Catalog
THE CUBE, SAVE US

THE CUBE, SAVE US

Live

Action

Platforms
Release:
2026
Developer:
XLGAMES
Scale:
Average concurrent players≈ 15 – 1.2K
Player rating:
33% · 2.5K
Profile data as of:
August 31, 2026

A post-apocalyptic extraction action game built around brutal, close-quarters combat. Step through the Cube Gate and discover ever-shifting worlds filled with strange landscapes and terrifying enemies. Escape the Cube by fighting your way through twisted mutants and Raiders you once called allies.

Official website

Screenshots

Images from the source page, in source order. Select an image to view it full size.

Videos

Videos from the game’s source page, in source order. Select one to open the original.

Overview

Franchise
Unknown
Release date
  • Windows — March 17, 2026
Developer
Publisher
Age rating
  • GRAC 19+ — Ages 19+ · Steam Store
  • ClassInd 14 — Ages 14+ · Steam Store
Content warnings
Nudity or sexual contentFrequent violence or goreMature content
Interaction modes
MultiplayerOnline PvPOnline co-op
Session capacity
Unknown
Access model
  • Free to play
Monetization
  • In-app purchases
Storefront price
Unknown
Store contents
  • 28 Achievements · Steam Store, August 31, 2026
Languages
EnglishRussianGermanFrenchSpanishPortuguese, BrazilJapaneseKoreanChinese, Simplified scriptChinese, Traditional script

Classification

Genres
Action
Evidence:
Setting and subject matter
Unknown
Camera
Third-person
Evidence:
Visual style
Unknown
Combat system type
Melee combat
Evidence:

Scale

Concurrent players · period average

≈ 15 – 1.2K

under 100over 1 million
Coverage
Steam
Origin
Calculated
Confidence
Low — Calculated from Steam review counts: in the validation sample, the rule covers 77% of games, with a typical 3.5x difference from known concurrent player counts
Basis
Calculated from 2,460 Steam reviews over 0 year since release using rule reviews_to_online_v1
Calculation rule
reviews_to_online_v1
Date observed
September 7, 2026
Source
Steam reviews
Ratings
  • players33% · 2.5KSteam, US storefront · Steam reviews
Last update

Mechanics

Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.

  • Clan system

    Not assessed

    A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.

  • Player economy

    Not assessed

    An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.

  • Territory control

    Not assessed

    A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.

  • Competitive PvP

    Not assessed

    Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.

  • A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.

  • A system for long-term character or account development through levels, skills, equipment, and specializations.

RealmScanner is a research catalog for multiplayer games. Data comes from public sources; coverage and evidence appear beside each assessment.