

Warhammer 40,000: Eternal Crusade
ClosedActionAdventure
- Platforms
- Release:
- 2016
- Developer:
- Behaviour Interactive
- Scale:
- Average concurrent players≈ 0
- Player rating:
- 49.9% · 12.5K
- Profile data as of:
- August 29, 2026
Eldar, Orks, Chaos or Space Marines, in the fiercest battles for universal peace, through any means. Try the Free Demo - or buy the Full Premium Game below. We will not give up.
Screenshots
Images from the source page, in source order. Select an image to view it full size.
Videos
Videos from the game’s source page, in source order. Select one to open the original.
Overview
- Franchise
- Warhammer 40,000 (brand)
- Release date
- Windows — September 23, 2016
- Developer
- Publisher
- Age rating
- ESRB M — Mature 17+ · Steam Store
- PEGI 16 — age 16+ · Steam Store
- USK 16 — age 16+ · Steam Store
- ACB MA 15+ — Mature Accompanied 15+ · Steam Store
- ClassInd 12 — Ages 12+ · Steam Store
- Content warnings
- Frequent violence or goreMature content
- Interaction modes
- MultiplayerOnline PvPOnline co-op
- Session capacity
- 5 online co-op · IGDB mirror
- Access model
- Free to play
- Monetization
- In-app purchases
- Storefront price
- Unknown
- Store contents
- 67 Achievements · Steam Store, August 29, 2026
- Languages
- EnglishRussianGermanFrenchSpanishPortuguese, BrazilItalian
Classification
- Genres
- ActionAdventureEvidence:
- Setting and subject matter
- Science fiction Evidence:
- Camera
- Third-person Evidence:
- Visual style
- Unknown
- Combat system type
- Shooting Evidence:
Scale
Concurrent players · period average
≈ 0
August 20, 2026 — September 17, 2026
- Detailed value
- 0.0303
- Observations
- 33
- Coverage
- Steam
- Origin
- Calculated
- Confidence
- Low — 33 measurements on 21 UTC dates over 29 days; 4 of 4 six-hour windows; 25 of 58 scheduled opportunities missing
- Basis
- Approximate average from 33 Steam player count measurements on 21 UTC dates: 0
- Calculation rule
- concurrent_from_probes_v3
- Date observed
- September 17, 2026
- Source
- Steam Web API
Concurrent players · period peak
≈ 1
August 20, 2026 — September 17, 2026
- Observations
- 33
- Coverage
- Steam
- Origin
- Calculated
- Confidence
- Low — 33 measurements on 21 UTC dates over 29 days; 4 of 4 six-hour windows; 25 of 58 scheduled opportunities missing
- Basis
- Highest observed value from 33 Steam player count measurements on 21 UTC dates: 1
- Calculation rule
- concurrent_from_probes_v3
- Date observed
- September 17, 2026
- Source
- Steam Web API
- Ratings
- players49.9% · 12.5KSteam, US storefront · Steam reviews
- players56.8%Global · IGDB mirror
- critics61.7%Global · IGDB mirror
- Last update
- September 10, 2021 — THANK YOU (0 updates over 90 days) · Steam update feed
Concurrent players
period average · January 2016 — April 2024 · Steam · published by source · Steam Charts
- Change over period
- −100%decrease from 456 (January 2016) to 1 (April 2024)
- Gaps
- No data for 3 months: October 2021 — December 2021
- No data for 16 months: May 2022 — August 2023
- No data for 4 months: November 2023 — February 2024
- Observations
- 77
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
Clan system
Not assessedA persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Player economy
Not assessedAn in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Territory control
Not assessedA system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Competitive PvP
Not assessedStructured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Live service and updates
Not assessedA regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Character progression
Not assessedA system for long-term character or account development through levels, skills, equipment, and specializations.








