

The Crew™
LiveActionRacing
- Platforms
- Release:
- 2014
- Scale:
- Average concurrent players≈ 4.3
- Player rating:
- 62.7% · 17.1K
- Profile data as of:
- October 1, 2026
The Crew is a revolutionary action-driving MMO, developed exclusively for next-gen consoles and high-end PCs that leverage new hardware capabilities to connect players online like never before. The Crew takes you and your friends on a wild ride across a massive, open-world recreation of the United States that is loaded with exciting...
Screenshots
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Videos
Videos from the game’s source page, in source order. Select one to open the original.
Overview
- Franchise
- The Crew (series)
- Release date
- Windows — December 2, 2014
- Publisher
- Age rating
- ESRB T — Teen, age 13+ · Steam Store
- PEGI 12 — age 12+ · Steam Store
- USK 12 — age 12+ · Steam Store
- CERO B — age 12+ · IGDB mirror
- ACB PG — Parental Guidance · Steam Store
- GRAC 12+ — Ages 12+ · Steam Store
- ClassInd 12 — Ages 12+ · Steam Store
- Content warnings
- Not specified by the storefront
- Interaction modes
- Single-playerMultiplayer
- Session capacity
- 8 online, 4 online co-op · IGDB mirror
- Access model
- Unknown
- Monetization
- In-app purchases
- Storefront price
- Unknown
- Store contents
- Unknown
- Languages
- EnglishRussianGermanFrenchSpanishPortuguese, BrazilItalianPolishJapaneseCzech
Classification
- Genres
- ActionRacingEvidence:
- Setting and subject matter
- Unknown
- Camera
- First-person, Third-person Evidence:
- Visual style
- Unknown
- Combat system type
- Unknown
Scale
Concurrent players · period average
≈ 4.3
October 3, 2026 — November 1, 2026
- Detailed value
- 4.3167
- Observations
- 60
- Coverage
- Steam
- Origin
- Calculated
- Confidence
- High — 60 measurements on 30 UTC dates over 30 days; 4 of 4 six-hour windows; 0 of 60 scheduled opportunities missing
- Basis
- Approximate average from 60 Steam player count measurements on 30 UTC dates: 4.3
- Calculation rule
- concurrent_from_probes_v3
- Date observed
- November 1, 2026
- Source
- Steam Web API
Concurrent players · period peak
≈ 10
October 3, 2026 — November 1, 2026
- Observations
- 60
- Coverage
- Steam
- Origin
- Calculated
- Confidence
- High — 60 measurements on 30 UTC dates over 30 days; 4 of 4 six-hour windows; 0 of 60 scheduled opportunities missing
- Basis
- Highest observed value from 60 Steam player count measurements on 30 UTC dates: 10
- Calculation rule
- concurrent_from_probes_v3
- Date observed
- November 1, 2026
- Source
- Steam Web API
- Ratings
- players62.7% · 17.1KSteam, US storefront · Steam reviews
- players66.4%Global · IGDB mirror
- critics62%Global · IGDB mirror
- critics71%Steam, US storefront · Steam Store
- Last update
- Unknown
Concurrent players
period average · August 2014 — July 2026 · Steam · published by source · Steam Charts
- Change over period
- −98%decrease from 313 (August 2014) to 5.4 (July 2026)
- Gaps
- No data for 5 months: June 2024 — October 2024
- No data for 9 months: December 2024 — August 2025
- Observations
- 130
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
Clan system
Not assessedA persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Player economy
Not assessedAn in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Territory control
Not assessedA system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Competitive PvP
Not assessedStructured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Live service and updates
Not assessedA regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Character progression
Not assessedA system for long-term character or account development through levels, skills, equipment, and specializations.







