

The Fisherman - Fishing Planet
LiveActionAdventureStrategySimulationSports and racingCasual and puzzle
- Platforms
- Release:
- 2019
- Developer:
- Fishing Planet LLC
- Scale:
- Average concurrent players≈ 6.3
- Player rating:
- 63% · 1.5K
- Profile data as of:
- August 29, 2026
The Fisherman – Fishing Planet is for all fans of nature and sport fishing! This simulation, made by and for fishing enthusiasts, recreates all the finer details of the art of fishing with unrivalled authenticity.
Screenshots
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Videos
Videos from the game’s source page, in source order. Select one to open the original.
Overview
- Franchise
- Unknown
- Release date
- Windows — October 17, 2019
- PlayStation 4 — 2019
- Xbox One — 2019
- Developer
- Publisher
- Age rating
- ESRB E — Everyone · Steam Store
- PEGI 3 — age 3+ · Steam Store
- USK 0 — age 0+ · Steam Store
- ACB G — General · Steam Store
- GRAC ALL — All ages, age 0+ · IGDB mirror
- ClassInd L — Livre, age 0+ · Steam Store
- Content warnings
- Not specified by the storefront
- Interaction modes
- MultiplayerOnline PvP
- Session capacity
- Unknown
- Access model
- One-time purchase
- Monetization
- Unknown
- Storefront price
- $29.99Steam, US storefront
- Store contents
- 18 Achievements, 3 DLC · Steam Store, August 29, 2026
- Languages
- EnglishRussianUkrainianGermanFrenchSpanishPortuguese, BrazilItalianPolishChinese, Simplified script
Classification
- Genres
- ActionAdventureStrategySimulationSports and racingCasual and puzzleEvidence:
- Setting and subject matter
- Unknown
- Camera
- Unknown
- Visual style
- Realistic
- Combat system type
- Unknown
Scale
Concurrent players · period average
≈ 6.3
August 18, 2026 — September 16, 2026
- Detailed value
- 6.3125
- Observations
- 32
- Coverage
- Steam
- Origin
- Calculated
- Confidence
- Low — 32 measurements on 21 UTC dates over 30 days; 4 of 4 six-hour windows; 28 of 60 scheduled opportunities missing
- Basis
- Approximate average from 32 Steam player count measurements on 21 UTC dates: 6.3
- Calculation rule
- concurrent_from_probes_v3
- Date observed
- September 16, 2026
- Source
- Steam Web API
Concurrent players · period peak
≈ 13
August 18, 2026 — September 16, 2026
- Observations
- 32
- Coverage
- Steam
- Origin
- Calculated
- Confidence
- Low — 32 measurements on 21 UTC dates over 30 days; 4 of 4 six-hour windows; 28 of 60 scheduled opportunities missing
- Basis
- Highest observed value from 32 Steam player count measurements on 21 UTC dates: 13
- Calculation rule
- concurrent_from_probes_v3
- Date observed
- September 16, 2026
- Source
- Steam Web API
- Ratings
- players63% · 1.5KSteam, US storefront · Steam reviews
- players70%Global · IGDB mirror
- critics90%Global · IGDB mirror
- Last update
- December 18, 2020 — MERRY FISHMAS! (0 updates over 90 days) · Steam update feed
Concurrent players
period average · October 2019 — July 2026 · Steam · published by source · Steam Charts
- Change over period
- −97%decrease from 334 (October 2019) to 8.5 (July 2026)
- Gaps
- No gaps in observed months
- Observations
- 82
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
Clan system
Not assessedA persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Player economy
Not assessedAn in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Territory control
Not assessedA system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Competitive PvP
Not assessedStructured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Live service and updates
Not assessedA regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Character progression
Not assessedA system for long-term character or account development through levels, skills, equipment, and specializations.





