Catalog
Warface: Clutch

Warface: Clutch

Live

Action

Platforms
Release:
2014
Developer:
MY.GAMES
Scale:
Average concurrent playersโ‰ˆ 4.8
Player rating:
66.2% ยท 81.2K
Profile data as of:
September 2, 2026

๐—ช๐—ฎ๐—ฟ๐—ณ๐—ฎ๐—ฐ๐—ฒ: ๐—–๐—น๐˜‚๐˜๐—ฐ๐—ต ๐—ถ๐˜€ ๐—ฎ ๐—ฐ๐—ผ๐—ป๐˜๐—ฒ๐—บ๐—ฝ๐—ผ๐—ฟ๐—ฎ๐—ฟ๐˜† ๐— ๐— ๐—ข ๐—ณ๐—ถ๐—ฟ๐˜€๐˜ ๐—ฝ๐—ฒ๐—ฟ๐˜€๐—ผ๐—ป ๐˜€๐—ต๐—ผ๐—ผ๐˜๐—ฒ๐—ฟ ๐˜„๐—ถ๐˜๐—ต ๐—บ๐—ถ๐—น๐—น๐—ถ๐—ผ๐—ป๐˜€ ๐—ผ๐—ณ ๐—ณ๐—ฎ๐—ป๐˜€ ๐—ฎ๐—ฟ๐—ผ๐˜‚๐—ป๐—ฑ ๐˜๐—ต๐—ฒ ๐˜„๐—ผ๐—ฟ๐—น๐—ฑ. ๐—œ๐˜ ๐—ผ๐—ณ๐—ณ๐—ฒ๐—ฟ๐˜€ ๐—ถ๐—ป๐˜๐—ฒ๐—ป๐˜€๐—ฒ ๐—ฃ๐˜ƒ๐—ฃ ๐—บ๐—ผ๐—ฑ๐—ฒ๐˜€, ๐—ฐ๐—ผ๐—บ๐—ฝ๐—ฒ๐—น๐—น๐—ถ๐—ป๐—ด ๐—ฃ๐˜ƒ๐—˜ ๐—บ๐—ถ๐˜€๐˜€๐—ถ๐—ผ๐—ป๐˜€ ๐—ฎ๐—ป๐—ฑ ๐—ฟ๐—ฎ๐—ถ๐—ฑ๐˜€ ๐˜๐—ต๐—ฎ๐˜ ๐˜†๐—ผ๐˜‚ ๐—ฐ๐—ฎ๐—ป ๐—ฐ๐—ต๐—ฎ๐—น๐—น๐—ฒ๐—ป๐—ด๐—ฒ ๐˜„๐—ถ๐˜๐—ต ๐—ณ๐—ถ๐˜ƒ๐—ฒ ๐—ฑ๐—ถ๐˜ƒ๐—ฒ๐—ฟ๐˜€๐—ฒ ๐—ฐ๐—น๐—ฎ๐˜€๐˜€๐—ฒ๐˜€ ๐—ฎ๐—ป๐—ฑ ๐—ฎ ๐—ฐ๐—ผ๐—น๐—ผ๐˜€๐˜€๐—ฎ๐—น ๐—ฐ๐˜‚๐˜€๐˜๐—ผ๐—บ๐—ถ๐˜‡๐—ฎ๐—ฏ๐—น๐—ฒ ๐—ฎ๐—ฟ๐˜€๐—ฒ๐—ป๐—ฎ๐—น.

Official website

Screenshots

Images from the source page, in source order. Select an image to view it full size.

Videos

Videos from the gameโ€™s source page, in source order. Select one to open the original.

Overview

Franchise
Unknown
Release date
  • Windows โ€” July 1, 2014
Developer
Publisher
Age rating
  • ESRB T โ€” Teen, age 13+ ยท Steam Store
  • PEGI 16 โ€” age 16+ ยท Steam Store
  • USK 16 โ€” age 16+ ยท Steam Store
  • CERO C โ€” age 15+ ยท Steam Store
  • ACB MA 15+ โ€” Mature Accompanied 15+ ยท IGDB mirror
  • GRAC 19+ โ€” Ages 19+ ยท IGDB mirror
  • ClassInd 14 โ€” Ages 14+ ยท Steam Store
Content warnings
Frequent violence or goreMature content
Interaction modes
MultiplayerOnline PvPOnline co-op
Session capacity
Unknown
Access model
  • Free to play
Monetization
  • In-app purchases
Storefront price
Unknown
Store contents
  • 67 Achievements ยท Steam Store, November 1, 2026
Languages
EnglishRussianGermanFrenchSpanishPortuguese, BrazilPolishTurkishKoreanChinese, Simplified script

Classification

Genres
Action
Evidence:
Setting and subject matter
Unknown
Camera
First-person
Evidence:
Visual style
Unknown
Combat system type
Shooting
Evidence:

Scale

Concurrent players ยท period average

โ‰ˆ 4.8

October 3, 2026 โ€” November 1, 2026

under 100over 1 million
Detailed value
4.7667
Observations
60
Coverage
Steam
Origin
Calculated
Confidence
High โ€” 60 measurements on 30 UTC dates over 30 days; 4 of 4 six-hour windows; 0 of 60 scheduled opportunities missing
Basis
Approximate average from 60 Steam player count measurements on 30 UTC dates: 4.8
Calculation rule
concurrent_from_probes_v3
Date observed
November 1, 2026
Source
Steam Web API

Concurrent players ยท period peak

โ‰ˆ 10

October 3, 2026 โ€” November 1, 2026

under 100over 1 million
Observations
60
Coverage
Steam
Origin
Calculated
Confidence
High โ€” 60 measurements on 30 UTC dates over 30 days; 4 of 4 six-hour windows; 0 of 60 scheduled opportunities missing
Basis
Highest observed value from 60 Steam player count measurements on 30 UTC dates: 10
Calculation rule
concurrent_from_probes_v3
Date observed
November 1, 2026
Source
Steam Web API
Ratings
  • players66.2% ยท 81.2KSteam, US storefront ยท Steam reviews
  • players49.9%Global ยท IGDB mirror
Last update

Concurrent players

period average ยท July 2014 โ€” September 2026 ยท Steam ยท published by source ยท Steam Charts

4,8100
July 2014September 2026
Change over period
โˆ’100%decrease from 4,810 (July 2014) to 4 (September 2026)
Gaps
No gaps in observed months
Observations
147

Mechanics

Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.

  • A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.

    For Warface: Clutch, the reviewed MY.GAMES material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknownโ€” The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Not assessed
    Assessment type:
    Unknown
    Confidence:
    Insufficient dataโ€” The reviewed MY.GAMES material is insufficient to establish presence or absence. Silence was not treated as absence.

    research draft ยท methodology 0.4 ยท September 2, 2026

  • An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.

    For Warface: Clutch, the reviewed MY.GAMES material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknownโ€” The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Not assessed
    Assessment type:
    Unknown
    Confidence:
    Insufficient dataโ€” The reviewed MY.GAMES material is insufficient to establish presence or absence. Silence was not treated as absence.

    research draft ยท methodology 0.2 ยท September 2, 2026

  • A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.

    Official-source search did not resolve transferable, contestable ownership that persists beyond one session for this product boundary. Silence was not treated as absence.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknownโ€” Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Unknown
    Assessment type:
    Unknown
    Confidence:
    Insufficient dataโ€” On 2026-09-02, official-domain mechanic-specific searches for Warface: Clutch did not yield indexed primary evidence resolving Presence. Secondary sources were excluded.

    research draft ยท methodology 0.3 ยท September 2, 2026

  • Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.

    Primary evidence identifies a competitive PvP mode, but it does not resolve the recorded-result unit required to score the rating ladder above 1. Other unresolved features remain Unknown.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    at most 1 of 5 โ€” Casual matches
    What limits the result:
    Rating and ladder: The recorded-result unit remains Unknown, so the rating ladder cannot be scored above 1 and level 2 is not established.
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknownโ€” Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Unknown
    Assessment type:
    Unknown
    Confidence:
    Mediumโ€” 1 primary URL was reviewed on 2026-09-02. Each populated claim is bounded by its exact excerpt; unresolved values remain Unknown.

    Component scores (0โ€“4):

    • Competitive formats1 of 4 โ€” Score 1 for structured formats is bounded by the cited official claim: โ€œthe elaborated system of ranked matches with unique rewards await its heroes.โ€
    • MatchmakingNot assessed โ€” Primary evidence did not resolve opponent matchmaking; retained as Unknown.
    • Rating and ladderNot assessed โ€” The reviewed primary source names competitive or ranked play but does not identify a recorded-result unit; the component remains Unknown.
    • Seasons and rewardsNot assessed โ€” Primary evidence did not resolve seasonal competition and rewards; retained as Unknown.
    • Competitive integrityNot assessed โ€” Primary evidence did not resolve competition-integrity controls; retained as Unknown.
    • Skill expressionNot assessed โ€” Primary evidence did not resolve skill differentiation; retained as Unknown.
    • Game integration2 of 4 โ€” Score 2 for links to other game loops is bounded by the cited official claim: โ€œthe elaborated system of ranked matches with unique rewards await its heroes.โ€

    research draft ยท methodology 0.3 ยท September 2, 2026

  • A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.

    The retained primary item identifies a release-related fact, but the package does not contain the complete dated release series, cadence observations, support-team boundary, and persistence evidence required by section 15.13. A positive live-service result is therefore not published.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknownโ€” No compatible participation numerator and eligible-audience denominator were assembled for this exact boundary.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Not assessed
    Assessment type:
    Unknown
    Confidence:
    Insufficient dataโ€” The checked source is insufficient for a positive result because the minimum evidence set in section 15.13 is incomplete.

    Component scores (0โ€“4):

    • Release cadenceNot assessed
    • Release announcementsNot assessed
    • Content scope and typeNot assessed
    • Seasonal structureNot assessed
    • Event calendarNot assessed
    • Roadmap transparencyNot assessed
    • Response to playersNot assessed
    • Game integrationNot assessed

    research draft ยท methodology 0.3 ยท September 2, 2026

  • A system for long-term character or account development through levels, skills, equipment, and specializations.

    The targeted source check did not establish persistent cross-session progression that changes gameplay capabilities in Warface: Clutch. Silence was not classified as absence.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Encounter mode (record 1):
    Unknownโ€” The checked source does not establish a specific player encounter contour.
    Progression role dimension in an encounter (record 1):
    Unknownโ€” The source does not establish progression effects for either gear-and-stats or roster-and-roles.
    Progression role in an encounter (record 1):
    Unknownโ€” Normalization, advantage, or a horizontal progression role in an encounter is not established.
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknownโ€” The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Not assessed
    Assessment type:
    Unknown
    Confidence:
    Insufficient dataโ€” A mechanic-specific primary source was checked, but it did not establish both required criteria or an explicit negative statement.

    Component scores (0โ€“4):

    • Path length and structureNot assessed
    • Progression axesNot assessed
    • Specialization choiceNot assessed
    • Role of equipmentNot assessed
    • Progression sourcesNot assessed
    • Progress persistence and carry-overNot assessed
    • Game integrationNot assessed

    research draft ยท methodology 0.3 ยท September 2, 2026

RealmScanner is a research catalog for multiplayer games. Data comes from public sources; coverage and evidence appear beside each assessment.