

Wildgate
LiveShootersExtraction ShooterActionAdventureRPGStrategyRacingCasual and puzzle
- Platforms
- Release:
- 2025
- Developer:
- Moonshot Games
- Scale:
- Average concurrent players≈ 1.6
- Player rating:
- 76.4% · 5.6K
- Profile data as of:
- August 29, 2026
Wildgate is a PvPvE multiplayer shooter that blends tactical ship-to-ship combat with fast-paced first-person action. Evade deadly environmental hazards, search for powerful weapons and ship upgrades, and be the first crew to escape with the Artifact... or the last crew left flying.
Screenshots
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Videos
Videos from the game’s source page, in source order. Select one to open the original.
Overview
- Franchise
- Unknown
- Release date
- Windows — July 22, 2025
- PlayStation 5 — 2025
- Xbox Series X|S — 2025
- Developer
- Publisher
- Age rating
- ESRB T — Teen, age 13+ · Steam Store
- PEGI 12 — age 12+ · Steam Store
- ClassInd 14 — Ages 14+ · Steam Store
- Content warnings
- Not specified by the storefront
- Interaction modes
- MultiplayerOnline PvPOnline co-opCross-platform play
- Session capacity
- Unknown
- Access model
- One-time purchase
- Monetization
- In-app purchases
- Storefront price
- $14.99$29.99 −50 % Steam, US storefront
- Store contents
- 28 Achievements, 1 DLC · Steam Store, August 29, 2026
- Languages
- EnglishRussianUkrainianGermanFrenchSpanishPortuguese, BrazilItalianJapaneseKorean
Classification
- Genres
- ShootersExtraction ShooterActionAdventureRPGStrategyRacingCasual and puzzleEvidence:
- Setting and subject matter
- Science fiction Evidence:
- Camera
- Unknown
- Visual style
- Unknown
- Combat system type
- Shooting Evidence:
Scale
Concurrent players · period average
≈ 1.6
August 18, 2026 — September 16, 2026
- Detailed value
- 1.5938
- Observations
- 32
- Coverage
- Steam
- Origin
- Calculated
- Confidence
- Low — 32 measurements on 21 UTC dates over 30 days; 4 of 4 six-hour windows; 28 of 60 scheduled opportunities missing
- Basis
- Approximate average from 32 Steam player count measurements on 21 UTC dates: 1.6
- Calculation rule
- concurrent_from_probes_v3
- Date observed
- September 16, 2026
- Source
- Steam Web API
Concurrent players · period peak
≈ 6
August 18, 2026 — September 16, 2026
- Observations
- 32
- Coverage
- Steam
- Origin
- Calculated
- Confidence
- Low — 32 measurements on 21 UTC dates over 30 days; 4 of 4 six-hour windows; 28 of 60 scheduled opportunities missing
- Basis
- Highest observed value from 32 Steam player count measurements on 21 UTC dates: 6
- Calculation rule
- concurrent_from_probes_v3
- Date observed
- September 16, 2026
- Source
- Steam Web API
- Ratings
- players76.4% · 5.6KSteam, US storefront · Steam reviews
- players65.5%Global · IGDB mirror
- critics72.5%Global · IGDB mirror
- Last update
- July 22, 2026 — Happy 1st Anniversary! (7 updates over 90 days) · Steam update feed
Concurrent players
period average · July 2025 — July 2026 · Steam · published by source · Steam Charts
- Change over period
- −100%decrease from 3,600 (July 2025) to 11 (July 2026)
- Gaps
- No gaps in observed months
- Observations
- 13
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
Clan system
Not assessedA persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Player economy
Not assessedAn in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Territory control
Not assessedA system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Competitive PvP
Not assessedStructured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Live service and updates
Not assessedA regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Character progression
Not assessedA system for long-term character or account development through levels, skills, equipment, and specializations.







