

WHO'S WHO 2.0
LiveBattle RoyaleActionFightingParty GameSocial deductionRPGStrategyMOBACasual and puzzle
- Platforms
- Release:
- 2025
- Developer:
- Nightvendors Studio
- Scale:
- Average concurrent players≈ 6.7
- Player rating:
- 83.6% · 213
- Profile data as of:
- August 29, 2026
Who's Who 2.0 is back with brand new team! Looking for another dynamic party game? Each characters now holds unique skills which now will impact each modes with its own advantages! You can play solo, or party up with your friends and become the winner by eliminating the real players among the NPCs.
Screenshots
Images from the source page, in source order. Select an image to view it full size.
Videos
Videos from the game’s source page, in source order. Select one to open the original.
Overview
- Franchise
- Unknown
- Release date
- Windows — March 21, 2025
- Developer
- Publisher
- Age rating
- ClassInd 14 — Ages 14+ · Steam Store
- Content warnings
- Not specified by the storefront
- Interaction modes
- Single-playerMultiplayerOnline PvPOnline co-op
- Session capacity
- Unknown
- Access model
- Free to play
- Monetization
- In-app purchases
- Storefront price
- Unknown
- Store contents
- 96 Achievements, 3 DLC · Steam Store, August 29, 2026
- Languages
- EnglishSpanishJapaneseKoreanChinese, Simplified scriptChinese, Traditional script
Classification
- Genres
- Battle RoyaleActionFightingParty GameSocial deductionRPGStrategyMOBACasual and puzzleEvidence:
- Setting and subject matter
- Unknown
- Camera
- Third-person Evidence:
- Visual style
- Unknown
- Combat system type
- Shooting, Fighting Evidence:
Scale
Concurrent players · period average
≈ 6.7
August 18, 2026 — September 16, 2026
- Detailed value
- 6.6563
- Observations
- 32
- Coverage
- Steam
- Origin
- Calculated
- Confidence
- Low — 32 measurements on 21 UTC dates over 30 days; 4 of 4 six-hour windows; 28 of 60 scheduled opportunities missing
- Basis
- Approximate average from 32 Steam player count measurements on 21 UTC dates: 6.7
- Calculation rule
- concurrent_from_probes_v3
- Date observed
- September 16, 2026
- Source
- Steam Web API
Concurrent players · period peak
≈ 33
August 18, 2026 — September 16, 2026
- Observations
- 32
- Coverage
- Steam
- Origin
- Calculated
- Confidence
- Low — 32 measurements on 21 UTC dates over 30 days; 4 of 4 six-hour windows; 28 of 60 scheduled opportunities missing
- Basis
- Highest observed value from 32 Steam player count measurements on 21 UTC dates: 33
- Calculation rule
- concurrent_from_probes_v3
- Date observed
- September 16, 2026
- Source
- Steam Web API
- Ratings
- players83.6% · 213Steam, US storefront · Steam reviews
- Last update
- April 30, 2026 — NEW MODE UPDATE & ANNOUNCEMENT (0 updates over 90 days) · Steam update feed
Concurrent players
period average · April 2025 — July 2026 · Steam · published by source · Steam Charts
- Change over period
- ×4.3increase from 2.6 (April 2025) to 11 (July 2026)
- Gaps
- No gaps in observed months
- Observations
- 16
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
Clan system
Not assessedA persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Player economy
Not assessedAn in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Territory control
Not assessedA system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Competitive PvP
Not assessedStructured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Live service and updates
Not assessedA regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Character progression
Not assessedA system for long-term character or account development through levels, skills, equipment, and specializations.




