

Tom Clancy’s The Division® 2
LiveShootersLooter ShooterActionAdventureRPG
- Platforms
- Release:
- 2019
- Developer:
- Massive Entertainment, Ubisoft
- Scale:
- Average concurrent players6,640
- Player rating:
- 78.4% · 37.3K
- Profile data as of:
- October 1, 2026
Join The Division in this open world tactical shooter. Engage in intense cover-based combat, team up with friends, and build your ultimate agent to save Washington, D.C.
Screenshots
Images from the source page, in source order. Select an image to view it full size.
Videos
Videos from the game’s source page, in source order. Select one to open the original.
Overview
- Franchise
- Tom Clancy’s (brand)
- The Division (series)
- Tom Clancy's The Division (series)
- Release date
- Windows — 2019
- PlayStation 4 — 2019
- PlayStation 5 — 2021
- Xbox One — 2019
- Xbox Series X|S — 2021
- Developer
- Publisher
- Age rating
- ESRB M — Mature 17+ · Steam Store
- PEGI 18 — age 18+ · Steam Store
- USK 18 — age 18+ · Steam Store
- CERO D — age 17+ · Steam Store
- ACB MA 15+ — Mature Accompanied 15+ · Steam Store
- GRAC 18+ — Ages 18+ · Steam Store
- ClassInd 16 — Ages 16+ · Steam Store
- Content warnings
- Mature content
- Interaction modes
- Single-playerMultiplayerOnline PvPOnline co-op
- Session capacity
- 8 online, 8 online co-op · IGDB mirror
- Access model
- One-time purchase
- Monetization
- In-app purchases
- Storefront price
- $29.99Steam, US storefront
- Store contents
- 67 Achievements, 9 DLC · Steam Store, November 1, 2026
- Languages
- EnglishRussianGermanFrenchSpanishPortuguese, BrazilItalianPolishJapaneseKorean
Classification
- Genres
- ShootersLooter ShooterActionAdventureRPGEvidence:
- Setting and subject matter
- Science fiction Evidence:
- Camera
- Third-person Evidence:
- Visual style
- Unknown
- Combat system type
- Shooting Evidence:
Scale
Concurrent players · period average
6,640
October 1, 2026 — October 31, 2026
- Detailed value
- 6,642.19
- Coverage
- Steam
- Origin
- Published by source
- Confidence
- Medium — The site's calculation method is not published
- Basis
- Average concurrent Steam players over 30 days from Steam Charts: 6,642
- Date observed
- October 31, 2026
- Source
- Steam Charts
Concurrent players · period peak
11,700
October 1, 2026 — October 31, 2026
- Detailed value
- 11,669
- Coverage
- Steam
- Origin
- Published by source
- Confidence
- Medium — The site's calculation method is not published
- Basis
- Peak concurrent Steam players over 30 days from Steam Charts: 11,669
- Date observed
- October 31, 2026
- Source
- Steam Charts
- Ratings
- players78.4% · 37.3KSteam, US storefront · Steam reviews
- players75%Global · IGDB mirror
- critics85.3%Global · IGDB mirror
- critics84%Steam, US storefront · Steam Store
- Last update
- October 14, 2026 — [TUY8S3.2] Red Moon Unleashed, Creator Collaboration, Escalation Updates & More (16 updates over 90 days) · Steam update feed
Concurrent players
period average · January 2023 — September 2026 · Steam · published by source · Steam Charts
- Change over period
- −21%decrease from 6,580 (January 2023) to 5,210 (September 2026)
- Gaps
- No gaps in observed months
- Observations
- 45
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
Clan system
Not assessedA persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Player economy
Not assessedAn in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Territory control
Not assessedA system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Competitive PvP
Not assessedStructured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Live service and updates
Not assessedA regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Character progression
Not assessedA system for long-term character or account development through levels, skills, equipment, and specializations.







