Catalog
Surviv.io - 2D Battle Royale

Surviv.io - 2D Battle Royale

Live

ActionAdventure

Platforms
Release:
2020
Developer:
Kongregate
Scale:
Average concurrent players0.3
Player rating:
61.6% · 2.9K
Profile data as of:
October 1, 2026

2D BATTLE ROYALE packed into an intense 3-5 minute experience. No lobbies, no lengthy drop sequences. In surviv.io, you're always in the fight!

Official website

Screenshots

Images from the source page, in source order. Select an image to view it full size.

Videos

Videos from the game’s source page, in source order. Select one to open the original.

Overview

Franchise
Unknown
Release date
  • Windows — September 24, 2020
  • macOS — September 24, 2020
Developer
Publisher
Age rating
  • ESRB E10+ — Everyone 10+ · IGDB mirror
  • ClassInd 10 — Ages 10+ · Steam Store
Content warnings
Mature content
Interaction modes
MultiplayerOnline PvPOnline co-opCross-platform play
Session capacity
  • 100 online, 148 online co-op · IGDB mirror
Access model
  • Free to play
Monetization
  • In-app purchases
Storefront price
Unknown
Store contents
Unknown
Languages
EnglishRussianGermanFrenchPortuguese, BrazilItalianPolishTurkishJapaneseKorean

Classification

Genres
ActionAdventure
Evidence:
Setting and subject matter
Unknown
Camera
Third-person, Isometric
Evidence:
Visual style
Unknown
Combat system type
Shooting
Evidence:

Scale

Concurrent players · period average

0.3

October 1, 2026 — October 31, 2026

under 100over 1 million
Coverage
Steam
Origin
Published by source
Confidence
Medium — The site's calculation method is not published
Basis
Average concurrent Steam players over 30 days from Steam Charts: 0
Date observed
October 31, 2026
Source
Steam Charts

Concurrent players · period peak

1

October 1, 2026 — October 31, 2026

under 100over 1 million
Coverage
Steam
Origin
Published by source
Confidence
Medium — The site's calculation method is not published
Basis
Peak concurrent Steam players over 30 days from Steam Charts: 1
Date observed
October 31, 2026
Source
Steam Charts
Ratings
  • players61.6% · 2.9KSteam, US storefront · Steam reviews
  • players70.1%Global · IGDB mirror
Last update

Concurrent players

period average · September 2020 — March 2024 · Steam · published by source · Steam Charts

1820
September 2020March 2024
Change over period
−99%decrease from 182 (September 2020) to 2.4 (March 2024)
Gaps
No gaps in observed months
Observations
43

Mechanics

Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.

  • Clan system

    Not assessed

    A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.

  • Player economy

    Not assessed

    An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.

  • Territory control

    Not assessed

    A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.

  • Competitive PvP

    Not assessed

    Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.

  • A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.

  • A system for long-term character or account development through levels, skills, equipment, and specializations.

RealmScanner is a research catalog for multiplayer games. Data comes from public sources; coverage and evidence appear beside each assessment.