

TRIBES 3: Rivals
Early accessShootersArena shooterAction
- Platforms
- Release:
- 2024
- Developer:
- Prophecy Games
- Scale:
- Average concurrent players≈ 10
- Player rating:
- 61.9% · 1.4K
- Profile data as of:
- August 29, 2026
TRIBES 3: Rivals is a team-based first person shooter that elevates the genre with jetpacks, skiing, and class-based warfare. Teamwork, tactics, high speed, and intense combat are supreme in this rebirth of the world’s fastest shooter.
Screenshots
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Videos
Videos from the game’s source page, in source order. Select one to open the original.
Overview
- Franchise
- Unknown
- Release date
- Windows — March 12, 2024
- Developer
- Publisher
- Age rating
- PEGI 12 — age 12+ · Steam Store
- USK 16 — age 16+ · Steam Store
- ACB PG — Parental Guidance · Steam Store
- GRAC 12+ — Ages 12+ · Steam Store
- ClassInd 12 — Ages 12+ · Steam Store
- Content warnings
- Not specified by the storefront
- Interaction modes
- Single-playerMultiplayerOnline PvPOnline co-op
- Session capacity
- Unknown
- Access model
- One-time purchase
- Monetization
- Unknown
- Storefront price
- $19.99Steam, US storefront
- Store contents
- 2 DLC · Steam Store, August 29, 2026
- Languages
- EnglishRussianUkrainianGermanFrenchPortuguese, BrazilJapaneseKoreanChinese, Simplified scriptSpanish, Latin America
Classification
- Genres
- ShootersArena shooterActionEvidence:
- Setting and subject matter
- Unknown
- Camera
- First-person
- Visual style
- Unknown
- Combat system type
- Shooting
Scale
Concurrent players · period average
≈ 10
October 3, 2026 — November 1, 2026
- Detailed value
- 10.3833
- Observations
- 60
- Coverage
- Steam
- Origin
- Calculated
- Confidence
- High — 60 measurements on 30 UTC dates over 30 days; 4 of 4 six-hour windows; 0 of 60 scheduled opportunities missing
- Basis
- Approximate average from 60 Steam player count measurements on 30 UTC dates: 10.4
- Calculation rule
- concurrent_from_probes_v3
- Date observed
- November 1, 2026
- Source
- Steam Web API
Concurrent players · period peak
≈ 42
October 3, 2026 — November 1, 2026
- Observations
- 60
- Coverage
- Steam
- Origin
- Calculated
- Confidence
- High — 60 measurements on 30 UTC dates over 30 days; 4 of 4 six-hour windows; 0 of 60 scheduled opportunities missing
- Basis
- Highest observed value from 60 Steam player count measurements on 30 UTC dates: 42
- Calculation rule
- concurrent_from_probes_v3
- Date observed
- November 1, 2026
- Source
- Steam Web API
- Ratings
- players61.9% · 1.4KSteam, US storefront · Steam reviews
- Last update
- June 26, 2024 — Giving Back to TRIBES 3 & Starsiege: Deadzone Players (0 updates over 90 days) · Steam update feed
Concurrent players
period average · March 2024 — September 2026 · Steam · published by source · Steam Charts
- Change over period
- −96%decrease from 195 (March 2024) to 8.7 (September 2026)
- Gaps
- No gaps in observed months
- Observations
- 31
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
Clan system
Not assessedA persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Player economy
Not assessedAn in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Territory control
Not assessedA system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Competitive PvP
Not assessedStructured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Live service and updates
Not assessedA regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Character progression
Not assessedA system for long-term character or account development through levels, skills, equipment, and specializations.





