

Throne of Lies®: Medieval Politics
LiveSocial deductionRPGStrategy
- Platforms
- Release:
- 2017
- Developer:
- Imperium42®, LLC, PT.farm Inc.
- Scale:
- Average concurrent players≈ 0.7
- Player rating:
- 76.1% · 2.7K
- Profile data as of:
- September 2, 2026
The 3D online multiplayer game of social deduction and mischief, inspired by medieval politics and the Werewolf/Mafia (1986) genre. Gather 'round the tabletop, uniting allies of the realm with strategy to distinguish friend from foe.
Screenshots
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Videos
Videos from the game’s source page, in source order. Select one to open the original.
Overview
- Franchise
- Unknown
- Release date
- Windows — September 29, 2017
- Developer
- Publisher
- Age rating
- ClassInd 14 — Ages 14+ · Steam Store
- Content warnings
- Not specified by the storefront
- Interaction modes
- MultiplayerOnline PvPOnline co-op
- Session capacity
- Unknown
- Access model
- Free to play
- Monetization
- In-app purchases
- Storefront price
- Unknown
- Store contents
- Unknown
- Languages
- English
Classification
- Genres
- Social deductionRPGStrategyEvidence:
- Setting and subject matter
- Unknown
- Camera
- Unknown
- Visual style
- Unknown
- Combat system type
- Unknown
Scale
Concurrent players · period average
≈ 0.7
August 18, 2026 — September 16, 2026
- Detailed value
- 0.6875
- Observations
- 32
- Coverage
- Steam
- Origin
- Calculated
- Confidence
- Low — 32 measurements on 21 UTC dates over 30 days; 4 of 4 six-hour windows; 28 of 60 scheduled opportunities missing
- Basis
- Approximate average from 32 Steam player count measurements on 21 UTC dates: 0.7
- Calculation rule
- concurrent_from_probes_v3
- Date observed
- September 16, 2026
- Source
- Steam Web API
Concurrent players · period peak
≈ 8
August 18, 2026 — September 16, 2026
- Observations
- 32
- Coverage
- Steam
- Origin
- Calculated
- Confidence
- Low — 32 measurements on 21 UTC dates over 30 days; 4 of 4 six-hour windows; 28 of 60 scheduled opportunities missing
- Basis
- Highest observed value from 32 Steam player count measurements on 21 UTC dates: 8
- Calculation rule
- concurrent_from_probes_v3
- Date observed
- September 16, 2026
- Source
- Steam Web API
- Ratings
- players76.1% · 2.7KSteam, US storefront · Steam reviews
- Last update
- January 31, 2023 — v7.3.2b: Bug fixes (0 updates over 90 days) · Steam update feed
Concurrent players
period average · March 2017 — June 2026 · Steam · published by source · Steam Charts
- Change over period
- ×2.4increase from 0.6 (March 2017) to 1.5 (June 2026)
- Gaps
- No data for 1 month: February 2023
- No data for 2 months: April 2023 — May 2023
- No data for 2 months: July 2023 — August 2023
- No data for 1 month: December 2023
- No data for 1 month: February 2024
- No data for 3 months: June 2024 — August 2024
- No data for 20 months: October 2024 — May 2026
- Observations
- 82
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
Clan system
Not assessedA persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Player economy
Not assessedAn in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Territory control
Not assessedA system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Competitive PvP
Not assessedStructured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Live service and updates
Not assessedA regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Character progression
Not assessedA system for long-term character or account development through levels, skills, equipment, and specializations.




