Catalog
UNLIGHT:Revive

UNLIGHT:Revive

Live

RPGStrategyTurn-based strategyCard and board gamesCard battler

Platforms
Release:
2024
Developer:
UNLIGHT LLC
Scale:
Average concurrent players177
Player rating:
54.8% · 1.7K
Profile data as of:
August 29, 2026

This is a story-centered competitive training card game.

Official website

Screenshots

Images from the source page, in source order. Select an image to view it full size.

Videos

Videos from the game’s source page, in source order. Select one to open the original.

Overview

Franchise
Unknown
Release date
  • Windows — December 6, 2024
  • macOS — December 6, 2024
  • Linux — December 6, 2024
Developer
Publisher
Age rating
  • ClassInd 14 — Ages 14+ · Steam Store
Content warnings
Not specified by the storefront
Interaction modes
Single-playerMultiplayerOnline PvP
Session capacity
Unknown
Access model
  • Free to play
Monetization
  • In-app purchases
Storefront price
Unknown
Store contents
  • 15 Achievements · Steam Store, August 29, 2026
Languages
EnglishKoreanChinese, Simplified scriptChinese, Traditional script

Classification

Genres
RPGStrategyTurn-based strategyCard and board gamesCard battler
Evidence:
Setting and subject matter
Unknown
Camera
Unknown
Visual style
Anime
Combat system type
Card battle

Scale

Concurrent players · period average

177

August 16, 2026 — September 15, 2026

under 100over 1 million
Detailed value
176.58
Coverage
Steam
Origin
Published by source
Confidence
Medium — The site's calculation method is not published
Basis
Average concurrent Steam players over 30 days from Steam Charts: 176
Date observed
September 15, 2026
Source
Steam Charts

Concurrent players · period peak

393

August 16, 2026 — September 15, 2026

under 100over 1 million
Coverage
Steam
Origin
Published by source
Confidence
Medium — The site's calculation method is not published
Basis
Peak concurrent Steam players over 30 days from Steam Charts: 393
Date observed
September 15, 2026
Source
Steam Charts
Ratings
  • players54.8% · 1.7KSteam, US storefront · Steam reviews
Last update

Concurrent players

period average · December 2024 — August 2026 · Steam · published by source · Steam Charts

1,8800
December 2024August 2026
Change over period
−90%decrease from 1,880 (December 2024) to 183 (August 2026)
Gaps
No gaps in observed months
Observations
21

Mechanics

Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.

  • Clan system

    Not assessed

    A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.

  • Player economy

    Not assessed

    An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.

  • Territory control

    Not assessed

    A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.

  • Competitive PvP

    Not assessed

    Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.

  • A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.

  • A system for long-term character or account development through levels, skills, equipment, and specializations.

RealmScanner is a research catalog for multiplayer games. Data comes from public sources; coverage and evidence appear beside each assessment.