Catalog
War of Dots

War of Dots

Live

StrategyRTSWargameCasual and puzzle

Platforms
Release:
2026
Developer:
TeaAndPython
Scale:
Average concurrent players236
Player rating:
81.2% · 7.6K
Profile data as of:
October 19, 2026

Easy to learn, hard to master. A simple & free RTS game.

Official website

Screenshots

Images from the source page, in source order. Select an image to view it full size.

Overview

Franchise
Unknown
Release date
  • Windows — January 16, 2026
  • macOS — January 16, 2026
Developer
Publisher
Age rating
  • ClassInd 14 — Ages 14+ · Steam Store
Content warnings
Not specified by the storefront
Interaction modes
Single-playerMultiplayerOnline PvPOnline co-op
Session capacity
Unknown
Access model
  • Free to play
Monetization
Unknown
Storefront price
Unknown
Store contents
  • 2 DLC · Steam Store, November 1, 2026
Languages
EnglishRussianUkrainianGermanFrenchSpanishPortuguesePortuguese, BrazilPolishTurkish

Classification

Genres
StrategyRTSWargameCasual and puzzle
Evidence:
Setting and subject matter
Unknown
Camera
Unknown
Visual style
Unknown
Combat system type
Unknown

Scale

Concurrent players · period average

236

October 1, 2026 — October 31, 2026

under 100over 1 million
Detailed value
235.71
Coverage
Steam
Origin
Published by source
Confidence
Medium — The site's calculation method is not published
Basis
Average concurrent Steam players over 30 days from Steam Charts: 235
Date observed
October 31, 2026
Source
Steam Charts

Concurrent players · period peak

471

October 1, 2026 — October 31, 2026

under 100over 1 million
Coverage
Steam
Origin
Published by source
Confidence
Medium — The site's calculation method is not published
Basis
Peak concurrent Steam players over 30 days from Steam Charts: 471
Date observed
October 31, 2026
Source
Steam Charts
Ratings
  • players81.2% · 7.6KSteam, US storefront · Steam reviews
Last update

Concurrent players

period average · January 2026 — September 2026 · Steam · published by source · Steam Charts

9320
January 2026September 2026
Change over period
−46%decrease from 515 (January 2026) to 280 (September 2026)
Gaps
No gaps in observed months
Observations
9

Mechanics

Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.

  • Clan system

    Not assessed

    A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.

  • Player economy

    Not assessed

    An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.

  • Territory control

    Not assessed

    A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.

  • Competitive PvP

    Not assessed

    Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.

  • A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.

  • A system for long-term character or account development through levels, skills, equipment, and specializations.

RealmScanner is a research catalog for multiplayer games. Data comes from public sources; coverage and evidence appear beside each assessment.