

Warface: Clutch
LiveAction
- Platforms
- Release:
- 2014
- Developer:
- MY.GAMES
- Scale:
- Average concurrent playersโ 4.8
- Player rating:
- 66.2% ยท 81.2K
- Profile data as of:
- September 2, 2026
๐ช๐ฎ๐ฟ๐ณ๐ฎ๐ฐ๐ฒ: ๐๐น๐๐๐ฐ๐ต ๐ถ๐ ๐ฎ ๐ฐ๐ผ๐ป๐๐ฒ๐บ๐ฝ๐ผ๐ฟ๐ฎ๐ฟ๐ ๐ ๐ ๐ข ๐ณ๐ถ๐ฟ๐๐ ๐ฝ๐ฒ๐ฟ๐๐ผ๐ป ๐๐ต๐ผ๐ผ๐๐ฒ๐ฟ ๐๐ถ๐๐ต ๐บ๐ถ๐น๐น๐ถ๐ผ๐ป๐ ๐ผ๐ณ ๐ณ๐ฎ๐ป๐ ๐ฎ๐ฟ๐ผ๐๐ป๐ฑ ๐๐ต๐ฒ ๐๐ผ๐ฟ๐น๐ฑ. ๐๐ ๐ผ๐ณ๐ณ๐ฒ๐ฟ๐ ๐ถ๐ป๐๐ฒ๐ป๐๐ฒ ๐ฃ๐๐ฃ ๐บ๐ผ๐ฑ๐ฒ๐, ๐ฐ๐ผ๐บ๐ฝ๐ฒ๐น๐น๐ถ๐ป๐ด ๐ฃ๐๐ ๐บ๐ถ๐๐๐ถ๐ผ๐ป๐ ๐ฎ๐ป๐ฑ ๐ฟ๐ฎ๐ถ๐ฑ๐ ๐๐ต๐ฎ๐ ๐๐ผ๐ ๐ฐ๐ฎ๐ป ๐ฐ๐ต๐ฎ๐น๐น๐ฒ๐ป๐ด๐ฒ ๐๐ถ๐๐ต ๐ณ๐ถ๐๐ฒ ๐ฑ๐ถ๐๐ฒ๐ฟ๐๐ฒ ๐ฐ๐น๐ฎ๐๐๐ฒ๐ ๐ฎ๐ป๐ฑ ๐ฎ ๐ฐ๐ผ๐น๐ผ๐๐๐ฎ๐น ๐ฐ๐๐๐๐ผ๐บ๐ถ๐๐ฎ๐ฏ๐น๐ฒ ๐ฎ๐ฟ๐๐ฒ๐ป๐ฎ๐น.
Screenshots
Images from the source page, in source order. Select an image to view it full size.
Videos
Videos from the gameโs source page, in source order. Select one to open the original.
Overview
- Franchise
- Unknown
- Release date
- Windows โ July 1, 2014
- Developer
- Publisher
- Age rating
- ESRB T โ Teen, age 13+ ยท Steam Store
- PEGI 16 โ age 16+ ยท Steam Store
- USK 16 โ age 16+ ยท Steam Store
- CERO C โ age 15+ ยท Steam Store
- ACB MA 15+ โ Mature Accompanied 15+ ยท IGDB mirror
- GRAC 19+ โ Ages 19+ ยท IGDB mirror
- ClassInd 14 โ Ages 14+ ยท Steam Store
- Content warnings
- Frequent violence or goreMature content
- Interaction modes
- MultiplayerOnline PvPOnline co-op
- Session capacity
- Unknown
- Access model
- Free to play
- Monetization
- In-app purchases
- Storefront price
- Unknown
- Store contents
- 67 Achievements ยท Steam Store, November 1, 2026
- Languages
- EnglishRussianGermanFrenchSpanishPortuguese, BrazilPolishTurkishKoreanChinese, Simplified script
Classification
- Genres
- ActionEvidence:
- Setting and subject matter
- Unknown
- Camera
- First-person Evidence:
- Visual style
- Unknown
- Combat system type
- Shooting Evidence:
Scale
Concurrent players ยท period average
โ 4.8
October 3, 2026 โ November 1, 2026
- Detailed value
- 4.7667
- Observations
- 60
- Coverage
- Steam
- Origin
- Calculated
- Confidence
- High โ 60 measurements on 30 UTC dates over 30 days; 4 of 4 six-hour windows; 0 of 60 scheduled opportunities missing
- Basis
- Approximate average from 60 Steam player count measurements on 30 UTC dates: 4.8
- Calculation rule
- concurrent_from_probes_v3
- Date observed
- November 1, 2026
- Source
- Steam Web API
Concurrent players ยท period peak
โ 10
October 3, 2026 โ November 1, 2026
- Observations
- 60
- Coverage
- Steam
- Origin
- Calculated
- Confidence
- High โ 60 measurements on 30 UTC dates over 30 days; 4 of 4 six-hour windows; 0 of 60 scheduled opportunities missing
- Basis
- Highest observed value from 60 Steam player count measurements on 30 UTC dates: 10
- Calculation rule
- concurrent_from_probes_v3
- Date observed
- November 1, 2026
- Source
- Steam Web API
- Ratings
- players66.2% ยท 81.2KSteam, US storefront ยท Steam reviews
- players49.9%Global ยท IGDB mirror
- Last update
- March 11, 2026 โ Conquer the Wild Ten in War Robots: Frontiers! (0 updates over 90 days) ยท Steam update feed
Concurrent players
period average ยท July 2014 โ September 2026 ยท Steam ยท published by source ยท Steam Charts
- Change over period
- โ100%decrease from 4,810 (July 2014) to 4 (September 2026)
- Gaps
- No gaps in observed months
- Observations
- 147
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
For Warface: Clutch, the reviewed MY.GAMES material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknownโ The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient dataโ The reviewed MY.GAMES material is insufficient to establish presence or absence. Silence was not treated as absence.
research draft ยท methodology 0.4 ยท September 2, 2026
An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
For Warface: Clutch, the reviewed MY.GAMES material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknownโ The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient dataโ The reviewed MY.GAMES material is insufficient to establish presence or absence. Silence was not treated as absence.
research draft ยท methodology 0.2 ยท September 2, 2026
A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Official-source search did not resolve transferable, contestable ownership that persists beyond one session for this product boundary. Silence was not treated as absence.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknownโ Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Unknown
- Assessment type:
- Unknown
- Confidence:
- Insufficient dataโ On 2026-09-02, official-domain mechanic-specific searches for Warface: Clutch did not yield indexed primary evidence resolving Presence. Secondary sources were excluded.
research draft ยท methodology 0.3 ยท September 2, 2026
Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Primary evidence identifies a competitive PvP mode, but it does not resolve the recorded-result unit required to score the rating ladder above 1. Other unresolved features remain Unknown.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- at most 1 of 5 โ Casual matches
- What limits the result:
- Rating and ladder: The recorded-result unit remains Unknown, so the rating ladder cannot be scored above 1 and level 2 is not established.
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknownโ Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Unknown
- Assessment type:
- Unknown
- Confidence:
- Mediumโ 1 primary URL was reviewed on 2026-09-02. Each populated claim is bounded by its exact excerpt; unresolved values remain Unknown.
Component scores (0โ4):
- Competitive formats1 of 4 โ Score 1 for structured formats is bounded by the cited official claim: โthe elaborated system of ranked matches with unique rewards await its heroes.โ
- MatchmakingNot assessed โ Primary evidence did not resolve opponent matchmaking; retained as Unknown.
- Rating and ladderNot assessed โ The reviewed primary source names competitive or ranked play but does not identify a recorded-result unit; the component remains Unknown.
- Seasons and rewardsNot assessed โ Primary evidence did not resolve seasonal competition and rewards; retained as Unknown.
- Competitive integrityNot assessed โ Primary evidence did not resolve competition-integrity controls; retained as Unknown.
- Skill expressionNot assessed โ Primary evidence did not resolve skill differentiation; retained as Unknown.
- Game integration2 of 4 โ Score 2 for links to other game loops is bounded by the cited official claim: โthe elaborated system of ranked matches with unique rewards await its heroes.โ
research draft ยท methodology 0.3 ยท September 2, 2026
A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
The retained primary item identifies a release-related fact, but the package does not contain the complete dated release series, cadence observations, support-team boundary, and persistence evidence required by section 15.13. A positive live-service result is therefore not published.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknownโ No compatible participation numerator and eligible-audience denominator were assembled for this exact boundary.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient dataโ The checked source is insufficient for a positive result because the minimum evidence set in section 15.13 is incomplete.
Component scores (0โ4):
- Release cadenceNot assessed
- Release announcementsNot assessed
- Content scope and typeNot assessed
- Seasonal structureNot assessed
- Event calendarNot assessed
- Roadmap transparencyNot assessed
- Response to playersNot assessed
- Game integrationNot assessed
research draft ยท methodology 0.3 ยท September 2, 2026
A system for long-term character or account development through levels, skills, equipment, and specializations.
The targeted source check did not establish persistent cross-session progression that changes gameplay capabilities in Warface: Clutch. Silence was not classified as absence.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Encounter mode (record 1):
- Unknownโ The checked source does not establish a specific player encounter contour.
- Progression role dimension in an encounter (record 1):
- Unknownโ The source does not establish progression effects for either gear-and-stats or roster-and-roles.
- Progression role in an encounter (record 1):
- Unknownโ Normalization, advantage, or a horizontal progression role in an encounter is not established.
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknownโ The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient dataโ A mechanic-specific primary source was checked, but it did not establish both required criteria or an explicit negative statement.
Component scores (0โ4):
- Path length and structureNot assessed
- Progression axesNot assessed
- Specialization choiceNot assessed
- Role of equipmentNot assessed
- Progression sourcesNot assessed
- Progress persistence and carry-overNot assessed
- Game integrationNot assessed
research draft ยท methodology 0.3 ยท September 2, 2026








