Basis
- Approximate average from 32 Steam player count measurements on 21 UTC dates: 0.5
- Calculation rule
- concurrent_from_probes_v3
- Date observed
- September 16, 2026
- Source
- Steam Web API
Concurrent players · period peak
≈ 3
August 18, 2026 — September 16, 2026
- Observations
- 32
- Coverage
- Steam
- Origin
- Calculated
- Confidence
- Low — 32 measurements on 21 UTC dates over 30 days; 4 of 4 six-hour windows; 28 of 60 scheduled opportunities missing
- Basis
- Highest observed value from 32 Steam player count measurements on 21 UTC dates: 3
- Calculation rule
- concurrent_from_probes_v3
- Date observed
- September 16, 2026
- Source
- Steam Web API
- Ratings
- players67.1% · 511Steam, US storefront · Steam reviews
- Last update
- October 5, 2023 — ZBD1 is going FREE! (0 updates over 90 days) · Steam update feed
Concurrent players
period average · November 2018 — November 2024 · Steam · published by source · Steam Charts
- Change over period
- ×2.3increase from 2 (November 2018) to 4.6 (November 2024)
- Gaps
- No data for 3 months: August 2021 — October 2021
- No data for 2 months: December 2021 — January 2022
- No data for 1 month: March 2022
- No data for 5 months: May 2022 — September 2022
- No data for 11 months: December 2022 — October 2023
- No data for 1 month: April 2024
- No data for 3 months: July 2024 — September 2024
- Observations
- 47
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
Clan system
Not assessedA persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Player economy
Not assessedAn in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Territory control
Not assessedA system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Competitive PvP
Not assessedStructured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Live service and updates
Not assessedA regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Character progression
Not assessedA system for long-term character or account development through levels, skills, equipment, and specializations.



